Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

View Stats:
Camel Breath Dec 28, 2024 @ 8:47am
Command Point abilities
Hi all

Enjoying the new DLC so far. Like most though I'm desperate for an improvement on the single player campaign / PS mode, more than 1vs1 in multiplayer or making custom campaigns available PVP

One thing that has stood out to me for a while though is the imbalance of the command point abilities across the various factions. I feel like this really needs a review. I dont play Tau / Necron, but outside of these:

- The Marines ones are generally good imo, the straffing run can kill single model characters in the Guard army by themselves which seems hugely OP, but against armour less effective. Assualt marines great, never seen the level 3

- The Orks level 1 ability is insanely broken. Giving 50% more shots to half the army, which hugely benefits their weapons (lots of multiple shooters) is crazy. Never seen 2 or 3 due to this..

- The Tyranids level 1 is utterly terrible, never seen it used or used it. Level 2 is Ok, but generally always hang on for the level 3 which can be decent (but is a gamble on drops). A level 1 that boosted movement or something would make more sense, by the time the lvl 1 is available, overwatch is normally done

- Sisters of battle ones I find all generally bad due to their style, I have never used them yet. Having all 3 just being character buffs seems poor and the level 2 one is worse than the level 1..

- Guard ones seem Ok, but not used them enough yet to really comment. Never seem to generate enough momentum to get to the big 3rd one (which looks insane)

Just feels they are massively imbalanced, between factions and the levels. Might just be me, might be deliberate, but thought I'd share to see if anyone else agrees