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Racing games are like THE use-case for VR. Dirt rally, project cars 2 - hell, even GTAV with the VR and wheel mod is amazing to drive around in VR.
Star wars squadrons, elite dangerous, project cars, assetto corsa, dirt rally 1+2 - these are all awesome seated experiences in VR and they're certainly not indie games.
They're all smooth as silk on the index with a 3080, besides you don't HAVE to run on max settings. I never understand why people so vehemently argue against supporting certain peripherals in games, it's so bizarre. There's a huge gap in the VR space for a good arcade racer and I know a ton of people would jump on this with VR support.
This is the main reason I never bothered with VR . That and I don't want to wear crap on my head . I have several computers that can run the games . Just until VR is matured , why bother .
It may not actually be indie, but I consider everything that's not AAA, indie. Which is often just trash.
I'll prolly jump in when:
-There are plenty open-world AAA racing games that perform good at 120hz.
-The resolution is 16K with high-end rendering where the eye focus.
It's seriously poor atm. I don't even understand how Valve Index users cope with that 1999 poor ass resolution.
https://www.youtube.com/watch?v=me22vo29h2A&t=27s
Sub 60fps Project Cars 2. Extremely poor graphics settings, low usage of the RTX2080. But cpu framtimes were lower meaning somehow it's to much for the 2080 or something. Of course on the Index resolution it works somewhat, but that's so poor, good god.
Assetto Corsa was the ONLY racing game to be playable at a stable 90+fps. However it was extremely low settings and just looked poor.
https://www.youtube.com/watch?v=3kGNBJJZZZ4&t=75s
IF it was open-world I would've kept the headset for that tho, it was fun enough.
It was great to stream VR wirelessly tho, would never wanna go back to wires and I noticed nothing of the 40ms delay, but I'm used to high delays on my main monitor which is mainly a work monitor.
Its like why even bother playing Forza 4 when Forza 1,2, and 3 exist. VR is the future of racing games period. And not having optional support for it is just lazy.
Understandable . This also may be part of the reason sales are down across the board for racing games - people aren't compelled to buy them . Other reasons IMO is poor efforts on many lately .
No it's not, it will be the future when VR is worth it, I have the Oculus S and I don't even bother with it anymore, the resolution is simply disgusting (and no the Index isn't much better) especially at long distance, I'd rather have better graphics and play with TrackIR.