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Next.
In decades past, computer games were the work of two friends selling floppies from home. Maybe the small guys need and deserve once again a chance, taking the place of the big multinationals that took over gaming while they take the exit door.
Strategy is a friendly genre towards indie developers, after all. I don't think we'll be left with no games to play.
Share holders and gamers have very different ideas of "Success"
Gamers just want something fun and playable.
Share holders want a return on investment in either flat cash (stock value) or dividend payments.
This game is very much a success, for the developers.
If it's one for the players. Who knows? Have to wait until it's launched. I think players will like it though.
Fortunately, all releases up to Civ 4 (including SMAC) can be played without online requirements and will therefore remain available to me forever.
By comparing Civ7 to Humankind I assume you're referring to the switching of civilizations at the end of ages and the decoupling of civilizations from leaders.
my initial reaction was that these mechanics would destroy historic immersion.
Which is a big deal for me as I only play TSL Earth and enjoy realism.
However, there appears to be some capability of controlling what civs you can switch to.
This means that even if the vanilla game allows you to do ahistorical civ switches.
The modding community can create chains that would be more realistic.
For example:
Rome > France || Portugal || Spain
Modders could even add the possibility to continue as the civ you were in the previous era but with some additional era specific buffs.
I preordered the founders edition and after playing for a bit to familiarize myself with the mechanics, I'll immediately be diving into the code of these mechanics.
I honestly believe these mechanics will allow modding community to make this the best civ game of all time.
Fair, we can't take anything an average user of Steam says at true value or any specific value or quality.
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you're also an average user of Steam.
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The problem is that expecting this to be a good game because of the mods is not a good thing... Firstly, the game itself should already be good, without needing "fixes"
Secondly, if it depends on mods, from what we're seeing with what has already been shown and the example that was Civ 6, this game will have more DLCs than ever! And each new DLC can make a mod become incompatible and need an update... And from what we're seeing in the amount of topics, comments and people furious with this game, I believe that many modders won't stay in Civ 7 for long and their mods will stop being updated one by one as they migrate to other games or simply give up on Civ 7.
- Sim City 2013 was also hyped, and had a lot of activity at launch. The franchise is now dead. And the torch went to Paradox which also killed it with Cities Skylines II, despise the success of the previous one.
- Diablo III couldn't be more hyped, also successful release, great critic scores, and it took 10 years to recover.
- More recently, Mass Effect: Andromeda. Super hyped, everyone loved the idea; total flop.
- Kerbal Space Program II.
I played Civilization since the first installment, have thousand upon thousand of hours, and it the series that got me hook to other grand strategy games. I would hate to see it dying like that. But as of right now, I only see a game with terminal cancer metastasize in the whole gameplay, asking for more than $70 (dlcs not included) so it can pay for it operation.
Not good.
They oversimplified everything. No workers/builders, remember when in civ 4 you could transit from cottages to mines/farms? basicaly switching from an economic powerhouse to a more production based economy , well that was nice. Now you can't even chop a tree to plant a farm instead of a lumber mill ? really ? In civ 6 we had a ton of unique improvements, if you wanted faith you went with monasteries , nazca lines etc, if you wanted culture you had others but now ?
No barbarians? I can't think of a more iconic thing in a civ game than being rushed by barbs.
Leaders with different PERKS like its a card game or something. Everyting is a PERK now, instead of fun systems that would put your brain on use mode.
All youtubers keep saying this London scenario where it changed hands under different rulers at some point in history, ok.. they went for realism here and forgot all about it the next day? Nothing is realistic anymore.
3 ages , no more medieval, renaissance, industriaal. No, now we have 3 gamified ages, for prosperity.
Cap on cities ? really ? Let me choose playing tall/wide not place a cap on it. Imagine the Mongols if they had a cap on cities. "Wait Genghis, of United States, you can't conquer anymore cities or we will suffer -50% culture -50% happiness and a -5% diplomacy with Benjamin Franklin of Mali".
Sadly they lost their ways. Can't wait for this generation of developers to go do something else for a change. It feels like every game is going into the ground these days. Generation Pokemon.
Well I haven't played a vanilla game of Civ since the 1000 ad scenario in Civ4. I wouldn't expect this game to be any different.
I personally find Civ5 and Civ6 to be unplayable without my collection of mods. But that's because of my preference for realism.
The vanilla versions served as great foundations though and today I actually enjoy playing Civ6 as much as I did Civ5
Just enjoy the odd vanilla upon release and tweak to your preference. This has always been my experience with the civ series.
Humankind was terrible so definitely a concern. It sounds like they are doing this so the research gaps get closed to make a more 'fair' game but really it just disincentives research specializations so I hope they balance for that issue and it turns out better than it sounds; but it does sound like an awful change that really goes against the heart of what civilization has been.
The troop engagement system, which hopefully inst just an artistic change, would be a huge improvement to what we've had in the past which was just hurry up and spam bombardment while the turn loads.
I'd say civ likely ended with 6 but I am still trying to be optimistic however much they never fail to disappoint.
Hexes are the bread and butter of many, many physical and electronic games. The hexagon can be perfectly tessilated and also vastly better represents facing over a rectangular grid.