Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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mayrc Jul 26, 2021 @ 12:00pm
is this a joke?
I got the impression you can loose as many units as you like EVERY Battle just to replace it for free nex mission and units dont get experience either?
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Showing 1-15 of 62 comments
peXmo Jul 26, 2021 @ 12:23pm 
This is how it is.
Units are just your tools to solve the somewhat tactical puzzle that the scenario designer has set up.
They do not matter if they are not scenario critical. There is no XP gain, there is no difference if you win with all of your units alive or dead.

Personally I would like to have something that pushes me to play as well as possible, but it is a design choice that they made.
For some it is probably perfectly fine the way it is. Makes the came a bit more casual wish is not a bad thing, just a taste thing really.
Mostrengo Jul 26, 2021 @ 1:06pm 
Yes it is a great master plan to provoke you on the greatest prank a developer ever created.
Last edited by Mostrengo; Jul 26, 2021 @ 1:06pm
I'd love to see veterancy in the game. I proposed it in my roadmap thread but I think a 3 tier systems with a "Veteran" title added and some small bonuses tacked on, with a few pauldron/helmet/seal changes would do it.
Mack Jul 26, 2021 @ 1:16pm 
Why would Space Marines with hundreds if not thousands of years experience get any real benefit from a few more battles? There's no need for veterency. That's more of an Imperial Guard thing.
Alpharius Jul 26, 2021 @ 1:28pm 
Not getting this game until I see veterancy, hope it'll be soon.
Greybishop Jul 26, 2021 @ 1:35pm 
Originally posted by Mack (National Emergency):
Why would Space Marines with hundreds if not thousands of years experience get any real benefit from a few more battles? There's no need for veterency. That's more of an Imperial Guard thing.

The thing here is that most of the Primaris had hundreds or thousands of hours in simulation combat, which isn't the same as real combat. So in the first few decades of the Indomitus Crusade, the Primaris suffered a higher rate of casualties because simulation was nothing like the real thing.

We don't know if these Blood Angels have been in cryo this whole time or have been helping for the last 150 years or so trying to restabilize the becon side of the Imperium, then get across the Cicatrix Maledictum.
Last edited by Greybishop; Jul 26, 2021 @ 1:36pm
AlbaHIbernia Jul 26, 2021 @ 1:39pm 
Playing on Lieutenant and very rarely do I lose a whole unit unless it's an unlucky insta kill bombardment.

I try to use that as my veterancy, keeping all marines alive should be something you want to achieve.
Sin317 (Banned) Jul 26, 2021 @ 1:40pm 
This is Warhammer (40k). Losses are expected. I like that units don't get exp/ranks, it allows me to sacrifice units and not be too bothered, when one gets randomly picked for out-from-fog annihilation :)

That being said, I am playing on hardest difficulty and only lose minor units here and there, mostly assault troopers ;)
Last edited by Sin317; Jul 26, 2021 @ 1:41pm
PipFromSlitherine  [developer] Jul 26, 2021 @ 2:21pm 
Some people love carryover, others less so. We try and please both. I would be surprised if future campaigns don't include a carryover mechanism.

Cheers

Pip
mayrc Jul 26, 2021 @ 2:31pm 
Originally posted by PipFromSlitherine:
Some people love carryover, others less so. We try and please both. I would be surprised if future campaigns don't include a carryover mechanism.

Cheers

Pip
Well dont get me wrong i can see your point, but with THIS mechanic the whole difficulty is trivial. If you dont need any survivors at the end then even hardest difficulty is a cakewalk. Right now i am bored even at hardest difficulty because of that.

First i was excitet on the game and played maximum tacticaly but when i realized its enough to just shoot away without thought as you can loose your whole army and still win..... the game gets extremely bad suddenly.

Have to correct the review as i cant see to even finish it now as its all nontactical click-the-enemy-party suddenly.
Atoastydoofus Jul 26, 2021 @ 3:30pm 
Originally posted by mayrc:
Originally posted by PipFromSlitherine:
Some people love carryover, others less so. We try and please both. I would be surprised if future campaigns don't include a carryover mechanism.

Cheers

Pip
Well dont get me wrong i can see your point, but with THIS mechanic the whole difficulty is trivial. If you dont need any survivors at the end then even hardest difficulty is a cakewalk. Right now i am bored even at hardest difficulty because of that.

First i was excitet on the game and played maximum tacticaly but when i realized its enough to just shoot away without thought as you can loose your whole army and still win..... the game gets extremely bad suddenly.

Have to correct the review as i cant see to even finish it now as its all nontactical click-the-enemy-party suddenly.
Nothing wrong with making your own challenges. Just because there is no real penalty for losing a unit doesn't mean you stop having to play the game correctly, kind of a hyperbole there.
Last edited by Atoastydoofus; Jul 26, 2021 @ 3:32pm
FroBodine Jul 26, 2021 @ 4:11pm 
So, what is the point of the medals that the units get for surviving missions? Just to look pretty in the army management screen? Is there any benefit at all for units surviving multiple battles and accumulating those medals?
[Despised_Icon] Jul 26, 2021 @ 4:28pm 
"Future Campaigns" I sincerely hope this Lad is correct!
FroBodine Jul 26, 2021 @ 4:31pm 
I would vastly prefer more campaigns than just more factions to play in skirmish. I REALLY hope the plans are to add factions and ALSO give them a full campaign to play.
Terrapin Jul 26, 2021 @ 4:33pm 
Originally posted by mayrc:
Originally posted by PipFromSlitherine:
Some people love carryover, others less so. We try and please both. I would be surprised if future campaigns don't include a carryover mechanism.

Cheers

Pip
Well dont get me wrong i can see your point, but with THIS mechanic the whole difficulty is trivial. If you dont need any survivors at the end then even hardest difficulty is a cakewalk. Right now i am bored even at hardest difficulty because of that.

First i was excitet on the game and played maximum tacticaly but when i realized its enough to just shoot away without thought as you can loose your whole army and still win..... the game gets extremely bad suddenly.

Have to correct the review as i cant see to even finish it now as its all nontactical click-the-enemy-party suddenly.

I don't get why people need a game to make their difficulty for them. If you want to complete a mission without losing any troops you don't need the game to enforce that for you. I would like to see some veterancy for the sake of maybe a slightly better hit chance or a small armor boost for veterans but as far as just to make the game more difficult, I do that myself.

I try to keep all my troops alive and seeing those campaign ribbons for each squad is important to me but I don't need the game to set my criterion, I'm perfectly capable of doing that myself. To change a review to negative over something as trivial as that seems petty to me but to each their own.
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Date Posted: Jul 26, 2021 @ 12:00pm
Posts: 62