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COMMAND: Overall, really good, even if I do think that the Sister Superior is oddly fragile with not that much going for her(tbh).
INFANTRY: Like a worse SM / BA, that relies more on procs, buffs etc. I feel like Infantry is the best part of AS. Too bad the Zephyr squads(melee variant of Seraphim) aren't present. [/list]
VEHICLES: Overall, quite average. There isn't anything they do that massed infantry doesn't do better. They've easily got the worst Vehicle lineup. I know that the likes of Repressor or Incarcerator aren't AS per se(they're broader Inquisition), but Flagellants aren't either. Also, no Castigator??? What the ... why? ;(
OTHER(Tech, Command etc): Their Supremacy Tech tree is ... properly designed, but also quite difficult to abuse(far more than any other race's PS tree). There is no clear "TAKE THIS" choice(except perhaps Hosp + Canoness), making it quite interesting, if difficult to play with them. Command abilities are super fun and super thematic, I LOVE them! And, again, let me mention that every Bolter should come with Blessed Bullet mechanic, otherwise it's flatout inferior to every other choice available.
///
Overall, it's quite a good faction, I like them very much! They are probably too similar to BA / SM, but what can you do? Sometimes factions are very distinct, but I am not a big fan of them at all(Necrons ... awesome vehicles though!). And they should've incorporated these units in the Carleon Campaign. But really. Sister Verity Campaign can come at a later date, when it's ready.
Even without that comparison, Exorcist is kinda ♥♥♥♥. Wouldn't waste time on it.
I was playing with a buddy of mine running a 2000pt:
1x Cannoness
1x Sister Superior
1x Hospitaller
3x Celestian(Meltas)
(1x Seperaphim
2x Battle Sisters)--> I think these are changeable, maybe the melee electro whip guys or Exorcist.
2 Paragon Warsuits(Flamers)
2 Rhinos
1 Immolator(Twin Heavy Bolter)
It felt good against Tyranid single entity monster and Necron Praetorian, Deathmark, Immortal. I'm not so sure how I felt about the (...) units, but I liked the scouting and extra presence on the field. Celestian/SS in the rhinos are your mobile alpha strike teams that hits behind a frontline of warsuits, tank, and Cannoness. I had the Exorcist in the first version and that also felt good against clearing chaff.
Just my current idea. Curious to see what everyone else thinks.
Looks like a solid generalist list to be honest. ¿how are you finding the Sister Superior? i cannot quite get her to be useful, it feels too squishy on my games for how much it costs.
I understand that 70 HP Seraphims would be a bit overpowered, but combined with the Battle Sisters' rather low accuracy and armour-piercing, the Adepta Sororitas overall feel like the weakest of the four Planetary Supremacy armies.
Granted, it could just be that I haven't yet figured out the best army compositions and tech tree unlocks for them, but their whole shtik of taking damage to gain momentum also seems a bit lackluster. Yes, their momentum gains do increase their evasion, but that doesn't count for much when pretty much all Necrons have close to 90 base accuracy.
Still, I'll keep testing out army comps with the Sisters to figure out something that works decently and consistently. It's probably that I don't know their units as well as I do know the Blood Angels, Necrons, and even Tyranids.
Necrons are just too boring to me. I can't use their infantry, it's just ... no! 3 speed! O.o . Their vehicles though...awesome!
Sisters? I too feel that they are quite possibly the weakest faction in PS. Everyone else can snowball much easier. Again, this is due to their tech tree which is ... difficult to abuse.
Thing is, Sisters really are another horde army. They might do well against Tyranids, with Carapace armour and all that, but they will never be Space Marines.
At the minute, to me, it's stacking up like this:
Sisters Vs Tyranids for a decent, balanced game.
Necrons (Space Egyptians) Vs Blood Angels, for a balanced game.
Necrons are, really, the only faction, at the minute, that are capable of matching Adeptus Astartes in terms of both technology and points cost. They're basically Deep Space Terminators.
Sisters of Battle will never be Adeptus Astartes, in the same way that, say, Adeptus Astartes will never be Adeptus Custodes.
You get what I mean?
Man to man, it would probably take 3 or 4 Adeptus Astartes to take down 1 Adeptus Custodes, but one Adeptus Astartes might take down a few Termagaunts on their own. It's all tiered, with each faction having a tiered opposite.
As far as Necron infantry go, Necron have some of the best infantry in the game. The wonder of the Necron army is that they are just as versatile as Adeptus Custodes. They can do excellent ranged damage, while being able to melee with the best of them. They probably have the edge on melee over Space Marines, what with the Destroyer cult.
They're(Necrons) still slow as fk(outside vehicles) and as such, will never score highly with me.
As for Sisters, yeah. Perhaps the 20 unit rule should be more relaxed for some factions? Imagine Orks or Guard and the like coming and being severely hamstrung by 20 unit rule. Then again, we already have Nids and they too should have more. Otherwise, Gaunts are kinda useless. They are supposed to swarm and disrupt the enemy. Unless using Tervigons, that isn't really viable.
You know that Necrons have a teleport ability, right?