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Needless to say, the music is superb and I am 60 hours in and only finished 1 out of the 4 scenarios so you'll really get your money's worth.
After 100%ing this Remaster I had the fever for SaGa and Scarlet Grace is scratching that itch and more. It's gearing up to become one of my favorites. Highly recommended!
I still haven't beaten RS3 but it's kind of impressive how much there is to it considering it was a SNES game.
All main characters can use "Commander mode", since it was the predecessor of the combo system which is surprising in a SNES game.
And for the question, this was one of the titles that are considered "tour de force", one of the last and best released by Square for SNES, along with FF VI, Chrono Trigger, Bahamut Lagoon, Treasure of Rudras, Seiken Densetsu 3, etc.
For its time it was very spectacular and with rarely seen mechanics, so if you don't like the 16-bit era, it may not be your game.
RS3 one playthough is more soild and more contents/side quests than SF1, but 8 main characters play almost entirely the same with less variation than SF1. So to speak, one playthoung, RS3 > SF1, multiple main characters, RS3<SF1. You can possibly beat SF1 for one play in less than 10 hrs, but virtually impossible for RS3 without cheats as average play time is probably between 30-60 hrs.
SF1 is more innovative than RS3, but RS3 has less "rough around the edge" than SF1.
You can only learn one elemental and one celestial magic type so IMO if you learn Sun you can't go wrong with Water or Earth whereas IMO moon pairs better with Fire and Wind (because of how this allows everyone to have decent healing magic and AoE spells at their disposal, plus buffs)
ANY character with high enough magic skills can use magic well regardless of their core stats, but core character stats determine how easily characters gain progress in their magic schools.
So Muse for instance is very good at leveling up her magic skills, but Nora has a much harder time of it. They can both become masterful magic users, but Nora will always have a much harder time progressing in whatever magic she's using.
Incidentally there are weapon techs that are pretty much impossible to ever learn without the corresponding stats, so while Nora can be very strong with any melee weapon due to her beastly physical stats, Undine who only has 10 strength will pretty much never be good with clubs or axes, the best you can hope is that she might be good with a rapier.
I really like Earth+moon for smashing bosses. Since Undine is more gifted in earth than water, I switch her over ASAP and late game she just murders bosses with Shadow Servant+ Hypergravity. Combo that with a spear user with the legendary spear for buffing and 3 martial arts users and you can even take out the last bosses in a few turns on the 2nd or 3rd NG+.