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If you're talking Multiplayer then the Exo probably costs more than the 2 squads it might kill, just don't bring Heavy Plasma into Nids because then they can really get value on you.
That, and rush the Exocrines as soon as possible. Finally, note that Exocrines only have two uses of that squad-deleting AoE blast, and it has a three-turn cooldown between each use. They also have an optimal range of 7, and given how optimal range works in this game, there is accuracy falloff for targets both closer and farther than optimal range. So an Exo will have trouble shooting something that is just three tiles away, or that's right in its face.
Easy af that mission.