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In combat you may use all the bullets in your clip by firing them one at a time or by using rapid fire skills that use more bullets. If you use one of these skills when you do not have enough bullets the skill will deal less damage, and may have a graphical change to reflect the number of bullets you actually had left to shoot. Even a skill that logically should not work, like Total Shot, will still hit every target with only one bullet.
Regular guns that have 0 bullets remaining will be reloaded the next time you use that gun. The reload action will prevent Quick Shot from giving your action priority, so, the reload happens first, then you will execute the action you selected later in the round. The game will not tell you that you have reloaded your weapon, but, the next turn, your gun will have the correct number of bullets ( the clip size minus the number of bullets for the skill you used ).
Heavy Guns (Cannons, Lasers, Missiles, Flamethrowers...) differ from regular guns because you cannot reload them in mid-combat.
As GeminiEclipse stated all guns will be fully loaded when combat begins.
Just to clarify, this is half right. You can use Gun skills that use up to 5 bullets even if you only have 1 bullet left; the skill will simply be less effective. If you use a Gun skill or just shoot once with 0 bullets left your action will be delayed while you reload your gun, and then you will fire as many bullets as the clip size and skill allow.
Guns will not be reloaded if you defend.
Good to know about this -- I'm mostly used to heavy guns on robots, or the couple 1 ammo hand guns on humans without techs equipped.
Lethal Dragoon with cross shot already does more than life sprinkler using the strongest sword, Golden Lion. It combos with itself too. And if you factor in the difference in WP cost between the 2 moves, then guns crap all over swords. It's also way easier to learn all the gun techs.
Even a 3 combo of cross shots can do 25k+, and it's WP efficient as well.
Turn order matters. Reloading breaks combos.
I agree, providing whatever you're fighting can survive a turn cycle of combos from bound/cross shots and towers. Very few things in the game except for story arch end bosses.
Even the Earth Dragon gets 1 turn cycled.