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If the main characters LP go to zero you get a game over , other characters with 0 LP can't be used in battle until recovered.
You lose 1 LP whenever you are KO'ed (reduced to 0 HP or attacked while at 0HP) in battle. Also some enemy attacks can reduce your LP directly.
Some abilities cost LP to use, this can be recovered like normal.
But you can also permanently lose LP at the Facinaturu shop by using LP to buy items, so you really shouldn't buy more than one or two , the Sand Vessel allows you to recruit a specific party member and you may want and the Phantasm (asura) is a very good sword but permanently reduces LP by 3.
Honestly this is the kind of game that really needs a full walkthru , otherwise you will end up confused by many things that are never explained in game. It's the old school RPG jank.
There are a few guides on steam but you are probably better off with the old ones https://gamefaqs.gamespot.com/ps/198537-saga-frontier/faqs there are also a few new FAQS for the remastered version at the bottom of the list for the new content that this version added.
i spent all my LP so yea im sturgging against attcks that take it >.<
But maybe you are close to a win , check a walkthru and depending on what character you are using, you might be able to finish the game and a do a new game + which would let you keep the items you paid a heavy price for.
It depends on how far you are , if you just started I would say restart. The good thing is you can try picking a different character this time, Asellus , Red and T260 probably have the most involved storylines but all the characters can be fun.
You can recover LP by resting. It's a small punishment for dying and incentive for resource management. It works decent with this battle system and simple to understand.
Ex: You have two full teams of five, and your MC had been beaten badly in the last battle and LP is critically low. If you just use Team 2 and win a few battles, your Team 1 will recover WP, JP, AND LP. So it's a good strategy to not just rely on five characters, and rotate in battles when necessary.
The exception is if any of your units are at LP 0. Those people will have to be recovered through items (S. Stone or L. Candy), resting t an inn, or traveling to a different region.
stupid? this is SaGa!
ive played 100s of jrpgs
and very few offer the player such a debilitating trick right at the start
its just bad design
look i enjoy the game but i can still call out this aspect
lemme give you a good reason to opposite.
making something like hiding the LP shop in Asellus story would pretty much mean that people would not know about that shop in other playthrus.
and the large interconnected world is pretty much what makes SaGa different from other RPGs
You can call it out, and I get the frustration, but it's the game's design, and not just its only design. The basic concept of monster form farming is opaque, the Mystic powers are not clarified even in the instruction manual. There are trees to skills & magic that make it easier to learn similar and more powerful moves, but is left entirely to player discovery. If not for GameFAQs back in 99 and someone going through the paces to translate the Ulimecia guide, the series would be quite opaque even now.
But as hard as it can be, you have options to tough it out, and you now understand going forward.