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I only managed to save one Seraphim Squad of whom only 2 models barely survived.
The problem with the sisters is that they got no Armour piercing weapons at all, the only ones who got one are the Seraphims, but you have to finish this mission to unlock them and even then, the Incessors with their plasmaguns and the Hellblasters do a better job at it.
i suggest that this mission gets optimzied a bit
I think on an easier difficulty it might be possible to save them all.
You need to avoid fighting at all costs, because they don't have the weapons to achieve anything.
You can use one squad as bait while you rush the rest out via the south, that is what I did. I lost a further two in the dash to get out.
The other trick is to hide in the top corner, this buys you time to get carleon and/or plasma inceptors across the map to assist.
Whats even the point of the sisters being added into thr campaign or the game anyway?
They only got 2 units, which are cheaper and weaker versions of their spacemarine counterparts. There is also no incentive to invest into Verity's skill tree as the sisters themselves are pretty useless in late game and you have more important upgrades to get such Dreadnoughts, Hellblasters, Landspeeders and Predators for better Armour piercing capabilities, which the sisters don't have.
They should have saved the sisters for a DLC.
They are much cheaper to field and deploy and make great bait. On the hardest difficulty, you get 10% less army points to use and upgrades are twice as expensive. In this situation, you get 2x the number of models buying sisters over Blood Angels units.
They are really useful for padding out your army and protecting more valuable units.
Sisters and Hellblasters, for example, make a potent combo on hardest. Since blasters are cripplingly expensive, you can rely on the sisters to absorb damage and clean up the gaunts while the blasters focus on bigger threats.
In fact, if I'd play on max difficulty where upgrade points are much tighter, I'd try skipping all Intercessor upgrades and wait for sisters instead.
its the same about the mission with the crashed shuttle,where the shuttle explodes no matter how hard one defends it.
somehow i enjoyed the surprise but in the same turn it feels unfair to defend that shuttle like hell only to see the sisters die during the explosion
True, but only if you got enough points to invest into the Seraphims.