Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its a neat feature since its probably likely there's some reward for a no death run like an achievement but I wouldn't say much more than that. You're not missing anything for keeping your units alive, this is like 40k TT after all - a lot of your dudes die no matter what.
For the mission you're on, praise the Emperor and move on would be my advice.
This is more or less why it should not be moot. If you get to the point where you do not care if units get wiped out, then it shows lack of commitment to the armies you play with and there fore a lack of care to the results. Were a Veteran or Ranking, Exp what ever is needed, that adds to a connection with the unit. I knew my trusted units in Sanctus Reach by name, knew each unigue skill they earned. I pulled them out of danger before they were lost, I cared when one got turned into a Red puddle or mass of bodies. Regretting it more so in Armageddon then SR were a lost meant a full reset of that unit. Now I watch them explode by the dozen and feel like a Commissar as I shrug off the tallies as long as the end result is pushing onto the next mission.
I think there's room for caring about losses, but still accepting some are inevitable. I don't throw my troops in needlessly, and try very hard to keep them alive from mission to mission. But, at the same time, they're space marines, and they're fighting tyranids - and if some die despite my best efforts, especially in completing the goal or perhaps sacraficing their lives to protect their brothers - I figure they'll be remembered with honor in the rolls of the chapter!
I, like you, prefer a mission with no losses. But a military commander can't always have to luxury of having 'zero casualties' be a mission directive - 'minimal casualties', sure, but zero is a hard number to guarantee when bullets are flying.
Hey, with this said - I salute you for making that an objective of yours, and as always say play how you like. For example, I stand by what I've typed (for me, for this game) - but at the same time will bend over backwards in many games to try to achieve the same zero casualty result you're chasing! It's one of the reason I keep ragequitting Battle Brothers - I just can't keep my guys alive, and it bugs me on that game.
This game wasnt meant to have unit preservation in mind apparently.
Well, to be fair, "In the grim darkness of the far future, there is only war."
The whole setting is kinda built on the sort of mentality that dying in the service of the cause is acceptable and honorable - for the Marines, they serve the emperor and dying in his service is honorable. For the 'nids, they're not even individuals, but part of the whole - the swarm is what matters. So, I dunno - I think you're right, that the game wasn't really meant for unit preservation being a priority, but I also don't think that's jarring or against the Canon.
It's... well, it's like if I made a WWI trench warfare simluator. If it was true to the setting - would you expect to get through a battle and not lose anyone? If you could - well, I'd argue that the game wasn't well designed or balanced....
Didnt said i agreed or not to the matter, as for ''fluff wise'' if unit preservation is a thing, imperial guards trow soldiers in the meat grinder in the hope of draining the ennemy out of ammo. But space marines are valuable and limited, so they do care about their preservation. Dying for the emperor is fine, suiciding for him is not.
Weather it makes sense or not, i think unit preservation incentive is a plus for any game especially for its re-playability. This games lacks it. Just my humble opinion of course.
That doesn't strike me as doable on the hardest difficulty, given what I've seen (and I've done perfect runs on Final Theory and Templar Battle Force, perhaps the hardest doable examples I've seen since UFO: Enemy Unknown).
Right I'm going to try a different approach to the afk dreadnought thing, then, but I don't like the sound of the exocrine mission that lies ahead if the goal is to not lose a squad
No there's not. On hardest difficulty there are missions where it is close to impossible to keep every unit alive.
The 'AFK Dreadnought' mission has left me with one untried approach (which is going to be tedious as fuchk to attempt). Even then, I expect to fail, and it sounds like the exocrine ambush thing is even worse.
I'm close to declaring a no-loss run on the hardest difficulty functionally impossible, too.
This is the problem with difficulty-via-spam scaling, instead of actual puzzle stuff.