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I guess I missed/forgot that part. I would assume that the map itself is a set size and open up but there is how much it will/can expand to in other ages determined in the game creation menu.
They used a ton of textures as placeholders I'm guessing from 6/maybe even 5 in the gameplay trailer and is being worked on.
Everyone uninvolved are also allowed to completely for free put extra penalties on either side of any ongoing war,and those penalties are both to cities and to combatunits fightingstrength.. =p
Or how you're forced to choose a single wincondition at start of a new game, like if past games got changed to block you from having more than one possible way of winning.
Seriously, I had thought the low hurdle of civ6 would be easy to surpass, but hey they failed even that.
The fact that the devs are dumb as bricks going with persistent leader and passing civs instead of other way round that would other make some sense also speaks volumes.
Oh, and when you realize the standard ageup involves degrading all cities into unusable towns,deleting all structures and units and so on, only exceptions are the leaderspecific structures that are flagged as ageless.
Or that ageup occurs to everyone at once, meaning it basically wipe everyone clean of how they performed in the now previous age.
Or that there's only one of each unittype per age, meaning there's only 3 regular melee units,3 mounted units,3 standard rangedunits,3siegeunits and so on in total for all ages combined. (All their effort went to making all kinds of unique skins for every civ of each unit,with additional procedural randomgen to make unitcompanies to look like random ragtag groups with occassionally painfully random gear, making the cosmetic nonstop fights between units that stand on bordering tiles and other things that are basically just for having an easier time of using random gamefootage to create trailers.)
Or how you are lvling your individual leaders with skilltrees and obtaining additional bonuses that are persistent between gameplays.
The severe lack of actual gameplay mechanics or depth in this game is saddening.
And while they themselves try claim it's the most historically accurate and realistic game and largest civgame, as they also claim a single age of it is like an entire civgame of itself, I won't bother discussing wether they're just straight up dishonest or so foolish to genuinely believe those statements. (Since it honestly doesn't matter, either way is hopelessly bad.)
Sir, this is a Wendy's.
On a more serious note, I get that. There was a lot of depth missing in 6 at the start that I missed from 5, stuff that wasn't ever added back into 6 (Demographics Panel, my beloved). One could hope that one of the first mods add more ages or whatever the first big expansion adds more, but it would be better if it had that depth from the start. I like the idea of switching Civs, but only within a understandable historical means. I can hope that there is an AI option in the game setup screen to allow them to make only historical descisions, but there only being two eras after the first is a little dissapointing.