SaGa Frontier Remastered

SaGa Frontier Remastered

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Hurry Up! Mar 11, 2021 @ 12:41pm
Rest in peace, pixelart
Square Enix, dont touch SaGa Frontier 2, lazy devs.
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Showing 1-15 of 25 comments
Bisquetz Mar 11, 2021 @ 1:09pm 
i don't think the original was pixelart to begin with... wasn't it all polygons?
Sinory Mar 11, 2021 @ 1:16pm 
Just shut up
SkyeSage Mar 11, 2021 @ 1:22pm 
Originally posted by Bisquetz:
i don't think the original was pixelart to begin with... wasn't it all polygons?

The game was a mixture of pixel art and pre-rendered images, with the vast majority of artwork in the game being pre-rendered
[サガ] Baz Mar 11, 2021 @ 1:24pm 
The graphics on this remaster looks fine IMHO. Personally, i don't see any other way to do a remaster of this game like they are going to release in a month (unless you want a Remake).
Xariot Mar 11, 2021 @ 4:40pm 
Originally posted by Hurry Up!:
Square Enix, dont touch SaGa Frontier 2, lazy devs.

SaGa Frontier 2 plz ignore this guy.
Virgil Infernas Mar 11, 2021 @ 4:55pm 
The game was entirely made of pre-rendered images, including character and monster animations. Same for Saga Frontier 2, with the only difference that the digitalised artwokrs were hand drawn rather than made in computer graphics.
I have spent hundreds of hours of this game when it first came out. There's nothing "off" about the way this remaster looks, as far as I can tell from the trailer. It looks like they even got the original clay models of the monsters and re-photographed them. Either that or their artists are very good at re-drawing things by eye.
Breadsmith Mar 11, 2021 @ 8:04pm 
Character sprites are re-done. That's all I noticed as off
SkyeSage Mar 11, 2021 @ 8:12pm 
Originally posted by ANGRY SCOTSMAN NOISES:
I have spent hundreds of hours of this game when it first came out. There's nothing "off" about the way this remaster looks, as far as I can tell from the trailer. It looks like they even got the original clay models of the monsters and re-photographed them. Either that or their artists are very good at re-drawing things by eye.

Everything except for select PC and NPC sprites have been AI upscaled
Hikari.ws Mar 11, 2021 @ 8:34pm 
Stop saying it's pixel art! It's not pixel art!

Pixel art is about modern games that could be fully 3D or high res 2D, and they do it with low res *for the art style*!

PSX has the worst hardware ever, and games were low res on it *because it couldn't handle proper resolution*! If PSX was able to process higher res, its game would have had it!

It wasn't art at the time, it was necessity due to the hardware!
Osten Mar 12, 2021 @ 5:10am 
^^

This.

Back in the day no one called it pixelart, graphics were just graphics back then.
There was no real artistic choice, as there were no other options.

Zoomers... smh.
Taisetsu na Miko Apr 4, 2021 @ 8:03pm 
Originally posted by Hikari.ws:
Stop saying it's pixel art! It's not pixel art!

Pixel art is about modern games that could be fully 3D or high res 2D, and they do it with low res *for the art style*!

PSX has the worst hardware ever, and games were low res on it *because it couldn't handle proper resolution*! If PSX was able to process higher res, its game would have had it!

It wasn't art at the time, it was necessity due to the hardware!
Nope, pixel art is art with the pixels showing. Does not matter why it was used or how it was achieved. Also, I would say the hardware was better than what we have now for the most part because it takes people a million years to develop games now. Also, if this game really would have chosen the highest resolution, there would have been a lot less content. And do you think they really wanted to go cutting edge when they chose this art style? They could have made 3D games, like what the console was designed for.
Orbus Apr 4, 2021 @ 8:53pm 
Originally posted by Taisetsu na Miko:
Nope, pixel art is art with the pixels showing.
Do you know what pixels are?
Pixels are always showing, because literally every dot on your monitor is a pixel.
"pixel art" is a deliberate art style mimicking old school 2d graphics with large blocky edges when resolutions and display specs were not high enough to make individual pixels near indistinguishable.
RDG Apr 4, 2021 @ 10:57pm 
Originally posted by Taisetsu na Miko:
Also, I would say the hardware was better than what we have now for the most part because it takes people a million years to develop games now.

That is a VERY uni dimensional analysis on how games are made.

But to give you some enlightment on this one dimension you brought up, devs had less options in the past so they had to run with what they got, depending a lot more on narrating lines, which take zero space but the viewers imagination, to fill in the blanks. Today due to the way more advanced hardware you have millions of ways to convey the way a story or scene should look like, and it is not hard to see that not every style is the right fit for the way the creators envision the whole work in their heads.
Last edited by RDG; Apr 4, 2021 @ 10:57pm
SkyeSage Apr 4, 2021 @ 11:04pm 
Originally posted by Taisetsu na Miko:
And do you think they really wanted to go cutting edge when they chose this art style? They could have made 3D games, like what the console was designed for.

They kinda did, but ultimately decided not to make this game fully 3D and use pre-rendered sprites and backgrounds instead like the SMRPG did. This was because Kawazu didn't want to mimic the FF7 team and had no clue how he and his team could differentiate SaGa Frontier from FF7 at the time if he did go fully 3D. Kawazu also thought that the game would sell well regardless of its graphics if the gameplay systems were good (and judging by the fact the original sold over 1 million copies, I'd say he was correct).
Last edited by SkyeSage; Apr 4, 2021 @ 11:05pm
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Date Posted: Mar 11, 2021 @ 12:41pm
Posts: 25