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Great Ideas!
You don't fight for a "blank" tile, they just waste one of your APs.
Setting the slider to maximum density means there are no empty tiles -- every tile has either first come first serve points or 1 of the 4 Auxiliary Forces that can be taken or lost.
Many thanks indeed for the information.
Started another campaign with this knowledge - and nearly every tile is meaningful and needs to be contested.
Many thanks again.
Those are the only three types I see as of now. So I will second the notion to make the map more interesting with varied resources, benefits, trade-off type tiles, strategic importance etc.
My main request for improvement is:
Better and more varied AI on the strategic map!
They will literally attack you on the same tile with the same size army every single turn.
Even when they could easily collect a 200p-tile in their own hinterlands, they would rather go with their 1800p army against your 2100p one for the 9th time.
Players are playing the same battle over and over again.
Very hard to understand how this is still in the game after 12 DLCs.