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The company on the whole is experimenting, which is something you'd expect in a creative medium. They can't always land bangers, and most creative teams get a bit sick of hashing out the same "winning" formula over and over. After two Dishonoreds, it made sense that they'd want to try out Deathloop, and it's sort of expected that if they're looking to expand, the new studio would want to try and establish itself by paying homage to certain mechanics while doing its own thing.
As for the actual writers and designers behind Dishonored and Prey - a good chunk of them followed Raphael Colantonio at Wolfeye Studios, which produced last year's Weird West.
Haven't played Redfall yet, so I have no opinion on the matter.
I think Both Deathloop and next Redfall are both innovative games. Deathloop's story was cool, the way the game played out was unique with playing through multiple times to figure out everything you need to do in order to kill everyone in one go and get out. The entire game by itself was interesting and rather unique, then they added the multiplayer aspect on it where occasionally you're hunted by another player, potentially resetting you to waking up on the beach. The game had a good selection of abilities and guns and ways to make a build out of them.
Obviously we haven't played Redfall yet, but everything I've seen lines up. First, the vampire take is one that hasn't really been done before in the genre, much like mimics(Prey) being used for horror. We've also seen the typical Arkane cleverness, like UV light tools.