Sid Meier's Civilization VII

Sid Meier's Civilization VII

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vpalango Jun 24, 2024 @ 8:04am
Late Game Performance
Please make sure the engine makes better use of multi-threaded CPUs so that the current end-game performance cliff can be avoided. I want to be able to play large map games, and I enjoy intentionally taking it to the end-game technologies. At times, Civ 6 is unplayable toward the end of the game, even with a newer PC.
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Nick Jun 27, 2024 @ 12:07am 
You want todays kid devs who are github copy and paste educated devs to actually know how to write good, let alone multi threaded code? HAHAHAHA. Maybe get the devs who are 50 years and older. Else you'll get Tylerrrrr the brogrammer writing this ♥♥♥♥...while he's taking selfies of him and his girl. Good luck future generation!
Last edited by Nick; Jul 4, 2024 @ 10:12pm
hannibal_pjv Jul 3, 2024 @ 1:06am 
Play with smallest possible map if you need performance. The more units the slover, that is why end game allways is slover, unles there will be hard max unit cap…
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Date Posted: Jun 24, 2024 @ 8:04am
Posts: 2