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I think necrons FEEL right, but they have way too much offense. Maybe give them a large accuracy debuff for being inside their ideal range, and also reduce their number of attacks per model from 4 to 2, maybe just 1.
They are also a lot tougher than marines. They should be slightly less tough model for model, but with hp regen and a chance to get back up.
Right now, it takes 3-5 rounds of shooting with bolter marines to wipe a squad of necrons, and it takes 2-3 rounds of shooting from plasma marines. The only hard counter is a heavy flamer which is weird because that's an anti-swarm weapon. They should be vulnerable to plasma and also to melee. In addition to this, they should be very easy to hit in close combat, especially since in TT they have low initiative and the lore says their bodies are stiff and not very agile. Melee specialist units can be exempt from this, but right now necron warriors just calmly walk backwards out of melee and delete 2-3 of your ASM models after getting charged lol.
Seriously, you can pop the ASM boost, jump/charge into melee and you might kill 1 model. Next round they will "out-melee" your melee unit with a fallback attack.
just pack anti-infantry, and as much aoe as you can and they will melt. only problem are the necron heroes when they stack some momentum but that is a non issue if they end up alone after 3 turns.
In the 9th edition of the TT initiative don't exist.
spam plasma
Didn't exist in 8th either. So he's basing what he thinks necron warriors should be on some very old info.
Are these warriors that you think are so OP rocking the standard guass flayers, or the super short range 4 armor piercing guns? Because if they are using the short range guns, maybe stop trying to kill them with ASM? Just shoot them and fall back. They slow. If they are using the long range guns then they have a lot less damage potential and poor accuracy up close.
Warriors really aren't that good in table top, and from what I've seen so far they aren't very good here either. Immortals are still the bread and butter when it comes to standard infantry. Tougher and MUCH better guns.
From what I'm seeing from the crons so far, almost all of their units have a weapon good against multiple models, and a high armor piercing weapon good against single targets. So I'm thinking the play would be to look at what weapon the unit is packing and then use the appropriate unit against it. Bring a nicely balanced roster.
Tesla weapons won't do jack to a tank, speeder, or captain. Gauss won't be that great against units with multiple models. The exception would be very high armor infantry. In that case it's probably better to use gauss because tesla only has 1 armor pierce.
First match against neutral Necron. The AI chose an army full of Necron Warriors; they literally melted all my termies like they were wearing no amor