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Units are just your tools to solve the somewhat tactical puzzle that the scenario designer has set up.
They do not matter if they are not scenario critical. There is no XP gain, there is no difference if you win with all of your units alive or dead.
Personally I would like to have something that pushes me to play as well as possible, but it is a design choice that they made.
For some it is probably perfectly fine the way it is. Makes the came a bit more casual wish is not a bad thing, just a taste thing really.
The thing here is that most of the Primaris had hundreds or thousands of hours in simulation combat, which isn't the same as real combat. So in the first few decades of the Indomitus Crusade, the Primaris suffered a higher rate of casualties because simulation was nothing like the real thing.
We don't know if these Blood Angels have been in cryo this whole time or have been helping for the last 150 years or so trying to restabilize the becon side of the Imperium, then get across the Cicatrix Maledictum.
I try to use that as my veterancy, keeping all marines alive should be something you want to achieve.
That being said, I am playing on hardest difficulty and only lose minor units here and there, mostly assault troopers ;)
Cheers
Pip
First i was excitet on the game and played maximum tacticaly but when i realized its enough to just shoot away without thought as you can loose your whole army and still win..... the game gets extremely bad suddenly.
Have to correct the review as i cant see to even finish it now as its all nontactical click-the-enemy-party suddenly.
I don't get why people need a game to make their difficulty for them. If you want to complete a mission without losing any troops you don't need the game to enforce that for you. I would like to see some veterancy for the sake of maybe a slightly better hit chance or a small armor boost for veterans but as far as just to make the game more difficult, I do that myself.
I try to keep all my troops alive and seeing those campaign ribbons for each squad is important to me but I don't need the game to set my criterion, I'm perfectly capable of doing that myself. To change a review to negative over something as trivial as that seems petty to me but to each their own.