Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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AcidMantis Dec 15, 2024 @ 7:00am
Restart a "mission"? Stuck in loop after defeat.
Just starting out, haven't played RTS in many years. Doing mission "Venomous Corruption" in the Blood Angel campaign. Enemy units just keep spawning and I can't find a way to get out of the mess I'm in. Problem is, I don't see any way to restart from the beginning.

I am having trouble seeing what results in defeat. Mission is to have Brother Aeturo harvest organs from dead Astartes, so I get that him dying results in defeat. But I seem to get the defeat condition also when other units die. Aeturo still alive, but some of my other units dying results in defeat. Other units can die and I can keep playing.

Aside from that when I get defeated, the only option on the defeat screen is a "Restore" button in the lower right. No option to quit or restart. When I press "Restore", it takes me to a Load Game screen. There are two auto-save games to choose from. both well into the mission. At the bottom left, I have buttons to Load the selected auto save, a button marked "Delete" (what does it delete?), and a Back button that just takes me back to the Defeat screen. No option to quit to main menu or restart here either.

What am I missing? Do I have to restart the entire campaign?
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Showing 1-3 of 3 comments
Shards  [developer] Dec 15, 2024 @ 8:43am 
It's Aeturo and Carleon who have to stay alive. You should, in theory, have a save game from the interstitial before the mission?
AcidMantis Dec 16, 2024 @ 7:38am 
Both of the auto-saves were from inside the mission. I was able to load the earlier autosave and beat the mission after a few tries. A restart mission option would be good...maybe next time.

Edit: I just went back to look at the load game screen and realized there are more than two save slots. Because of the way the saves are displayed (each save in its own LARGE pane) and only two fitting on the screen, and all the mechanical bits of the frame and the slider being in the same color palette as the picture it is displayed over, I thought there were only two save slots. Now that I see the slider and a bit of the third save pane poking up at the bottom of the screen, it seems obvious. But I must of played that mission 10 times without noticing that there were more saves. It seems like the old tried and true method of having each save be a single line in a large pane of all the saves, with everything contrasting from the background, would be better. Maybe next game.
Silent War Dec 16, 2024 @ 7:42am 
Originally posted by AcidMantis:
. Because of the way the saves are displayed (each save in its own LARGE pane) and only two fitting on the screen, and all the mechanical bits of the frame and the slider being in the same color palette as the picture it is displayed over, I thought there were only two save slots. Now that I see the slider and a bit of the third save pane poking up at the bottom of the screen, it seems obvious. But I must of played that mission 10 times without noticing that there were more saves.

The fact you can't easily see several saves on a screen seems counter-intuitive. To me it is a pain to try and compare saves to find the one you may want out of several saves. In my opinion this should be a major contender to improve usability. As it stands now its a quality of life hindrance. Not good.
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