Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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Cybot Nov 6, 2021 @ 5:36am
Venomthropes
How do I deal with them, I just had 2 squads of infantry and 1 squad of plasma guys shoot it. And it barely got damaged?
Originally posted by Avery Badman:
with plasma guys, make sure they are at optimal range, and give them the tactical precision buff from the sergeant, if possible (improves the accuracy). if you want to wade into the poison cloud, and melee them, don't do it from the front. They hit back hard. Infact whenever possible always do all melee from the rear, or sides. But stay out of the poison if you can. Personally I'd prefer to stay out of the poison and shoot with assault guys outside of the optimal range, just avoid all the poison damage, and negative things it does.
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Showing 1-7 of 7 comments
TeacherGalante Nov 6, 2021 @ 3:22pm 
You try and die... :piratescull:
Cybot Nov 6, 2021 @ 3:46pm 
I found out the Agressors or whatever they're called can easily kill them in melee
The author of this thread has indicated that this post answers the original topic.
Avery Badman Nov 7, 2021 @ 5:18pm 
with plasma guys, make sure they are at optimal range, and give them the tactical precision buff from the sergeant, if possible (improves the accuracy). if you want to wade into the poison cloud, and melee them, don't do it from the front. They hit back hard. Infact whenever possible always do all melee from the rear, or sides. But stay out of the poison if you can. Personally I'd prefer to stay out of the poison and shoot with assault guys outside of the optimal range, just avoid all the poison damage, and negative things it does.
poppindancers Nov 14, 2021 @ 10:45pm 
aggressor to punch them when they're already too close. If not catch them with overwatch during movement phase.
Alex Nov 19, 2021 @ 8:56pm 
When dealing with tyranids it's always best to kill them at range. Out of all the enemies of Mankind tyranids are able to evolve so fast and dangerous where their claws can tear through ceramite and adamantium. Personally I use Assault Marines after I weaken the venomthropes or any big tyranids to deliver the killing blow while having a few units provide overwatch in case they try to overrun the Assault squad before they can disengage. Never use the heavy plasma exterminators. The RNG is atrocious and they only fire 1 shot for each model in the unit so if 1 misses that's a lot of damage wasted.
Gamerzilla Dec 9, 2021 @ 11:22pm 
No one really mentioned this but if you click on them it will show if they have the evasion buff up. If they do, don't bother shooting at them on your turn unless you have the upgraded Land Speeder ability, as that reduces their evasion and armor. Overwatch usually hits them after they lose the buff so that is safer.
Vathek1 Dec 10, 2021 @ 5:35am 
Originally posted by Haru:
When dealing with tyranids it's always best to kill them at range. Out of all the enemies of Mankind tyranids are able to evolve so fast and dangerous where their claws can tear through ceramite and adamantium. Personally I use Assault Marines after I weaken the venomthropes or any big tyranids to deliver the killing blow while having a few units provide overwatch in case they try to overrun the Assault squad before they can disengage. Never use the heavy plasma exterminators. The RNG is atrocious and they only fire 1 shot for each model in the unit so if 1 misses that's a lot of damage wasted.
I wouldn't say to never use the heavy plasma exterminator--on Hellblasters which have survived a long string of missions, their base accuracy will be high enough to offset the lower accuracy of the heavy plasma guns. However, I do agree that the heavy plasma exterminator isn't great at all, largely because it is stupidly expensive for relatively little benefit over the standard plasma exterminator which will already soften up bigger 'nids nicely so Carleon can introduce them to his Thunder Hammer with relative safety from counterattacks!

It's worth noting that chance to hit isn't purely RNG based. It factors in distance from optimal range as well as the target's evasion. Big targets often have negative evasion, which is why the 'nids love shooting up your tanks and dreads so much, even though they often won't do more than just scratch the red paint!

As for Assault Marines, even with the latest patch, I still think they are a dubious investment, especially by the mid-game. One thing you should never do is send them to take on a squad of Tyranid Warriors from the front, unless you are absolutely sure they they can kill that warrior pod, or inflict enough damage so that something else can wipe it on your turn. Because if the warriors survive the chainswording with all their models intact, on the next turn they will hack up a couple of the Assault Marines, proc Natural Killer, then proceed to dismember the rest of the squad.. and maybe surge afterward and shoot up another squad.

Tyranid Primes, with their 2 AP, are even better at doing this to Assault Marines and Death Company.
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Date Posted: Nov 6, 2021 @ 5:36am
Posts: 7