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RWD stratos in snow rally? The car is weirdly super stable if AWD converted
Thanks for the tip. Though i don't think i'll ever touch a rwd car in this game again. Even if you do convert you're stuck with that 6 speed transmission.
You can counteract this by tapping W but its a lot of interface micromanagement. Alternatively what I do is use manual gearbox with clutch, with some hypercars I'll take off with second or third gear and once the car starts moving I switch to 1st and continue as normal from there to prevent fishtailing.
As for cornering its usually best to let off the gas, I usually shift up if possible so that if I need to apply acceleration it doesn't spin out. Doesn't always work but its the best I got. The hardest part is keeping the car straight in RWD
The problem with all of this of course is you're basically shifting gears excessively to to counteract a non-analog throttle.
I usually run dirt tracks so I don't know how these apply to track racing, where I usually just let the walls be my brakes; I am by no means an expert.
Ah ok. Forza's physics aren't that accurate compared to some games tbh. Although if you are interested on trying out the RWD cars that handle well here, The Senna, Ford GT WP, Apollo are great candidates. In fact, I have shared a multitudes of RWD cars in various classes that do not suddenly spun out at higher speeds when cornering (AWD converting everything is so dull..). Can even beat AWD converted cars or meta cars occasionally with these RWD masterpieces
I use a controller myself, so the tunes work well
The only good news I have is that, RWD cars are much more drivable in FH5 because apparently FH5 is much closer to the Forza Motorsport games therefore "more realistic". But that's about it...and ofc you're gonna have people who will ♥♥♥♥ on that game for the same reason so.
Sounds weird but the first thing I do is convert any car to AWD haha, it works really well indeed. Just need to fiddle with the front-rear ratio since the cars are still tuned to lean heavily towards RWD even with AWD conversion.
Interestingly, changing it to lean much more towards FWD makes the car instantly behave like a very very bad FWD car, instantly loses all the steering in tight corners at speed. Which is weird, since nearly all AWD cars drive like on tracks, they drive like a train, you steer and they immediately follow exactly your steering, that's whats got me more confused.
As if the only way the game was meant to be was highly drifting and unstable RWD.
Well if you do what I did, the RWD cars can have sharper turning than AWD cars. This is noticeable if you use a RWD Senna or some others vs most AWD cars (converted or original drivetrain).
FWD has an even worse handicap. Many cars with it do understeer but if you manage to tune it to compensate they are super stable even in snow... but it's just horribly slow since it can't tackle corners while accelerating (AWD cars can and RWD cars technically do the best at it). Has something to do with the logic of power transfer to the front disrupting the cornering mechanism like cars irl... somewhat. There is that reason why the Senna, Vulcan, and so many real life hypercars are not AWD
Still, many cars even when AWD converted can be slippery like Subaru BRZ/understeer badly like the Bugatti Divo if not tweaked at all, and requires an experienced tuner to know how to lessen the problems. I've seen so many bad tunes that fail to cater to each car's character... but the makers practically spammed them over and over so those players gain more followers somehow :/