Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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Terron Aug 20, 2021 @ 12:27pm
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This game nedds a Conquest mode.
Battlesector should have a mode identical to DoW DK or Soulstorm Campaign where 2 factions start on one planet each and then have to conquer the entire sector. You should have the option to hire units with a faction specific currency, improve the economics and defences of your planet while the actual fights play out as regular skirmishes. Preferably, each faction should come with their own story, cinematics and ending.
Last edited by Terron; Sep 2, 2021 @ 11:15pm
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Showing 1-15 of 15 comments
Nteger Aug 20, 2021 @ 1:16pm 
Yes. Campaigns are nice, but any primarily single-player strategy/tactics game should focus on a replayable conquest mode first and a scripted campaign second.
Dain_Ironfoot Aug 20, 2021 @ 6:49pm 
Agreed... or something similar with some depth. Kinda lacking at the moment.
Murdoque Aug 20, 2021 @ 11:10pm 
That suggestion made true would hit the spot for me!
Rcentrone Aug 21, 2021 @ 4:49am 
Agreed! I enjoy choosing a faction in Gladius and battling it out for world Domination. It would increase the replay value immensley.
Last edited by Rcentrone; Aug 21, 2021 @ 4:50am
superman_rrk Sep 1, 2021 @ 10:05am 
that would be awesome
Siegmar Sep 2, 2021 @ 2:48am 
they introduced something similar in sanctus reach after the last DLC so i was really hoping the sequel would have it too right from the start .....but unfortunately slitherine switched dev studios and the sanctus reach guys are doing something else whereas the new developers seemed to focus entirely on graphics and presentation to attract a broader audience (not blaming the devs, it seems to pay off and maybe slitherine wanted exactly that from em )

hopefully now that the game is out, the graphics are shinier and the sales bigger .... they can focus on more gameplay-content in the future patches/DLC and the "new gameplay modes" in the roadmap gives me sligth hope it wont take 2 years.
Black Lab Games Sep 2, 2021 @ 2:53am 
hopefully now that the game is out, the graphics are shinier and the sales bigger .... they can focus on more gameplay-content in the future patches/DLC ....

That's exactly what we are planning to do :)
Edmon  [developer] Sep 2, 2021 @ 3:37am 
Originally posted by Black Lab Games:
hopefully now that the game is out, the graphics are shinier and the sales bigger .... they can focus on more gameplay-content in the future patches/DLC ....

That's exactly what we are planning to do :)

Mate, you've got to tell at least me what your planning, come on... :D
Weemdog Sep 2, 2021 @ 7:33am 
I’m excited to find out which factions the developers choose to do first.

And I agree…some form of single player multiple battle mode with carry over/unit improvement (either war gear, stat improvement, unit coloring, etc.) between battles would be nice.
Last edited by Weemdog; Sep 2, 2021 @ 7:37am
Terron Sep 2, 2021 @ 10:43pm 
Originally posted by Siegmar:
.....but unfortunately slitherine switched dev studios and the sanctus reach guys are doing something else whereas the new developers seemed to focus entirely on graphics and presentation to attract a broader audience (not blaming the devs, it seems to pay off and maybe slitherine wanted exactly that from em )

I hope that a "broader audience" doesn't mean chasing their target audience away for audiences that either don't exist or don't really care about their stuff like other studios did.

Whatever they define as broader audience, they better not go the same route as Battlefield 5 and Mass Effect Andromeda.
Last edited by Terron; Sep 2, 2021 @ 10:44pm
Brother Severus Sep 3, 2021 @ 10:16am 
Originally posted by Rabenfürst:
Battlesector should have a mode identical to DoW DK or Soulstorm Campaign where 2 factions start on one planet each and then have to conquer the entire sector. You should have the option to hire units with a faction specific currency, improve the economics and defences of your planet while the actual fights play out as regular skirmishes. Preferably, each faction should come with their own story, cinematics and ending.

I totally agree with the poster,the game is well crafted but extremely limited in it's replay value,after the momentum of the release many players are leaving already.
A conquest sector mode a la Dawn Of War or even Sanctus would greatly improve this game.
Terron Sep 3, 2021 @ 10:41am 
Originally posted by Brother Severus:
Originally posted by Rabenfürst:
Battlesector should have a mode identical to DoW DK or Soulstorm Campaign where 2 factions start on one planet each and then have to conquer the entire sector. You should have the option to hire units with a faction specific currency, improve the economics and defences of your planet while the actual fights play out as regular skirmishes. Preferably, each faction should come with their own story, cinematics and ending.

I totally agree with the poster,the game is well crafted but extremely limited in it's replay value,after the momentum of the release many players are leaving already.
A conquest sector mode a la Dawn Of War or even Sanctus would greatly improve this game.

True, the game really needs more content and replayability. The multiplayer is also not particularly interesting as of now.
G\[T]/ Sep 3, 2021 @ 8:14pm 
Conquest mode is a huge task to overhaul many things. I think that current campaign state is fine, just polish/fix/more tactical variety/units/game modes.
Last edited by G\[T]/; Sep 3, 2021 @ 8:27pm
Josywelbs Sep 4, 2021 @ 5:29pm 
Originally posted by Nteger:
Yes. Campaigns are nice, but any primarily single-player strategy/tactics game should focus on a replayable conquest mode first and a scripted campaign second.
+10
Josywelbs Sep 4, 2021 @ 5:32pm 
Originally posted by Edmon:
Originally posted by Black Lab Games:

That's exactly what we are planning to do :)

Mate, you've got to tell at least me what your planning, come on... :D
no plans to expand the game?
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Date Posted: Aug 20, 2021 @ 12:27pm
Posts: 15