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Not sure if this consideration changes your view (I'm still on the fence) on effectiveness of the unit overall.
I wonder if the explosive nature was implemented to allow function also as a kamikaze unit? I initially found odd as other comparable units such as land speeders/tomb blades are not explosive.
Yeah, but Orks are not Sisters, are they? Not only can't they stack Evasion so high as Sisters can, but they are also much less defensive. I mean, it could be an ok unit. Not a fan of its machine gun. Maybe a Rokkit Launcha would be nice.
And as for the rest I tested:
I've warmed up to both. In fact they both seem to fulfill this same role...I still think they are a bit underwhelming, but I do like having one around. Just not more than one.
I love these anyway. They could suck and I would probably corpse drag them through a game, as it is they are amazing. Just a bit slow...need transports in this game like Sanctus Reach had
Truly insane. I wonder if the painboy got the shiv because of the Deff Dread
A little lore related work and he would have been great, too. He should be buffing adjacent squads, healing risk/reward for a lot more. Buffs to movements speed, firing rate, melee damage, armor, maybe even AOE buff (might be overpowered), is the painboys fortee. I hope the devs take a look at him again...he needs serious work and 2 AP.
He's pretty squishy. I keep him near the big mek, and they travel together. He's a bit like the SM captains and Battle Sister lone units...strong offensively, but easy to kill. That's probably his concept, while my mind thinks he should be more like the Hive Tyrant. But I love Orks, so I'm probably just being a stan there.
Rest, I have no disagreements.
Lootas and FGs are indeed too similar. Both are in the anti-large(=Single Target) category and both even have similar special ability. I am not a big fan of this.
MANz are just pure awesome. I actually like their ranged better. Super fun unit!
Why do you say that about the Deff Dread?
Painboy / Bad Dok is indeed ... bad. Is he even finished? Don't seem like he is. Not only does he have ONLY 1 AP(!), but he also has just ONE, middling if I might add, ability AND he don't have ranged! Ok, Hosp has a ♥♥♥♥♥ slap for melee, but Hosp is 100x better than Dok. Canoness with 3+ AP? Courtesy of Hosp. What does Dok do? Worse yet, they are known as Ork Kemists. Meaning, their ranged attack or ability or what have you could cause widespread Poison(vs Biological) and Corrosion(vs Mechanical). BOTH! Giving a very nice DoT support to Orks. Just ... pointless.
Warboss? Yeah, but SM units have a fully functional Healer and a lot of them have jumps of some form(or charges like Libby D) while Sisters have awesome Evasion, full Heal support and TRANSPORTS. Orks have ... what exactly? Bad Dok? Bad, ok? And no jumps / charges.
Regardless, it is an awesome race!
I said that about the Deff Dread, because I would say it's the best ork unit and the painboy is the worst...I wonder if it was a "balancing"...I hope not, every unit shout feel useful and have a place.
Storm boyz are just cheaper and better nobz honestly. I can't stand how expensive and useless nobz are and when compared to MANz, which are tanky AND can shoot fairly well, and storm boyz, which have extreme mobility and similar damage, the nobz just fall flat. Pain boy is actually useful compared to nobz since they can help with trades at the start of the battle since the ork units have large HP so they usually keep models alive a bit longer imo. Maybe not worth the points, but it doesn't feel as much of a pit like nobz.
Lootas are great, no complaints and both weapons feel very useful. The bike is actually really good at drawing in fire and scouting like the gretchins, but I am not sure if 3 squads or so of gretchins is worse than 1 bike. It really depends if the enemy has a lot of guns or not.
And what about the rest of the units?
You mean, like Lycheguard?