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I hope that in time they produce factions for each army(ie. Mordian, Valhallan, Krieg, Catachan, Tallarn Desert Raiders for IG), including variants of units ie Bullgryns, Ork Hunters, sentinels with chainsaws for Catachan, maybe a super-heavy tank like a Baneblade for mordians(but at expense of some smaler tanks in the roster), gryphon, cavalery and bayonet charge for the Death corps of Krieg
What we have now is a solid foundation.
You find more specs in older topics.
Also, i dont think you can beat a pair army used by humans, playing guard infantry :)
It's tough for games to get right and do well since the main fluff reason the imperial guard is infantry dominated is just that it's far cheaper to give a guy a lasgun than putting them in a tank with specialized training. It's hard to make them feel as overmatched as they are without actually making them overmatch and unfortunately it results in a lot of games just making guardsmen feel like an afterthought rather than the backbone.
I think giving them an entrench option could go a long way, basically giving an increasing cover bonus for every turn they remain stationary. It would give them at least the survivability they need against swarm attacks while still being in line with the fluff. They should also be able to throw grenades and shoot in the same turn with a longer grenade cooldown. As it is there isn't really a reason to use grenades since lasguns are roughly equally effective anti-infantry weapons. Alternately maybe give them an option to carry krak grenades?
I'll play a little bit more trying to carve out every single drop from this expensive game, but for sure I'm not buying other DLCs, and won't expect a serius balance. I think at this point the whole game system is damned and they'll never fix it. You know how it works.
Honestly, the only good thing sbout this game is that I wanna play real-life 28mm battles again now, calling old friends : )
One of my squads had gold aquilla lines painted on their helmets. Any time a guardsman had a very improbable series of rolls resulting in a heroic act they got inducted into that squad which had the veteran and carapace armor upgrades. It was a cool little army.
I don't really see this system as broken as long as they're willing to fix it, but as someone else said it needs a lot more skins and custom painting in addition to the stated balance fixes if this game is ever going to meet its potential, and frankly it has more potential than any other 40k game I've seen to be a virtual representation of the tabletop.
Realism of the tabletop or realism of the universe? Does anybody here belive that tabletop WHR40K is well balanced game? Or new codex Is always better to sell more plastic. A heavy bolter takes a Tau's life just like it takes an Imperial Guardsman's. The problem with Tau is that it's hard to say whether you're fighting Pathfinders, Breachers, or Fire Warriors. There are no Kroots, no Vespids in their ranks.
-Maybe in difrend faction pack?
Balance in the whole game or balance in factions? A faction that is good in heavy armour doesn't have to be good in infantry. It may make the faction too OP and spoil the game. I don't mind that Cadia is better in armoted units than in HTH. I'm waiting for Catachan or Krieg, which will focus more on infantry and/or HTH.
the tyranid basic infantry are just as weak as guardsmen in terms of hit points so it feels balanced to face them. I have beaten Tyranids more than any other faction (AI)
when i played the table top, Guardsmen had a 5+ armor save and in this it feels like a no armor save roll whatsoever unless the weakest unit attacks them and even then half the squad dies.
how many guys did you have left after? Next test do all infantry vs 2k necron army
Should you be interested for some reason, I've written a more comprehensive post on this forum; maybe there we could find some common ground. Have a nice game sir : )
That isn’t how the guard is meant to fight at large scale though. Having an army of 3 tank commanders with 9 tanks also works, but it isn’t the guard.
The problem isn’t that you can’t win with them, the problem is they don’t feel like playing the guard. You can spam tanks, heavies, and kasyrkin/ogryn but that shouldn’t be necessary to make them a viable and enjoyable faction.
I've played infantry only IG in Gladius a few times on Very Hard without issue. Haven't tried Ultra or impossible though.