SaGa Frontier Remastered

SaGa Frontier Remastered

Statistieken weergeven:
Looks worse than the original
The characters, the backgrounds, the font, the UI... It certainly has some more modern changes, but they look awful overall.

Square seems to have taken the time to render the backgrounds with AI, which is appreciated, but the end result doesn't look good to me. :lunar2019piginablanket:

https://i.imgur.com/tKbwPLY.jpg
https://i.imgur.com/GaP5PkE.jpg
https://i.imgur.com/kCyeVqA.jpg (@Famitus)
https://i.imgur.com/3qLmjhb.png (@Dreamboum)
https://i.imgur.com/VYwEQez.mp4 (@Dreamboum)
Laatst bewerkt door Joseahfer; 12 mrt 2021 om 2:04
Origineel geplaatst door maestro:
That's because old games WERE pixellated, but the nature of analog CRT was fuzzy.

These TVs displayed in something like 250x240 something pixels usually, or at least, digital pixels converted to an analog signal a TV could understand. Also, CRTs used a scan beam that went horizontally across the screen, line-by-line rapidly, which really blurred the pixels a lot.

On a real CRT, you can't really see the pixels because the light starts to fade after the beam hits the screen but not fast enough the whole image disappears.

Check out Retro Game Mechanics Explained on youtube, he shows you how those actually worked in one of his SNES videos. Also, the Slow Mo Guys pointed a slow mo camera at an old CRT TV that shows this perfectly.

But when you put these images, even with scanline filters, it doesn't look right, because you're not sweeping a light beam back and forth on a piece of glass. The best you can do without an emulator is use a SCART adapter and have a SCART->HDMI converter box.

But yes, a remastered version is always going to look better. Though, for 3D games like some Playstation 1 titles, upscaling works beautifully for games that are mostly polygon based (Legend of Legaia comes to mind). Upscaling also works beautifully for Mode7 games on SNES (BSNES has built-in math correction for Mode7, works like a charm! but only on Mode7 graphics though).
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31-45 van 133 reacties weergegeven
Origineel geplaatst door Shylaar:
Origineel geplaatst door BlazingWaters:
I must be crazy or something cause aside from the font use, it's literally just the game upscaled with a program, nothing about this looks "ruined" or "lost an atmosphere"

And lol at all these mobile FF comparisons made, because comparing a port that is still trying its best to adhere to the original arts style while using modern tech is very clearly the same as ports containing very obviously different art styles due to using a spin-off's art style instead

EDIT: Oh yea, it'd also be nice if the first two links weren't just two different scenes being used as a comparison piece
If you look at https://i.imgur.com/kCyeVqA.jpg the left character's helmet has a different design, so no, it's not just upscaling, the character sprites have obviously been redesigned entirely.

Yah one is smoother and has less jagged pixels, similar images overall.

Origineel geplaatst door Shylaar:
And they look awful.

Based on what?

Origineel geplaatst door Shylaar:
I don't particularly care about the backgrounds either way since it's not like they were nice to begin with

What's specifically worse about them?

Origineel geplaatst door Shylaar:
the character sprites are a horrendous mix of high fidelity in a chibi style that calls for simplicity

How so? Elaborate.

Origineel geplaatst door Shylaar:
which has made everyone look like plastic.

*looks at the images again*
No it doesn't.


Origineel geplaatst door Shylaar:
And the UI is bloody awful

What's so bad about it, please explain?
Origineel geplaatst door Shylaar:
Origineel geplaatst door BlazingWaters:
I must be crazy or something cause aside from the font use, it's literally just the game upscaled with a program, nothing about this looks "ruined" or "lost an atmosphere"

And lol at all these mobile FF comparisons made, because comparing a port that is still trying its best to adhere to the original arts style while using modern tech is very clearly the same as ports containing very obviously different art styles due to using a spin-off's art style instead

EDIT: Oh yea, it'd also be nice if the first two links weren't just two different scenes being used as a comparison piece
If you look at https://i.imgur.com/kCyeVqA.jpg the left character's helmet has a different design, so no, it's not just upscaling, the character sprites have obviously been redesigned entirely. And they look awful. I don't particularly care about the backgrounds either way since it's not like they were nice to begin with like in SaGa Frontier 2, but the character sprites are a horrendous mix of high fidelity in a chibi style that calls for simplicity, which has made everyone look like plastic. And the UI is bloody awful, obviously having been designed with phones in mind.


....it's a change so minor you'd have to be a pedantic nerd to really notice its different, since it's just the difference of ridges and adding in a horn. And this is like, the only character to ever have something like this be noticed anyway, so...

And I dunno what to tell you man, that same pre-rendered chibi character style mixed in with the rather detailed background was still there regardless, higher fidelity or not. You don't have to like it, but complaining about something that has, in all honestly, been a thing since the original is just silly (and for the record, I actually do like how the original looks as well)

I'll agree with the UI though, I don't hate it too much but as someone else said here, it's a bit too big for platforms that aren't mobiles, so hopefully we're given an option to shrink it.

Honestly, I feel like y'all hyperbolic detractors need to look up that Akitoshi Kawazu has been supervising the Saga remasters, considering he's one of the leading people behind the remasters in the first place - which makes sense cause he's the creator of the series https://www.forbes.com/sites/olliebarder/2017/12/14/akitoshi-kawazu-on-his-journey-from-the-final-fantasy-games-to-the-saga-series/?sh=5131f9fb51c6
Origineel geplaatst door zimfier:
This isn't as bad as the FF6 one at least.
The FF6 one legit hurt my eyes, not metaphorically literally, my eyes literally hurt.

But this one looks much truer to the original and IMO the changes are mostly improvements.

Like how are people upset that the janky jagged font the older game used has been replaced with clearer smoother font? I never thought much of it before but on some level I always felt the font in the original was bad, I just treated it like a relic of older technology because it was like Master System fonts.
I think people are just picky anymore.

I mean, the chibi style was in the original, too. Maybe it didn't look like "plastic" because they were so pixellated, lol.
Origineel geplaatst door maestro:
I think people are just picky anymore.

I mean, the chibi style was in the original, too. Maybe it didn't look like "plastic" because they were so pixellated, lol.

This is 100% it, the only issue i have is the wide UI. It really needs to go back to the size it was on the ps1.
Laatst bewerkt door Michael the Meek; 13 mrt 2021 om 20:09
Origineel geplaatst door Moose:
Origineel geplaatst door maestro:
I think people are just picky anymore.

I mean, the chibi style was in the original, too. Maybe it didn't look like "plastic" because they were so pixellated, lol.

This is 100% it, the only issue i have is the wide UI. It really needs to go back to the size it was on the ps1.

\Well, you're going from what was it again, something like 250x240 (256x244?) resolution up to 720p+?

Almost nobody games in 4:3 anymore. Everybody, pretty much, like 95%+ of gamers use some form of 16:9 or 16:10, or even ultra-wide. A 4:3 UI is not going to work very well while running the game in a 16:9 or 16:10 resolution. It will look terrible.
Laatst bewerkt door maestro; 13 mrt 2021 om 20:23
Origineel geplaatst door Moose:
Origineel geplaatst door maestro:
I think people are just picky anymore.

I mean, the chibi style was in the original, too. Maybe it didn't look like "plastic" because they were so pixellated, lol.

This is 100% it, the only issue i have is the wide UI. It really needs to go back to the size it was on the ps1.
Yeah that's the only issue I see with the UI too, it's a little too big and could be intrusive. I hope we can scale it, we probably can't tho. Oh well, it's a minor issue, not enough to put me off,
Origineel geplaatst door 😈:
Origineel geplaatst door Moose:

This is 100% it, the only issue i have is the wide UI. It really needs to go back to the size it was on the ps1.
Yeah that's the only issue I see with the UI too, it's a little too big and could be intrusive. I hope we can scale it, we probably can't tho. Oh well, it's a minor issue, not enough to put me off,

I don't really think Scaling it would fix it much.

Correct me if I'm wrong, but the complaint is more that there's too much space horizontally between UI elements?

If you tried to make the UI bigger to shrink the space between the UI elements, then you end up with a GIANT UI that covers most of the viewing area and you won't be able to see jack squat because the UI will cover stuff up (remember: If you increase the size of the windows, its vertical size will increase too!).

You can't really stretch the windows around horizontally only, because then you get mooshed font or a ton of unused space in each window.

The simple fact of the matter is, you're taking a game that was originally in 4:3 aspect ratio and bumping it up to 16:9. That's going to put a lot of extra space in-between the UI elements on the screen and there's virtually nothing you can do about it.

EDIT: I suppose it's possible to move some UI elements around, like put all of the UI elements on the left side of the screen, but that might be even more undesirable to some players as some are accustomed to certain elements being where they are.
Laatst bewerkt door maestro; 13 mrt 2021 om 21:06
Oh I thought the issue was the big UI display I see in one of the battle screenshots, I remember SF having a smaller UI, but I may also be remembering wrong it's been 14 years since I've had a chance to play it.
Origineel geplaatst door 😈:
Oh I thought the issue was the big UI display I see in one of the battle screenshots, I remember SF having a smaller UI, but I may also be remembering wrong it's been 14 years since I've had a chance to play it.

Usually, the opposite happens, you get a tiny UI when you bump resolution up, unless you purposefully increase font size.

Judging from the before&after screenshots on google image search, I can't actually say that the UI looks bigger as a whole. Now, I DO notice there appears to be more space in-between the UI elements, and that appears to be what the complaint was.

https://upload.wikimedia.org/wikipedia/en/thumb/a/a2/Saga_frontier_1_gameplay.jpg/220px-Saga_frontier_1_gameplay.jpg

vs

https://www.nintendo.com/content/dam/noa/en_US/games/switch/s/saga-frontier-remastered-switch/screenshot-gallery/saga-frontier-remastered-switch-screenshot04.jpg

(note that the Party Info and Back buttons, along with the Pause and forward buttons appear to be something you'll only see on Mobile and Switch).

I do note that the UI elements appear to be rather large, but who knows they might give you scaling options.

I wouldn't mind setting some of those things a bit smaller, but it wouldn't particularly bother me if I couldn't; if the size of the buttons bothered me too badly I'd just play it in windowed mode at a smaller resolution.

EDIT: The % of space taken up horizontally and vertically by the various UI elements in this game seem almost identical in both versions. This will mean that if you blow the resolution up to 1080p (the pic I linked above is in 1280x768), unless there's a UI scale, then yeah the buttons will look farking HUGE. But then so will everything else.

If it bothers you, IMO, just play it windowed to shrink it down some. At least this isn't like FF9 levels of silly where the re-release had an in-battle UI that took up nearly half of the vertical screen space when the original PS1 version only took up 25-30% of the vertical screen space. They eventually fixed it after many complaints.
Laatst bewerkt door maestro; 13 mrt 2021 om 21:15
Ah see what's standing out to me as intrusive is the stuff on the bottom right side of the screen, but I think the whole display may be a bit big. Also the menu is more opaque.

It's a minor issue but I have to say the Battle UI does seem a bit intrusive and I hope there's a way to scale it down a bit (there probably won't be, still, I hope)
Another thing that stands out is that the camera, at least in the screenshot, is zoomed in on the party members whereas in the original game it's more zoomed out, so even if the menu is the same size relative to the screen scale it looks bigger.
Origineel geplaatst door 😈:
Ah see what's standing out to me as intrusive is the stuff on the bottom right side of the screen, but I think the whole display may be a bit big. Also the menu is more opaque.

It's a minor issue but I have to say the Battle UI does seem a bit intrusive and I hope there's a way to scale it down a bit (there probably won't be, still, I hope)

Those buttons that say "Back", "Party Info", etc are only for the mobile version. There's other screenshots with those buttons missing and it seems like those screenshots are from the PC version. Further evidence of this, are the switch button prompts on these buttons that make it clear that the above screenshot is from the Switch version.

As for the zooming, correct me if I'm wrong, but I seem to remember the game zooming in and out on your party during battle? Zooms in while you input commands, and then zooms out when the turn plays out?

https://www.youtube.com/watch?v=qIVb2PN8fnQ

It does, kinda. Skip to about 4 min or so in there's a random battle and you can clearly see the screen zooming in and back out at various points.
Laatst bewerkt door maestro; 13 mrt 2021 om 21:50
Oh OK cool.
I was planning on getting it on Switch but if it's gonna have an obnoxious HUD maybe I'll take my time and compare versions more carefully first, it might be nice to have on Steam too.
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