Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

View Stats:
Terron Jul 25, 2021 @ 5:53am
Saving the sisters in " The Battle for Angels Fall" is near impossible!!!
I have finished this game on normal difficulty and this game had 3 Damsel in distress missions. The first one was easy as you had enough time to reach the sisters before the warriors killed them off, in the second one i was forced to pull them and sister verity back from the crash site before they got killed and the crash site got destroyed.

In Battle for Angels Fall you got 7 Sisters surrounded by 1 Tyrannofex, 2 Tervigons and 2 Exocrines and most of them already die in the first turn. There is no feasible way to reach them in time before they get killed off(at least on harder difficulties) which sucks because each sister you save gives you one bonus point. It took me 4 turns to reach them with my 3 landspeeders and 2 turns to kill the Tyrannofex and Exocrines.
< >
Showing 1-15 of 33 comments
M.Red Jul 25, 2021 @ 6:00am 
i agree - i found it disturbing that one is nearly unable to save the sisters - had several trys on this mission and it allways ended badly
Last edited by M.Red; Jul 25, 2021 @ 6:00am
Greyfell Jul 25, 2021 @ 6:05am 
after a few tries, i went for not saving the 7/7 nor reaching them in time, rushed the lower entrance and made a run for it with the sisters, threw grenades at those that can be reached, used the serpahim as runners
Terron Jul 25, 2021 @ 6:06am 
Originally posted by M.Red:
i agree - i found it disrturbing that one is nearly unable to save the sisters - had several trys on this mission and it allways ended badly for the sisters

I only managed to save one Seraphim Squad of whom only 2 models barely survived.

The problem with the sisters is that they got no Armour piercing weapons at all, the only ones who got one are the Seraphims, but you have to finish this mission to unlock them and even then, the Incessors with their plasmaguns and the Hellblasters do a better job at it.
ShrimpFry Jul 25, 2021 @ 6:53am 
When I did the mission, I managed to save one sister by having her sit in the top left corner and nothing approached her, I rushed all the others out of the top right exit and they all died except 1 seraphim that managed to get through to the space marines
just.dont.do.it Jul 25, 2021 @ 8:50am 
Originally posted by Rabenfürst:
In Battle for Angels Fall you got 7 Sisters surrounded by 1 Tyrannofex, 2 Tervigons and 2 Exocrines and most of them already die in the first turn. There is no feasible way to reach them in time before they get killed off(at least on harder difficulties) which sucks because each sister you save gives you one bonus point. It took me 4 turns to reach them with my 3 landspeeders and 2 turns to kill the Tyrannofex and Exocrines.
Stay away from Tyrannofex as it has even more armor and can attack multiple units per turn. Aside from that, you can plausibly push into the side that has nothing but Exocrine (although don't push far because there's Prime lurking around). Rush your army mostly in the same direction, and you're likely to save more than 1-2 sisters.
M.Red Jul 25, 2021 @ 9:03am 
renders that whole "save the sisters" thing useless. The player puts pressure on a rescue mission that is build to be lost
i suggest that this mission gets optimzied a bit
Last edited by M.Red; Jul 25, 2021 @ 9:03am
Edmon  [developer] Jul 25, 2021 @ 9:10am 
I played this mission on the hardest difficulty and managed to save 4/7.

I think on an easier difficulty it might be possible to save them all.

You need to avoid fighting at all costs, because they don't have the weapons to achieve anything.

You can use one squad as bait while you rush the rest out via the south, that is what I did. I lost a further two in the dash to get out.

The other trick is to hide in the top corner, this buys you time to get carleon and/or plasma inceptors across the map to assist.
Terron Jul 25, 2021 @ 9:16am 
Originally posted by M.Red:
renders that whole "save the sisters" thing useless. The player puts pressure on a rescue mission that is build to be lost
i suggest that this mission gets optimzied a bit

Whats even the point of the sisters being added into thr campaign or the game anyway?

They only got 2 units, which are cheaper and weaker versions of their spacemarine counterparts. There is also no incentive to invest into Verity's skill tree as the sisters themselves are pretty useless in late game and you have more important upgrades to get such Dreadnoughts, Hellblasters, Landspeeders and Predators for better Armour piercing capabilities, which the sisters don't have.

They should have saved the sisters for a DLC.
Last edited by Terron; Jul 25, 2021 @ 9:36am
Edmon  [developer] Jul 25, 2021 @ 9:24am 
Originally posted by Rabenfürst:
Originally posted by M.Red:
renders that whole "save the sisters" thing useless. The player puts pressure on a rescue mission that is build to be lost
i suggest that this mission gets optimzied a bit

Whats even the point of the sisters being added into thr campaign or the game anyway?

They only got 2 units, which are cheaper and weaker versions of their spacemarine counterparts. There is also no incentive to invest into Verity's skill tree as the sisters themselves are pretty useless in late game and you have more important upgrades to get such Dreadnoughts, Hellblasters, Landspeeders and Predatora for better Armour piercing capabilities, which the sisters don't have.

They should have saved the sisters for a DLC.


They are much cheaper to field and deploy and make great bait. On the hardest difficulty, you get 10% less army points to use and upgrades are twice as expensive. In this situation, you get 2x the number of models buying sisters over Blood Angels units.

They are really useful for padding out your army and protecting more valuable units.

Sisters and Hellblasters, for example, make a potent combo on hardest. Since blasters are cripplingly expensive, you can rely on the sisters to absorb damage and clean up the gaunts while the blasters focus on bigger threats.
I beat it on the second try. Inceptors and land speeders got me in the thick of it.
just.dont.do.it Jul 25, 2021 @ 9:47am 
Originally posted by Rabenfürst:
They only got 2 units, which are cheaper and weaker versions of their spacemarine counterparts.
Sisters with all the HQ upgrades are only slightly worse than Intercessors & Assaults for a lot less points. Plus, all the non-seraphim upgrades also apply to Verity, making her into quite a powerhouse.

In fact, if I'd play on max difficulty where upgrade points are much tighter, I'd try skipping all Intercessor upgrades and wait for sisters instead.
Last edited by just.dont.do.it; Jul 25, 2021 @ 9:47am
M.Red Jul 25, 2021 @ 12:46pm 
honestly, its counterintuitive to hide away units this game only to reach a couple of points while the whole game is more about pushing forward.

its the same about the mission with the crashed shuttle,where the shuttle explodes no matter how hard one defends it.

somehow i enjoyed the surprise but in the same turn it feels unfair to defend that shuttle like hell only to see the sisters die during the explosion
Last edited by M.Red; Jul 25, 2021 @ 12:48pm
Hobo Elf Jul 25, 2021 @ 1:08pm 
Originally posted by Rabenfürst:
Originally posted by M.Red:
renders that whole "save the sisters" thing useless. The player puts pressure on a rescue mission that is build to be lost
i suggest that this mission gets optimzied a bit

Whats even the point of the sisters being added into thr campaign or the game anyway?

They only got 2 units, which are cheaper and weaker versions of their spacemarine counterparts. There is also no incentive to invest into Verity's skill tree as the sisters themselves are pretty useless in late game and you have more important upgrades to get such Dreadnoughts, Hellblasters, Landspeeders and Predators for better Armour piercing capabilities, which the sisters don't have.

They should have saved the sisters for a DLC.
I agree that the Battle Sisters are rather weak right now but the Seraphim are extremely powerful with the wargear upgrades while being cheap as well.
Terron Jul 25, 2021 @ 2:33pm 



Originally posted by Hobo Elf:
Originally posted by Rabenfürst:

Whats even the point of the sisters being added into thr campaign or the game anyway?

They only got 2 units, which are cheaper and weaker versions of their spacemarine counterparts. There is also no incentive to invest into Verity's skill tree as the sisters themselves are pretty useless in late game and you have more important upgrades to get such Dreadnoughts, Hellblasters, Landspeeders and Predators for better Armour piercing capabilities, which the sisters don't have.

They should have saved the sisters for a DLC.
I agree that the Battle Sisters are rather weak right now but the Seraphim are extremely powerful with the wargear upgrades while being cheap as well.

True, but only if you got enough points to invest into the Seraphims.
stephenbjr Jul 25, 2021 @ 2:35pm 
Originally posted by just.dont.do.it:
Originally posted by Rabenfürst:
In Battle for Angels Fall you got 7 Sisters surrounded by 1 Tyrannofex, 2 Tervigons and 2 Exocrines and most of them already die in the first turn. There is no feasible way to reach them in time before they get killed off(at least on harder difficulties) which sucks because each sister you save gives you one bonus point. It took me 4 turns to reach them with my 3 landspeeders and 2 turns to kill the Tyrannofex and Exocrines.
Stay away from Tyrannofex as it has even more armor and can attack multiple units per turn. Aside from that, you can plausibly push into the side that has nothing but Exocrine (although don't push far because there's Prime lurking around). Rush your army mostly in the same direction, and you're likely to save more than 1-2 sisters.
Yeah, run the sisters back behind the statue, then rush them out the top side gate against the Exocrine. Saved 5 out of 7 that way, and if you rush South Gate with Predators and quickened dreadnought, they will deal with you instead.
< >
Showing 1-15 of 33 comments
Per page: 1530 50

Date Posted: Jul 25, 2021 @ 5:53am
Posts: 33