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- Tuned to what level?
- What is THE best rally car above the Evo 9?
The best B-class modern rally car would be the 2003 Ford Focus RS because it has a good amount of torque and is able to use rally tires while staying in B-class
Personally I prefer to start with driveline/chassis. Reasoning - doesn't matter how fast your car is, if you can't control it. Hence the selection.
I play on keyboard, therefore I can't apply gentle throttle or brakes, and this makes AWD (I play without most of the assists) more appropriate choice for high powered cars. Low-mid powered cars could be left alone in this department and playing with something "ordinary" RWD could be great fun.
Next, I upgrade entire 3rd "box", Drivetrain: clutch, driveshaft, differential, that sort of thing. Adjusting differentials helps with handling tremendously, sometimes this alone can turn "bar of soap in a bathtub" or "lazerkraftwerk (a.k.a. freight train on rails)" into agile dragonfly. If we talking about big, meaty Bugatti - it won't help, sadly, those things just refuse to turn, lol.
Next on the list is 2nd "box", Platform and Handling: suspension (without any reasons other than "I like" I prefer Rally version), anti-roll bars, weight reduction, brakes (if PI limits allow that). In that order. I generally do not install reinforcement frames, as they do increase weight. Suspension and bars allow further adjustment for handling.
These three alone can make winning most "championship" easy on Expert (against AI, I mean). Yes, sometimes you have to apply more. But when did it stopped us?:)
Next on the list is Tires and Rims. Mainly to highlight cars that I've upgraded - I install one of most lightweight rims for that purpose, so I can easily tell which car is tuned for what just by the looks of it.
Upgrading tires is kinda double-edged. Obviously, better tires allow better grip, but they increase Performance Index greatly, and AI drivers will use that range for power.
Upgrading tires width and diameter should be carefully planned and tested, sometimes, this can only worsen the actual performance.
Aero is fun part, while front wing usually bumps PI up, rear wing sends it down. Even though you can tune it the way you want to negate the drawbacks.
Engine/Turbo conversion usually comes last, and only when I build car for particular "challenge" or task. I prefer to play in cars below S1.
Henceforth, all other upgrades generally should go hand in hand with each other - you don't want to stay behind in power (engine) department, otherwise you won't have good acceleration and top speed to compete with AI on long tracks. This could be less of an issue on shorter, "technical" tracks (with a lot of turns, where you can negate your car's lack of power with better grip and handling). And don't always go for "rightmost thing" - it's not always the best.
When it comes to tuning, I can share my thoughts, but it will be rather long list (longer than this one, lol
Anyway, happy driving, gaming, and everything in general.