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It feels just good when, just after you clicked, the unit moves or shoots, it just feels so responsive and crisp. That's why pixel art turn based games just "feel" so good when playing. And as soon it is 3D you have that slugish, laggy feeling that only seconds after you click your unit moves or shoots, it feels just so slow and draggy.
Sad thing is, that this discussion pops up every single time a new 3D turn based game is being released (from a not AAA dev) - especially by slitherine. One would think that an option for skipping or speeding up animation would be a "best practice" for devs in this day and age... but nope.
I want to have a "board game simulated" not a movie. Alas. But the game is fun and has tons of potential.
I do not agree in preferring that, but it has its strengths so I see the argument.
And I can see where they come from: it is just too tempting to animate every single bolt on your marine rather than make it "quick and dirty" which helps the game flow to feel crisp and instant.
Seen in Sanctus Reach as well. It also got patched out after a few months (rather you got the option for speeding it up I think 10x).
I don't want to trash the game or the devs, but I'm so invested in good turn based tactics game (and warhammer) that I just hate to see the same mistakes made in every game that comes out.
My prediction would be that in patch 1 you get the option to speed things up. Maybe even in vanilla since the demo is a few months old already. So fingers crossed :)
Actually I don't want armageddon like graphics, but I want armageddon like click-responsiveness ;-)
I use it a lot for turn based games or open world games like AssCreed when i have to walk to the next spot.
Its just frameskipping and will not speed up the gamemusic or increase power usage of your pc.
works great, thanks for reminding me about it.
Well, for a simulated board game, to simulate it as real as possible, you'd need to slow down the game by quite a bit.
First, you'll have to use a measuring tool to measure your movement, then you can only move as many models at the same time as would fit in a hand and it would take some time (we could also put in animated human hands). Then, whenever you need to use a skill it will take some time for the roll to process and so on and so forth. It certainly would be a unique experience.
What you acutally want is a computerized, fast version of a game. Ideally with little animations or sped up to the point that it doesn't matter and instant results.
This game, however, also offers simultaneous processing of unit orders, which means you can give orders to others units while one is doing its animations. This also speeds up the game flow quite a bit.
Under Settings you can asign Hotkeys for it. I have default speed on "Numblock 0" and +1 Speed on "Numblock ," or the key that is next to 0 key.
If you have a mouse with a lot of buttons and a programm for it you can put the hotkeys on them as well.
I hope the devs take a slice from this game :-)
Thanks for the speedhack tipp!
After 1000 times one just wants the result of the action not the nice sloooow animation.