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-mystics skills are dependant on what monsters they absorb to their equipment plus what magic you teach them
-monsters skills are dependant on what monsters they absorb
-mecs get a lot of status and HP from equipment and some skills they can absorb from other mecs (different from monsters you get to keep every skill you absorb and use whichever you want).
Mecs get increased chance to absorb skills with higher INT as well, so get some INT and go MEC hunting yay.
To learn them, you must defeat mech enemies, which at the end of the fight will give you the option to absorb "data" which will eventually unlock a new skill.
Check this:
"To learn new skills for your Mec, your Mec must -download- the
program of an enemy mec that was defeated in battle. Your Mec, the one doing
the downloading, must be alive at the end of the battle in order to -download-
the program.
When this happens, your Mec attempts to learn a new skill. Each enemy mec has
four skill slots, with a lower chance at learning the skill the farther right
the skill is in the table below. If your Mec doesn't learn a new skill, they
will be -refreshed-, which restores their WP to full."
https://gamefaqs.gamespot.com/ps/198537-saga-frontier/faqs/48282
I'm also using some of the old names for the enemies from the PSX version. You can use that with guides to find specific enemies. Well, a mix of the two version names. Sorry for the confusion.
EvasionLaser > Evade Laser (MacDobby 100, Skylab, K9Mec)
EvasionRocket > Evade Rocket (MecDobby, Hermes, MacDobby 100, R&R)
EvasionBullet > Evade Cannon (Hermes, MacDobby 100, K9Mec)
Virus > Virus (Virus enemies in T260's quest only)
ShootingMastery > Shooting Mastery (self development, depending on type)
CombatMastery > Combat Mastery (self development, depending on type)
TigerProgram > Tiger Program (Mech God boss (T260), MBlack boss (Red))
DragonProgram > Dragon Program (BigDigger that uses Maelstrom mini-boss (T260G), MBlackII (Red))
MaxwellProgram > Maxwell Program (MecDobby, ElectroSheep, Hermes, K9Mec)
Self-Repair > Self-Repair (Skylab, R&R)
MecSonata > Mech Sonata (Crab Mech, Skylab)
KAMIKAZE-Crush (Type 3 mech only) > Divine Might (self development)
InterceptSystem > Intercept System (self development, depending on type)
ShockSoldier > Shock Soldier (self development, depending on type)
Pop-Knight > Pop Knight (self development, depending on type)
SatelliteLinker (Type 2 mech only) > Satellite Linker (self development)
LogicBomb > Logic Bomb (BirdMec, R&R)
Jammer > Disruptor (WaspMec, CancerMec, IronHopper)
HypnoFlash > Hypnoflash (SwordMec, WaspMec, BirdMec)
PluralSlash > Multi-slash (self development, depending on type)
CounterECM (Type 2 mech only) > Counter ECM (self development)
Magnify > Magnify (self development, depending on type)
HammerCrush (Type 7 mech only) > Hammer Crush (self development)
EnergySupply > Energy Supply (self development, depending on type)
Shoot-All > Spray and Pray (self development, depending on type)
Crosshair > Crosshairs (Engineer Car only)
RangeFire > Spread Fire (Engineer Car only)
Credit goes to this guide:
https://gamefaqs.gamespot.com/ps/198537-saga-frontier/faqs/58412
Search for [MECPA04] in the document to jump to the section on self development.
DSC ?
Mechs are actually really easy to use, the randomness of getting programs aside. Other than equipping programs, the only thing you have to worry about is what you equip them with. Mechs are extremely dependent on equipment for stats. That said, the right equipment can easily cap stats. After that, you pick the right programs for them and you'll have a really strong character that can handle even the Earth Dragon or the Abyss Bat.
In T260's campaign, you also have the option to recruit Fuse, Annie, Emelia, and Fei-on for additional human characters.
On top of the Monster race learning skills.. every NEW skill a monster learns (one you have never learned before) you get +4 HP bonus added to your HP permanently.
He has a small sidequest where leveling him up lets you unlock a pretty good sword so its worth leveling him for that as well.