Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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.VM8RA Jun 27, 2023 @ 4:29pm
is anyone working on a guide for units and upgrades for this game, or it is it likely not to happen?
Just for the Blood Angel Campaign really right now, but would love to be able to get some up to date info and advice/opinions on the units.

I'm only really using Primaris stuff currently and have upgraded intercessors to grenade, Aggressors to flamestorm and Hellblasters maxed.

I tend to use the first 2 for clearing troop units, as well as a Landspeeder or two.

Then I will take 2 or 3 Hellblasters, usually two upgraded and 1 elite killer.

I'm not sure what else is worth upgrading though, TBH. It would be nice to have something that was more of a dedicated elite killer, but the un-upgraded Hellblaster works (also the melee on the Agressors will smash up elites pretty good)

I know I probably want to upgrade Sanguinary Guard, but I'm not using them yet as they're expensive.

are the Primaris jump troops worth taking at all? they seemed decent in the mission I acquired them. I already have a lot of options for troop killers, so not sure. depends if they're worth upgrading to plasma or not, then using to hunt elites and support big creature take down.

Is the Furioso Dreadnought worth upgrading, or just leave it default?

Not sure what other units I can get, I know we'll get death company and baal predators at some point, but no idea when.
Last edited by .VM8RA; Jun 27, 2023 @ 5:11pm
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Showing 1-6 of 6 comments
P.P.O. Kuro Jun 30, 2023 @ 5:55am 
Just save when you have upgrade points, use them test them out and if not happy load game. I did that first time I played.
valky Jun 30, 2023 @ 9:07am 
Originally posted by .VM8RA:
I know I probably want to upgrade Sanguinary Guard, but I'm not using them yet as they're expensive.

are the Primaris jump troops worth taking at all? they seemed decent in the mission I acquired them. I already have a lot of options for troop killers, so not sure. depends if they're worth upgrading to plasma or not, then using to hunt elites and support big creature take down.

Is the Furioso Dreadnought worth upgrading, or just leave it default?

Not sure what other units I can get, I know we'll get death company and baal predators at some point, but no idea when.

Sanguinary Guard >>> they just rule, but the Inferno pistol feels like a downgrade, I kinda like the Plasma-pistol, as it is more versatile. And the melee upgrade is OMFG.....
I had/have 2 units of them after a few missions, and they do their job just exceptional well:
- pistol reaction shots
- double attack once their special is up (you will have the commander next to them ^^)
- jump jets (!)

I quite liked the Inceptor (/w Plasma Assault) later on, but never bothered taking the basic Assaults or Death Company.

Furioso Dreadnaught /w Heavy Flamer == LOVE! burn them to ashes .... there is nothing more satisfying, then to delete 2-3 units in one go.
(I only had one unit in my campaign, and the full upgrade tree is worth it....)

Other than that...give the upgrades a try, some apply only, once the mission starts....

[Sanguinary Guards is really powerful]
.VM8RA Jun 30, 2023 @ 12:29pm 
Originally posted by valky:
Originally posted by .VM8RA:
I know I probably want to upgrade Sanguinary Guard, but I'm not using them yet as they're expensive.

are the Primaris jump troops worth taking at all? they seemed decent in the mission I acquired them. I already have a lot of options for troop killers, so not sure. depends if they're worth upgrading to plasma or not, then using to hunt elites and support big creature take down.

Is the Furioso Dreadnought worth upgrading, or just leave it default?

Not sure what other units I can get, I know we'll get death company and baal predators at some point, but no idea when.

Sanguinary Guard >>> they just rule, but the Inferno pistol feels like a downgrade, I kinda like the Plasma-pistol, as it is more versatile. And the melee upgrade is OMFG.....
I had/have 2 units of them after a few missions, and they do their job just exceptional well:
- pistol reaction shots
- double attack once their special is up (you will have the commander next to them ^^)
- jump jets (!)

I quite liked the Inceptor (/w Plasma Assault) later on, but never bothered taking the basic Assaults or Death Company.

Furioso Dreadnaught /w Heavy Flamer == LOVE! burn them to ashes .... there is nothing more satisfying, then to delete 2-3 units in one go.
(I only had one unit in my campaign, and the full upgrade tree is worth it....)

Other than that...give the upgrades a try, some apply only, once the mission starts....

[Sanguinary Guards is really powerful]

Thanks.

BTW, do you think the lucifer pattern engines and the autocannon upgrade are worth it on the Predator, or if you;re not going for the flamer, do you just leave it without any upgrades?

I'm wondering, as I am using 2 now, and I don't have any upgrades on it. I could easily spend points on them if I wanted to though. I like the Autocannon on these and I use flamers on my Dreads.

Are flamers just better on the Predator as well? I like the AC because it can take out varied targets. it also has good armour from the front, so you can use it to draw attacks.

I have 3 Dreads and 2 Tanks now (well I have more in reserve, just mean in my main army right now for missions) if I want to keep my other stuff alive, this seems to be optimal. Draw attacks with the bulky stuff and counter with relative stuff.

I think the Predator is the last thing in my current squad I don't have levelled up, seems weird not to drop any points on it, but maybe it is good enough to just roll vanilla?
Gorwe Jul 1, 2023 @ 5:54am 
Death Comp are really good. But you have to feed them and care about them. Still, the amount of damage they are going to dish out is crazy. Give them Hand Flamers.

Assault Marines are mostly a PvP unit, imo. And for their cost, they are AMAZING! But in something like a campaign(which is more like an endurance run or survival mode), they are not that good. They don't really have anything to offer(imo).
Last edited by Gorwe; Jul 1, 2023 @ 1:08pm
.VM8RA Jul 1, 2023 @ 10:40am 
Originally posted by Gorwe:
Death Guard are really good. But you have to feed them and care about them. Still, the amount of damage they are going to dish out is crazy. Give them Hand Flamers.

Assault Marines are mostly a PvP unit, imo. And for their cost, they are AMAZING! But in something like a campaign(which is more like an endurance run or survival mode), they are not that good. They don't really have anything to offer(imo).

I'll probably try the Death Company when I got them. I actually rate the basic sisters, once you upgrade them. Plus they have a nade. Good to add 2 or 3 squads for cheap.

I just got the Seraphim's as well, so probably going to level them up to help with my Plasma Inceptors. The Inceptors are great though. If you take 3 of them, they can nuke any target in one turn. I think the Seraphim will enable me to drop one inceptor, and save some points.

I think I'm gonna level my Baal's up to have Flamestorm cannons as well, as might as well have then with my Furiso's for handling all the swarms. I always have these put front anyway, so makes sense.

Last thing i want is a Librarian with all the unlocks. Having a dedicated fighting character will be nice to add to my blender. So far have 2 x SG with plas/Hammer, smash captain with hammer, Sister HQ with Power Sword, and then the Priest to land the Melee buff on them, too.

I have been trying to keep Brother Quindar in with them to get buffs as well, but I'd like to send him off with the Armour and have a 2nd Librarian for the melee team.

I like to keep everything together though, buff as much stuff as I can and then send stuff out.

I am trying to move stuff in formation and then drop the buffs in the second turn, if there isn't anything I can hit right away.
Primagen Jul 4, 2023 @ 11:12am 
All the units in this game are fairly well balanced really depends on enemy composition and map.
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Date Posted: Jun 27, 2023 @ 4:29pm
Posts: 6