SaGa Frontier Remastered

SaGa Frontier Remastered

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Saftle May 1, 2021 @ 4:01am
Modding Community for SaGa Frontier, Romancing SaGa 2, Romancing SaGa 3, and SaGa: Scarlet Grace
We decided to move from the VG and Research Modding Discord into our own Discord server! We'll be modding all the modern SaGa games (i.e. RS2R, RS3R, SSG:A, and SF1R) over there.

You can find us here now:
https://discord.gg/hyRgt8Fpy8
Last edited by Saftle; May 14, 2021 @ 9:28pm
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Showing 1-15 of 23 comments
JonathanR May 2, 2021 @ 7:10am 
Has there been any progress on modding SaGa Frontier at all? There's some translation stuff I'd personally like to see reverted. Move names mostly.
Saftle May 2, 2021 @ 7:43am 
It looks like the whole thing is getting busted open. Quite a few reverse engineers joined that were responsible for hacking the original game. They are exploring unused content, debug rooms, etc. Translating/changing text is also as easy as editing the "BaccaratMessage" file. Jump in the discord if you want to see what they are cooking up.
SkyeSage May 3, 2021 @ 9:58pm 
The only things we don't have access to are the compressed files in the StreamingAssets folder, the CriWare files in there that aren't the .acb files, and the full code stored in GameAssembly.dll, which is compressed via IL2CPP
eriol33 May 6, 2021 @ 2:56am 
hey, I know some programming in python, but mostly for data analytics, I am interested to mod this game, but which programming language I should learn? any pointer?
l8fuzzyn May 6, 2021 @ 4:52pm 
@eriol33 my guess would be either C++ or C#, but these are just guesses. Or maybe even just C.
Last edited by l8fuzzyn; May 6, 2021 @ 6:03pm
SkyeSage May 7, 2021 @ 1:33pm 
Originally posted by eriol33:
hey, I know some programming in python, but mostly for data analytics, I am interested to mod this game, but which programming language I should learn? any pointer?
Originally posted by l8fuzzyn:
@eriol33 my guess would be either C++ or C#, but these are just guesses. Or maybe even just C.

The game uses a combination of new C# files, ASM tools written in I believe C#, and C from source code files, so a knowledge of C# and C would be best
Necro Cheesecake May 7, 2021 @ 1:40pm 
Would be nice to see progress, but since these remasters are made in unity I understand it can be quite difficult.
SkyeSage May 7, 2021 @ 1:56pm 
Originally posted by Necro Cheesecake:
Would be nice to see progress, but since these remasters are made in unity I understand it can be quite difficult.

We've cracked more than half the remaster open at this point. We can already edit almost every single line of text to our hearts content, edit RegionMap locations, edit spark tables and monster data, replace images; the only things we can't do are edit the backgrounds, load different battle arenas, and edit the game's code. In fact, I'm just about ready to release my first mod for this game, though I still need to figure out how to distribute it
Paladin May 7, 2021 @ 2:50pm 
Originally posted by Straw:
Originally posted by Necro Cheesecake:
Would be nice to see progress, but since these remasters are made in unity I understand it can be quite difficult.

We've cracked more than half the remaster open at this point. We can already edit almost every single line of text to our hearts content, edit RegionMap locations, edit spark tables and monster data, replace images; the only things we can't do are edit the backgrounds, load different battle arenas, and edit the game's code. In fact, I'm just about ready to release my first mod for this game, though I still need to figure out how to distribute it


Wow!

That is awesome! Moddb is a good site.
l8fuzzyn May 8, 2021 @ 12:12pm 
Originally posted by Straw:
Originally posted by Necro Cheesecake:
Would be nice to see progress, but since these remasters are made in unity I understand it can be quite difficult.

We've cracked more than half the remaster open at this point. We can already edit almost every single line of text to our hearts content, edit RegionMap locations, edit spark tables and monster data, replace images; the only things we can't do are edit the backgrounds, load different battle arenas, and edit the game's code. In fact, I'm just about ready to release my first mod for this game, though I still need to figure out how to distribute it
This is music to my ears. I used to hack the original via GameShark so much for spark talents, increased drop rates, and increased stat gains all the time. I would love to test mods for you when you figure out how you want to go about distribution. You have my thanks and please keep up the great work!
SkyeSage May 8, 2021 @ 2:06pm 
Do note that I'm doing all of this by manually editing files and making educated guesses. I have no clue what the progress on Cheat Engine table is looking like.

As of right now, I'm struggling to find a good solution for loading/installing mods since this game uses IL2CPP to hide the game's .dll files in one big .dll that's in C++
l8fuzzyn May 8, 2021 @ 2:36pm 
Originally posted by Straw:
Do note that I'm doing all of this by manually editing files and making educated guesses. I have no clue what the progress on Cheat Engine table is looking like.

As of right now, I'm struggling to find a good solution for loading/installing mods since this game uses IL2CPP to hide the game's .dll files in one big .dll that's in C++
Yikes that sounds like a nightmare. I was intending to take a peek at the game files myself when I finally get a moment of free time. If I discover anything of use I will be sure to let you know. I am not a coder by any means, but editing and modifying config files is something I am quite familiar with.
SkyeSage May 8, 2021 @ 3:07pm 
Originally posted by l8fuzzyn:
Yikes that sounds like a nightmare. I was intending to take a peek at the game files myself when I finally get a moment of free time. If I discover anything of use I will be sure to let you know. I am not a coder by any means, but editing and modifying config files is something I am quite familiar with.

The .assets files are really easy to get into. There are like 5 different tools that can all do it just fine. In fact, the mod I'm getting ready for testing right now only edits one file in resources.assets, and that file contains almost every single line of text in the game.

They're not really using many config files, from what I can tell. They're basically using a mix of new code and interpreting both old C code and compiled PSX files (i.e. interpreting raw hex), so you really have to know how to mod the original game to have a clue on how to mod the remaster in similar ways. Obviously, not everything lines up, but a lot of things surprisingly do, so we can quite literally copy over a bunch of our old notes directly to the remaster.
BoxingBud May 8, 2021 @ 3:24pm 
I remember seeing a whole game mod for Saga Frontier 3 and it literally had EVERYONE including the characters you create in the gameboy games and then characters from other games like secret of mana, and bosses were from the respective games as well, but it's all in Japanese. And of course characters from Saga Frontier.
Last edited by BoxingBud; May 8, 2021 @ 3:24pm
Necro Cheesecake May 11, 2021 @ 10:05pm 
Originally posted by BoxingBud:
I remember seeing a whole game mod for Saga Frontier 3 and it literally had EVERYONE including the characters you create in the gameboy games and then characters from other games like secret of mana, and bosses were from the respective games as well, but it's all in Japanese. And of course characters from Saga Frontier.

You're thinking of this: https://www.youtube.com/watch?v=xfvHNmKswM0

Also would Scarlet Grace be moddable?
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