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The game uses a combination of new C# files, ASM tools written in I believe C#, and C from source code files, so a knowledge of C# and C would be best
We've cracked more than half the remaster open at this point. We can already edit almost every single line of text to our hearts content, edit RegionMap locations, edit spark tables and monster data, replace images; the only things we can't do are edit the backgrounds, load different battle arenas, and edit the game's code. In fact, I'm just about ready to release my first mod for this game, though I still need to figure out how to distribute it
Wow!
That is awesome! Moddb is a good site.
As of right now, I'm struggling to find a good solution for loading/installing mods since this game uses IL2CPP to hide the game's .dll files in one big .dll that's in C++
The .assets files are really easy to get into. There are like 5 different tools that can all do it just fine. In fact, the mod I'm getting ready for testing right now only edits one file in resources.assets, and that file contains almost every single line of text in the game.
They're not really using many config files, from what I can tell. They're basically using a mix of new code and interpreting both old C code and compiled PSX files (i.e. interpreting raw hex), so you really have to know how to mod the original game to have a clue on how to mod the remaster in similar ways. Obviously, not everything lines up, but a lot of things surprisingly do, so we can quite literally copy over a bunch of our old notes directly to the remaster.
You're thinking of this: https://www.youtube.com/watch?v=xfvHNmKswM0
Also would Scarlet Grace be moddable?