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Edit: I do agree that Shadow magic seems lackluster other than Shadow servant.
Shadow Servant with Overdrive.
You need overdrive to get the most out of shadow servant. Otherwise you lose the shadow clone on the next turn when you get tapped. You only give up 1 of 8 turns in an overdrive cycle to use shadow servant to double-up the damage on the additional turns.
https://steamcommunity.com/sharedfiles/filedetails/?id=3342543948
https://steamcommunity.com/sharedfiles/filedetails/?id=3342544051
Power Grab is cheap healing and drains strength.
Dark Sphere combos and it nullifies all non-skill (photosynthesis, fire barrier, etc) effects on the target, both good and bad.
I'm not sure how the paralysis spell differs from the other 1 or 2 spells with the same effect.