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Depending on how you want to play the game, you don't necessarily need to go all-in on this advice. I like arcadey racers and I'm not into tweaking tunings much, so I've just bought the best user tunings when I want a bit more out of a car because I'm lazy like that.
The controls advice applies no matter whether you choose to play simple or deep. It's mostly about pointing the car's nose into the inside corner and learning how much and how often to counter-steer to maintain that line. Pushing acceleration intermittently is a big part too, since sometimes you'll feel like you need to slow down but that's actually what'll kill your control and some acceleration would have stabilised the car into forward movement.
Deviating from that line is what's going to hurt you, so you need to find that safe line and learn to love that and feel aversion towards the zones that are "wrong". You can always practice in the Drift events, or just goof around in the railyard's nice open space, or any turns in freeplay since you'll have unlimited rewind to try again and again with different approaches. The Speed Trap zones are useful too, since some of them require a really strict timing to get three stars and you'll be forced to develop good drift for some of those. "Croft" is a good one because all the roads leading in that you need to build up speed are twisty, and the trap itself is a mixture of tough corners and some turns with hills mixed in.
Not going too fast is even more important. Unless you know what you're doing brake before corner, not in it. Once inside corner be gentle with accelerator until you're about to exit. Inertia is name of the game, if you turn too fast, it will cause you to slide, reducing your control over a car.
Bit more advanced trick is suspension tunning, taller/softer suspension will cushion sudden acceleration, allowing you to put bit more power down the line without starting a burnout, but it will make your car slower (bigger profile = more air resistance) and less stable in corners. You can also experiment with wheels allingment and differentials. Everything is explained in tunning menu, addmitedly it takes some know-how to figure it out.
You need to consider breaking dustances and trajectories and learn to play with your throttle as much as you can.
Drifting usually slows down your car so grip is preffered.
I'm completely used to the upgrade system in the NFS series games in which better tires, suspension, etc. allow my car to not drift like crazy or completely spin out when using the handbrake. I can't e-brake on any vehicle for sharp turns.
Why would you use an e-brake in a race save from the odd hairpin? This is not how car racing works, NFS is an arcade racer, FH4 is a simcade, learn to drive and use brakes not e-brake.
How about telling me something useful like how to adjust the tires, sway bars and spoilers.
You don't need to tune your car to keep it on the road, you just need to learn how to drive.
Fact is Forza Horizon is closer to a Gran Turismo than it is to a Need for Speed, you can't put your foot down and use e-brake to slide your way out of bends, you actually need to learn how to use your brakes and accelerator.
Theres a ton of accesibility options, feel free to put all the assists in if you have troubles and remove them one by one as you understand the physoics better. No amount of tuning will make a car drive like it does in NFS.
Not all of us live in our mom's basement eating cheetos with no job. Some of us have to work and I have very little precious time to devote to this game or any other. If you can't offer helpful advice then stop trolling.