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For Blue & Rouge, any magic they learn when they have all the gifts will transfer to further NG+ cycles, but since the gifts doesn't transfer but the spells do, this bars you from getting the gift again. Thus, they will have to learn the magic on their own scenario or Fuse's case file for Blue (unless you drop magic from opposing schools to relearn a gift I guess, but then you will no longer have access to that school's magic). As an aside, there are some story triggers that can override this, in Fuse's case file for Blue he'll rejoin with most of the gifts already. I imagine if you NG+ back into Blue's scenario there's similar triggers to let him regain the gifts but don't know for sure.
There are a few exceptions to the spell carry over, the higher level Time and Space magic, and the entirety of Life magic. Time and space are only available in Blue's scenario, while Life magic is also available in Fuse's case file for Blue's scenario. This still makes them really strong recruits for future scenarios. Also note that in Fuse's scenario you can only get one of them at a time. If you recruit Blue or Rouge, the other despawns, though you can go to the magic kingdom where they will leave allowing you to switch between them if you want.
Some characters start with spells they relearn on new game plus.
However, you give up tower if you get the rune gift, because you cannot spark arcane spells with this trick. Tower is very strong, 100k+ damage 5 hit combos utilizing towers.
Spells learned will carry over to the next NG+ cycle (with some exceptions). For example, in one game, I got light/arcane/space/realm/mind on Gen, and sparked all the light, mind, arcane spells with him, and they carried over, which means that Gen does not require any of those gifts in any future scenario. Even purchased spells, such as realm and space magic carried over.
Blue/Rogue do not keep the higher time/space magics in future NG+ cycles (they'll keep the ones you can purchase), and they don't carry over life magic.