Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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Slayer_Gauge Jul 12, 2021 @ 4:46pm
Animation speed?
Game looks ok, but d*** those animations are SLOW AF. I want to play a game, not watch a movie
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Showing 1-15 of 37 comments
Falaris Jul 12, 2021 @ 5:10pm 
There should be an option for adjusting animation speed - i vaguely remember one - but even if there isn't, you can order other units to act without waiting for animations to finish.
Black Lab Games Jul 12, 2021 @ 6:04pm 
There are controls to play animations faster during the enemy turn.
Slayer_Gauge Jul 12, 2021 @ 9:18pm 
Thanks for response. I know a lot of games take way to long watching the same attack over and over. Some games are only playable because they have an 'instant' speed.
Falaris Jul 12, 2021 @ 10:23pm 
Originally posted by Slayer_Gauge:
Thanks for response. I know a lot of games take way to long watching the same attack over and over. Some games are only playable because they have an 'instant' speed.
Absolutely. Sometimes the animations are good enough that you don't mind watching them, but anything grows stale with enough repetition, and at that point - wether it's the first time or 1000th - it's an important option to have.
JoSputnik Jul 13, 2021 @ 2:18am 
Yes you can speed up enemy actions but not your own.
It feels just good when, just after you clicked, the unit moves or shoots, it just feels so responsive and crisp. That's why pixel art turn based games just "feel" so good when playing. And as soon it is 3D you have that slugish, laggy feeling that only seconds after you click your unit moves or shoots, it feels just so slow and draggy.

Sad thing is, that this discussion pops up every single time a new 3D turn based game is being released (from a not AAA dev) - especially by slitherine. One would think that an option for skipping or speeding up animation would be a "best practice" for devs in this day and age... but nope.

I want to have a "board game simulated" not a movie. Alas. But the game is fun and has tons of potential.
Slayer_Gauge Jul 15, 2021 @ 5:49pm 
But isnt this just a typical 3d? Doesnt look pixel graphics to me
Falaris Jul 15, 2021 @ 8:52pm 
Originally posted by Slayer_Gauge:
But isnt this just a typical 3d? Doesnt look pixel graphics to me
He's saying he wants armageddon-style graphics instead.

I do not agree in preferring that, but it has its strengths so I see the argument.
JoSputnik Jul 16, 2021 @ 4:02am 
Don't get me wrong, 3D CAN feel as responsive as pixel games do, but you have to program it properly. In pixel art there is seldomly too many animations, by default it is just very low lag between a click and the ation. Whereas in 3d, artists tend to make too long and very smooth animations and then don't want to cut them out since it was so much work to do (I have a 3d art background so I know what I'm talking about).

And I can see where they come from: it is just too tempting to animate every single bolt on your marine rather than make it "quick and dirty" which helps the game flow to feel crisp and instant.
Seen in Sanctus Reach as well. It also got patched out after a few months (rather you got the option for speeding it up I think 10x).

I don't want to trash the game or the devs, but I'm so invested in good turn based tactics game (and warhammer) that I just hate to see the same mistakes made in every game that comes out.
My prediction would be that in patch 1 you get the option to speed things up. Maybe even in vanilla since the demo is a few months old already. So fingers crossed :)
JoSputnik Jul 16, 2021 @ 4:04am 
Originally posted by Falaris:
Originally posted by Slayer_Gauge:
But isnt this just a typical 3d? Doesnt look pixel graphics to me
He's saying he wants armageddon-style graphics instead.

I do not agree in preferring that, but it has its strengths so I see the argument.

Actually I don't want armageddon like graphics, but I want armageddon like click-responsiveness ;-)
Frostbeast Jul 18, 2021 @ 3:51am 
Use Speedhack. Cheat Engine has an easy to use version of it. You can run any (offline) game up to 5 times the speed.
I use it a lot for turn based games or open world games like AssCreed when i have to walk to the next spot.
Its just frameskipping and will not speed up the gamemusic or increase power usage of your pc.
Last edited by Frostbeast; Jul 18, 2021 @ 3:52am
Outis Jul 18, 2021 @ 10:22pm 
Originally posted by Frostbeast:
Use Speedhack. Cheat Engine has an easy to use version of it.

works great, thanks for reminding me about it.
Schnittertm Jul 19, 2021 @ 12:17am 
Originally posted by JG4_Sputnik:
I want to have a "board game simulated" not a movie. Alas. But the game is fun and has tons of potential.

Well, for a simulated board game, to simulate it as real as possible, you'd need to slow down the game by quite a bit.

First, you'll have to use a measuring tool to measure your movement, then you can only move as many models at the same time as would fit in a hand and it would take some time (we could also put in animated human hands). Then, whenever you need to use a skill it will take some time for the roll to process and so on and so forth. It certainly would be a unique experience.

What you acutally want is a computerized, fast version of a game. Ideally with little animations or sped up to the point that it doesn't matter and instant results.

This game, however, also offers simultaneous processing of unit orders, which means you can give orders to others units while one is doing its animations. This also speeds up the game flow quite a bit.
Frostbeast Jul 19, 2021 @ 12:19am 
Originally posted by Outis:
Originally posted by Frostbeast:
Use Speedhack. Cheat Engine has an easy to use version of it.

works great, thanks for reminding me about it.

Under Settings you can asign Hotkeys for it. I have default speed on "Numblock 0" and +1 Speed on "Numblock ," or the key that is next to 0 key.
If you have a mouse with a lot of buttons and a programm for it you can put the hotkeys on them as well.
Last edited by Frostbeast; Jul 19, 2021 @ 12:21am
JoSputnik Jul 19, 2021 @ 10:31am 
I've just tried out Fantasy General II and I think it has nailed it in terms of the feel of the game. You can speed up animations up to instant (which is almost too fast for me) and everything in between. Also the action triggers right after your click - no fancy unit turning and setting for combat and then eventually walk or shoot, it is just perfect.
I hope the devs take a slice from this game :-)
Thanks for the speedhack tipp!
peXmo Jul 21, 2021 @ 5:51am 
yeah speeding up ALL animations is key to these kind of games.
After 1000 times one just wants the result of the action not the nice sloooow animation.
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Date Posted: Jul 12, 2021 @ 4:46pm
Posts: 37