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Just speculation, but in the world of business they do focus groups before releasing products. It's very possible that a person was hired on into a management role without any experience or background in the field of video games or Civ and put into a position of handling the focus groups. And while being inexperienced and ignorant as to the subject matter, made certain assumptions that later created bias in the results.
Certain possibilities become plausible such as "Children play video games, so we should have X% of our focus group be below the age of 13" or "People under the age of 13 spend X% more annually on video games so we should weigh their results more heavily."
Naturally leading to bias results such as "The focus groups did not like the graphics. The focus groups responded on their questionnaires that they enjoy the graphics of [game 1] [game 2] and [game 3] so we should go back to the art department and have them retool the graphics to better suit the desires of the customers."
And just because I'm confident you see where my line of thought is going, and I don't feel like typing it all out... art dept hired on at lowest possible wage, draws whatever they want to just get a paycheck, unqualified management pats themselves on the back for making decisions, clueless executives feel confidence because their unqualified management underlings are doing something, marketing spins it like they always do, media rubber-stamps whatever they're paid to rubber-stamp publish, and there's your finished product.
All because a person without any experience or background in the field of video games or Civ was hired on.
I even tried to get past the graphical style and play it anyway, more than once, but it's basically off-putting and I found myself not choosing Civ VI. Mobile game vibes.
If they really wanted to do revitalise the franchise, the combat has been crying out for a touch more depth for many years. It wouldn't have to be a gigantic combat game like Total War etc. Something where the units are still abstract but the interaction is interesting (like eg: Age of Wonders: Planetfall) would be more than sufficient.
I did not enjoy the goofy looking cartoon characters. They seemed to get cruel with some of the toonish adaptations.
I dont want my war units to look "cute"
The expectation of the industry to believe in their own advertising has blinded them to that they are doing the whole circus for the players, not to convince themselves.
"User demand" turned "units sold", but it's not what people want: It's what they buy when there's nothing else. It keeps innovation artificially low and questions critical economics.
Don't get your hopes up, this version is going to have a release on Switch too, simpler graphics work better on a small screen. We might never get a Civ game with decent more modern graphics again, so that is kinda depressing :) Civ 5 forever I'm afraid!
I don't believe any units looked cute. They looked more like animation than the crowds of Civ 5, yes. And Civ 6 units also had far more complex animations, which should be a plus. Civ 5 was crowds running at each other and hammering. Civ 6 units actually had some weapon skills.
I didn't notice any cruelty with the leaders either. If they had done severe unrealistic caricature, that would have been unacceptable yes. The only one I can think of that came close was Gilgamesh, and since (I think) we have no actual data on what he looked like except for "big muscles" that one was understandably caricature. But cruel? Looked more like a compliment to me.
Yield computation still broken every where since release ...
I stopped to play because of that ONLY ...
For a game where figures matters this is not acceptable ...
100% agree,
played 1-5, skipped 6, hoping for 7