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Een vertaalprobleem melden
Yah one is smoother and has less jagged pixels, similar images overall.
Based on what?
What's specifically worse about them?
How so? Elaborate.
*looks at the images again*
No it doesn't.
What's so bad about it, please explain?
....it's a change so minor you'd have to be a pedantic nerd to really notice its different, since it's just the difference of ridges and adding in a horn. And this is like, the only character to ever have something like this be noticed anyway, so...
And I dunno what to tell you man, that same pre-rendered chibi character style mixed in with the rather detailed background was still there regardless, higher fidelity or not. You don't have to like it, but complaining about something that has, in all honestly, been a thing since the original is just silly (and for the record, I actually do like how the original looks as well)
I'll agree with the UI though, I don't hate it too much but as someone else said here, it's a bit too big for platforms that aren't mobiles, so hopefully we're given an option to shrink it.
Honestly, I feel like y'all hyperbolic detractors need to look up that Akitoshi Kawazu has been supervising the Saga remasters, considering he's one of the leading people behind the remasters in the first place - which makes sense cause he's the creator of the series https://www.forbes.com/sites/olliebarder/2017/12/14/akitoshi-kawazu-on-his-journey-from-the-final-fantasy-games-to-the-saga-series/?sh=5131f9fb51c6
But this one looks much truer to the original and IMO the changes are mostly improvements.
Like how are people upset that the janky jagged font the older game used has been replaced with clearer smoother font? I never thought much of it before but on some level I always felt the font in the original was bad, I just treated it like a relic of older technology because it was like Master System fonts.
I mean, the chibi style was in the original, too. Maybe it didn't look like "plastic" because they were so pixellated, lol.
This is 100% it, the only issue i have is the wide UI. It really needs to go back to the size it was on the ps1.
\Well, you're going from what was it again, something like 250x240 (256x244?) resolution up to 720p+?
Almost nobody games in 4:3 anymore. Everybody, pretty much, like 95%+ of gamers use some form of 16:9 or 16:10, or even ultra-wide. A 4:3 UI is not going to work very well while running the game in a 16:9 or 16:10 resolution. It will look terrible.
I don't really think Scaling it would fix it much.
Correct me if I'm wrong, but the complaint is more that there's too much space horizontally between UI elements?
If you tried to make the UI bigger to shrink the space between the UI elements, then you end up with a GIANT UI that covers most of the viewing area and you won't be able to see jack squat because the UI will cover stuff up (remember: If you increase the size of the windows, its vertical size will increase too!).
You can't really stretch the windows around horizontally only, because then you get mooshed font or a ton of unused space in each window.
The simple fact of the matter is, you're taking a game that was originally in 4:3 aspect ratio and bumping it up to 16:9. That's going to put a lot of extra space in-between the UI elements on the screen and there's virtually nothing you can do about it.
EDIT: I suppose it's possible to move some UI elements around, like put all of the UI elements on the left side of the screen, but that might be even more undesirable to some players as some are accustomed to certain elements being where they are.
Usually, the opposite happens, you get a tiny UI when you bump resolution up, unless you purposefully increase font size.
Judging from the before&after screenshots on google image search, I can't actually say that the UI looks bigger as a whole. Now, I DO notice there appears to be more space in-between the UI elements, and that appears to be what the complaint was.
https://upload.wikimedia.org/wikipedia/en/thumb/a/a2/Saga_frontier_1_gameplay.jpg/220px-Saga_frontier_1_gameplay.jpg
vs
https://www.nintendo.com/content/dam/noa/en_US/games/switch/s/saga-frontier-remastered-switch/screenshot-gallery/saga-frontier-remastered-switch-screenshot04.jpg
(note that the Party Info and Back buttons, along with the Pause and forward buttons appear to be something you'll only see on Mobile and Switch).
I do note that the UI elements appear to be rather large, but who knows they might give you scaling options.
I wouldn't mind setting some of those things a bit smaller, but it wouldn't particularly bother me if I couldn't; if the size of the buttons bothered me too badly I'd just play it in windowed mode at a smaller resolution.
EDIT: The % of space taken up horizontally and vertically by the various UI elements in this game seem almost identical in both versions. This will mean that if you blow the resolution up to 1080p (the pic I linked above is in 1280x768), unless there's a UI scale, then yeah the buttons will look farking HUGE. But then so will everything else.
If it bothers you, IMO, just play it windowed to shrink it down some. At least this isn't like FF9 levels of silly where the re-release had an in-battle UI that took up nearly half of the vertical screen space when the original PS1 version only took up 25-30% of the vertical screen space. They eventually fixed it after many complaints.
It's a minor issue but I have to say the Battle UI does seem a bit intrusive and I hope there's a way to scale it down a bit (there probably won't be, still, I hope)
Those buttons that say "Back", "Party Info", etc are only for the mobile version. There's other screenshots with those buttons missing and it seems like those screenshots are from the PC version. Further evidence of this, are the switch button prompts on these buttons that make it clear that the above screenshot is from the Switch version.
As for the zooming, correct me if I'm wrong, but I seem to remember the game zooming in and out on your party during battle? Zooms in while you input commands, and then zooms out when the turn plays out?
https://www.youtube.com/watch?v=qIVb2PN8fnQ
It does, kinda. Skip to about 4 min or so in there's a random battle and you can clearly see the screen zooming in and back out at various points.