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It's worth noting that chance to hit isn't purely RNG based. It factors in distance from optimal range as well as the target's evasion. Big targets often have negative evasion, which is why the 'nids love shooting up your tanks and dreads so much, even though they often won't do more than just scratch the red paint!
As for Assault Marines, even with the latest patch, I still think they are a dubious investment, especially by the mid-game. One thing you should never do is send them to take on a squad of Tyranid Warriors from the front, unless you are absolutely sure they they can kill that warrior pod, or inflict enough damage so that something else can wipe it on your turn. Because if the warriors survive the chainswording with all their models intact, on the next turn they will hack up a couple of the Assault Marines, proc Natural Killer, then proceed to dismember the rest of the squad.. and maybe surge afterward and shoot up another squad.
Tyranid Primes, with their 2 AP, are even better at doing this to Assault Marines and Death Company.