Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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Planetary Supremacy: changes you hope to see?
#1 Enemy factions with more army variety
Presently, the AI run the same army over and over again and it gets very repetitive. Each time you wipe out an army they should random rebuild something different.

#2 Configuration option to use Skirmish maps
Perhaps having them automatically appear in the Custom Maps list. These maps are just generally more fun to play on than the random generated ones.

#3 More Objective variety
Exterminate is used way too much -- it'd be better to see a even distribution of each Objective type. Ideally, allow the player to select which Objectives types are used and which types are not used.

#4 Better Auto-Resolve
When you have more points than the enemy the AI has no chance against a player who has a points advantage so the battles are dull.
Last edited by Quasicide; Jan 27 @ 3:17pm
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Showing 1-15 of 22 comments
peXmo Jan 27 @ 1:56pm 
an ai that thinks
Soji Jan 27 @ 3:02pm 
besides what you've said ive always wanted to see more strategic choices on the overworld map. Things that can deny advances from enemies onto a tile for a turn or 2 for example. Feels like there's barely any strategy to that outside of rushing towards the tiles that give increased army points as fast as possible so they AI don't get it. More unique tiles like those to capture as well would be nice too. If they're gonna offer an overworld map like this in a strategy game there should be a bit more strategy to it.
Last edited by Soji; Jan 27 @ 3:03pm
Aedwynn Jan 28 @ 3:49am 
I would like to see more interactions on big map. As others noted, basically we have no other choice than to rush best points of interest as who has more army points - wins. Shaking up that logic would be nice. For example:
  • fortified positions on a map where you get advantage - additional forces join you when you attacked at that position or you attack adjacent tile, usable terrain features that help defender
  • better interaction in terms of supply lines - like cutting tiles from main base should be more impactful
  • add faction specific global abilities with a CD (refill army with basic units for free, increase cost of attacking tile for a turn)
  • different global map setups - unpassable tiles, shifted starting positions
  • global map events that effect how battles play (acid rain - in battle all units take small damage every turn, dust storm - all units get -10 ranged accuracy penalty)
Last edited by Aedwynn; Jan 28 @ 3:54am
Kilo_60 Jan 28 @ 9:53am 
Originally posted by Aedwynn:
I would like to see more interactions on big map. As others noted, basically we have no other choice than to rush best points of interest as who has more army points - wins. Shaking up that logic would be nice. For example:
  • fortified positions on a map where you get advantage - additional forces join you when you attacked at that position or you attack adjacent tile, usable terrain features that help defender
  • better interaction in terms of supply lines - like cutting tiles from main base should be more impactful
  • add faction specific global abilities with a CD (refill army with basic units for free, increase cost of attacking tile for a turn)
  • different global map setups - unpassable tiles, shifted starting positions
  • global map events that effect how battles play (acid rain - in battle all units take small damage every turn, dust storm - all units get -10 ranged accuracy penalty)


Great Ideas!
I'd personally like to see less Daemons of Khorne as the "neutral" party on the map. 9/10 times it's Daemons of Khorne. Very rarely I've gotten Necrons or Tau as a neutral party, but then the next hex it's right back to Daemons of Khorne. =_=
Make every hex meaningful - too many "blanks".
Weemdog Jan 28 @ 5:46pm 
Originally posted by BloodHawk:
Make every hex meaningful - too many "blanks".
You can adjust this in PS Setup by moving the slider towards "Dense" and away from "Sparse".
BloodHawk Jan 29 @ 11:16am 
Originally posted by Weemdog:
Originally posted by BloodHawk:
Make every hex meaningful - too many "blanks".
You can adjust this in PS Setup by moving the slider towards "Dense" and away from "Sparse".
Surely this just means more or less scenery. It doesn't mean that you have to fight to achieve a winning reward, such as the +100, +200, +300 army size.
You don't fight for a "blank" tile, they just waste one of your APs.
Quasicide Jan 29 @ 11:40am 
Can't believe I missed that one. Weemdog, thanks for pointing that out.
Setting the slider to maximum density means there are no empty tiles -- every tile has either first come first serve points or 1 of the 4 Auxiliary Forces that can be taken or lost.
Originally posted by Quasicide:
Can't believe I missed that one. Weemdog, thanks for pointing that out.
Setting the slider to maximum density means there are no empty tiles -- every tile has either first come first serve points or 1 of the 4 Auxiliary Forces that can be taken or lost.
Same here - did not realise this, despite many campaigns!!
Many thanks indeed for the information.
Weemdog Jan 29 @ 5:53pm 
Well...there is no pop-up to describe what that slider does (or any of the others, for that matter). And "dense" and "sparse" could mean any number of things. Glad I could help.
Originally posted by Weemdog:
Well...there is no pop-up to describe what that slider does (or any of the others, for that matter). And "dense" and "sparse" could mean any number of things. Glad I could help.
Yes indeed.
Started another campaign with this knowledge - and nearly every tile is meaningful and needs to be contested.
Many thanks again.
Yeah, pushing the density slider all the way to maximum is necessary if you want a full army by the end, and if you want the AI to stand a chance lmao. Otherwise you'll usually have one AI that gets lucky with the placement of point hexes and rushes the other one down before you get anywhere nearby.
Yeah well, "density" ... density of more 100p, 200p and 300p-"Resources".
Those are the only three types I see as of now. So I will second the notion to make the map more interesting with varied resources, benefits, trade-off type tiles, strategic importance etc.

My main request for improvement is:
Better and more varied AI on the strategic map!
They will literally attack you on the same tile with the same size army every single turn.
Even when they could easily collect a 200p-tile in their own hinterlands, they would rather go with their 1800p army against your 2100p one for the 9th time.

Players are playing the same battle over and over again.
Very hard to understand how this is still in the game after 12 DLCs.
Weemdog Feb 7 @ 12:14pm 
My hope is a Planetary Supremacy "Overhaul" (that the Devs have announced) includes more than just making incremental changes to the mode that exists today. A full re-imagining would be amazing. In other words...take some of what exists today and is nice (tech trees, randomly generated maps), and slot them into a totally new strategic map shell.
Last edited by Weemdog; Feb 7 @ 12:17pm
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