Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some of the bugs with the vamps can be super irritating. Like when you see them and they're taunting you but they don't move and can't be attacked. I found three of them in the same house once.
Haven't had an issue with crouches.
The stutters were really bad until both the Nvidia Driver update, and optimizing my settings-now it's just FPS lag in spots. The game is very cpu-dependent also due to UE4 and the game's own poor optimization.
Haven't had a problem with vamps on ladders, but getting on and off ladders is very jerky-same with aiming while sliding.
Can't speak any of Jacob either-using Dev. Although I'm not sure why he should mark the ones that are a few feet from you. Maybe you're tagging them then changing you approach?
If the story and atmosphere isn't enough to keep you then it certainly isn't for you. The story starts to get good, but the cost of admission is pretty high, both in $ and things that should be patched for a smoother experience. A couple people are having fun with coop, but, subjectively, it seems to be the worst side of the game.
Gotcha. My comparison for the human AI is Dishonored and the common vampires to the mimics from Prey, but it seems to be a bad fit for a lot of players for this style of game, since it's kind of an old-school non-comp-FPS feel. The humans are super easy to take out even if eventually they can deal a fair amount of damage. It makes sense though that an un-helmeted human goes down in one or two shots in most cases. The vampire AI isn't bad in most cases in my playthrough, other than it breaking sometimes along with their pathing. And certain things being exploitable, like being able to run circles at times around one caught alone. I wouldn't mind some adjustments, like seeing more enemies and more types. I'm playing on Midnight difficulty level and it can be pretty rough at times but more clusters of vampires in the open world, especially near outskirts would be great.
I'm really hoping for a patch because the game certainly needs some work. I really wish it didn't release the way it did, and with people expecting it to be so coop-centric. Afraid it might be weeks rather than days though.
Yeah, I'm hoping for a patch too.Gotta get the player back on board...lol. And another thing, I only see the option to host a game and not join one. Thing is, what if , just say, that everybody decided they wanted to host a game? There wouldnt be anybody to join a game because you can only host your own game because there is no join button! lol...or maybe my Join button hasnt opened up yet? I'm so lost..
Yeah there's no matchmaking. It's just coop with friends. That's one place where the advertising messed everyone up. It does have crossplay through Bethesda.net, but you have to add people through that. It desperately needs either Remote Play Together on Steam or some sort of matchmaking for coop to even have a fighting chance. All the characters were designed with coop in mind, but the coop was completely handicapped by how they implemented it. It's really just single player and coop with friends who don't care about their story progression at this point. I'm afraid the tone of coop would ruin the atmosphere too though and it would just be an npc pubstomp, lol.
Ahhh! now I see. so if I have no friends to play with, I'm just SOL..lol....the ad really did throw me for a loop though. I'm thinking "ah yea, this is gonna a sweet MP game!"... sucks for me! lol...oh well..
Yeah it got a lot of people I think. I would offer to play but it's probably gonna be awhile before I hit up the coop since I'm pretty into the SP. (and was mid-playthrough in Cyberpunk before starting this) You should be able to find people around here though once the discussions calm down a bit.
The players were never on board to begin with.
There never was an everybody population base.
The odds of your friends playing this game are somewhere in the zero percent range.
The odds of anybody playing this game are zero to none.
Unless they drive a stake through that demoniac price tag.
No. It's not. Not even "nearly a little bit fine".
It's trash.
Game looks like "We Happe Few" and that's like 5 years old or so. Runs like trash on most systems, even with drivers up to date and all.
Even mouse controls are trash. I upped my sensitivity to 2.0 and as soon as I aimed, sensitivy went back to ♥♥♥♥.
AI of human enemies is like the worst I've ecountered in any game I ever played, meanwhile Vampires just teleport around you 24/7 and make you waste ammo, so you start punching them in the face. And, you know what? Your damn fist even deals more damage than your frickin handgun, which is like the only thing you have ammo for in the first 2 hours of the game anyway.
Exploring and looting? Yeah, if you want to loot the same ~20 cars over and over again and wait for respawn, you can do that. Other than that, ~80% of houses you coud potentially enter (which are only like ~10% of buildings in the first place) require lockpicks. And lockpicks are rarer than ammo for a decent gun.
Gunplay feels horrendous. There are so many shooters out there with way better gunplay, I don't get how Redfall can feel so ♥♥♥♥♥♥.
And don't get me started about the hipster, pop-culture crap the game pulls off everwhere.
No, it really is not "a fine game".
My friend is playing it and the excuses he has been making for various things are reaching flat earth level. He is an Arkane fanboi due to Prey and doesn't like being wrong about anything. The best I could get him to agree on was that it was a half finished game that needed 2 more years, which is technically correct, but who knows if the AI and gameplay would've been any better.