YOU and ME and HER: A Love Story

YOU and ME and HER: A Love Story

Finally finished the game. Personal Thoughts (spoilers).
Okay, it took a long time, but I finally finished the game. Overall, it was good. It was detailed, and told a compelling story. It ended up being more linear than it presents itself as being. There aren't really "branching paths", like the description says. Sure, you can get a few bad endings. But the overall plot follows one specific path, with specific ways to get there. I wouldn't have minded the game giving you more real choices, that allow you to take the story in different directions. But I guess that would have gotten in the way of the story they wanted to tell.

As for the ending; I have mixed feelings about it. For the record, I chose Aoi. That being said, I feel like the overall story is definitely slanted towards Miyuki. You can achieve a happy, story book ending with Miyuki at basically any time, any route. Aoi fans can't get that. At the end of every route Aoi ends up disappearing or dying. But Miyuki always gets what she wants in some way.

Personally, after all of the horrible things that Miyuki did, I felt like she didn't really deserve a happy ending. I was hoping she would get some kind of comeuppance, but nope. Meanwhile, Aoi's biggest sin was cheating on Shinichi, which she only did so she wouldn't disappear. And consequently she ends up... disappearing. I wasn't expecting some happy ending where Shinichi, Miyuki, and Aoi all remain a happy trio for the rest of their lives. That obviously wasn't going to happen. But it would have been nice if things could have been a little more balanced. I know some people won't like me saying this but... If I'm being perfectly honest, I would have chosen to make Miyuki disappear instead of Aoi if the game had given me that choice. I guess that from a narrative standpoint you could say it makes more sense to do it the way they did, since Aoi was always more selfless, and Miyuki was more selfish. But I still don't like that Miyuki was essentially rewarded for being an evil ♥♥♥♥♥.

As for the "Aoi lives on in other heroines" thing; again, I have mixed feelings. Its not a bad idea, but less satisfying if you want Aoi as she is here, and not a reincarnation (for lack of a better term) of Aoi.

Anyone else agree or disagree?
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Anyway... I'm not trying to start ♥♥♥♥ with Miyuki fans. I'm just saying, if you are a fan of Miyuki then you likely got a lot more of what you wanted out of this game than Aoi fans did. Aoi, and her fans, seemed to get the short end of the stick, in multiple ways.

I thought this was a good game, even if I didn't entirely agree with its message, or its approach to certain things.
Messaggio originale di WanderingSilver:
Right. Like I said, we'll never see eye to eye. We have different perspectives. Although, I will just say that as far "Being a better person" I will point out that Miyuki rejected Aoi from the start, and never wanted to be her friend. She repeatedly gave Aoi the cold shoulder, and only agreed to be friendly with Aoi after Shinichi practically begged her. Nonetheless, I actually did sort of like Miyuki in the first route, and even come to sympathize with her. But that changed later on.

Messaggio originale di Blegchk:
I agree with the two posts above me, as expected.

Overall, some things fall flat if Miyuki isn't even your first thought/want/go-to. I stand by this as the game's one glaring flaw: Your first decision/playthrough, and or Aoi's backburner stance in the far latter half of the story.

Yeah, I feel that the story would have had more weight if it had been an actual choice. Like, if yu had actually been able to choose Aoi first. So then, if you choose Miyuki first, but then dod a second route with Aoi, then it would feel more genuine, since that would be an actual choice that you made instead of something you were forced to do. Of course, that would have made things more complicated. Like, if someone chooses Aoi first, and then plays Miyuki's route second, then what happens? Would there still be some dark twist? I don't think it would have made sense to go the "yandere" route with Aoi, so it would have had to be something different. Like, maybe Aoi becomes depressed/suicidal, and you can't bring her back after that? I don't know.

Maybe they didn't have the time or money for that. Or, maybe that just wasn't the story they wanted to tell. Like I said before: despite appearances, this is not a "choose your own adventure" game as it is. It tells one specific story, in one specific order. Even at the end of the game, the game makes a lot of assumptions about the player's thoughts and feelings. Sort of reminds me of Spec Ops: The Line, where the game berates you for choosing to do something horrible, even thought that was the only thing you could do to progress the game any further.

And yeah, I feel like Miyuki gets off too easily, and is given too much focus over Aoi. She almost feels like what tv tropes calls a creator's pet: https://tvtropes.org/pmwiki/pmwiki.php/Main/CreatorsPet

She isn't necessarily hated by the fans, but otherwise seems to fit.

Yeah, that would fit is this was a TV show, but isn't, it's a game, kind of surprised when you mention Spec Op: The Line when we're in the same line. The best choice for anyone in the game, for YOU, Miyuki, Shiniichi and Aoi is to NOT play the game at all, when you pick the choice to patch the game, that's when you got the point of not return, just like when you decided to blast the windows in the Nest in Spec Op. Isn't a matter if you are given a route, ToToNo and Spec Op to "give your want you want" but it means every single thing you do in the game.

And please, read the team log about the game, they don't even plan a Aoi's things because it was never intended, that is how ToToNo works from the pre-production, and even if they really do something to Aoi, that would me that you need to play the game again, and that's not the point. That's why this is the closest to a "Anti-Eroge".

And what other choice you do you need to a game like this? Do you think that the Loop with Miyuki is just for "OO YANDERE THINGS" instead of feeling pity of her because she just changed the game for YOU and repeat the same 12 memories over and over. Come on, you're to biased to Aoi as I'm to biased to Miyuki, but you're giving too less credits to the team of Nitro+
Maybe you should try respecting other people's viewpoints? I have said repeatedly that I'm willing to respect your views, even if I don't agree with them. You seem to feel the need to tell other people how they "should" feel about things, and what a story is supposed to mean for them personally. All I've done is express my personal feelings about the game, and you're taking it very personally for some reason.

I could respond to the individual points in your post, but at this point its obvious that it would be a waste of time. You're not willing to listen to anything I have to say, so engaging you any further is pointless. All you're going to do is keep saying "No you're wrong because blah blah blah". That makes it obvious that you don't care what I think, so I have no reason to care what you think. This is the last time I will respond to you. Goodbye.
Messaggio originale di WanderingSilver:
Maybe you should try respecting other people's viewpoints? I have said repeatedly that I'm willing to respect your views, even if I don't agree with them. You seem to feel the need to tell other people how they "should" feel about things, and what a story is supposed to mean for them personally. All I've done is express my personal feelings about the game, and you're taking it very personally for some reason.

I could respond to the individual points in your post, but at this point its obvious that it would be a waste of time. You're not willing to listen to anything I have to say, so engaging you any further is pointless. All you're going to do is keep saying "No you're wrong because blah blah blah". That makes it obvious that you don't care what I think, so I have no reason to care what you think. This is the last time I will respond to you. Goodbye.

>Put a valid point to discuss
>"NOOOOO RESPECT MY VIEW"

This is why nobody wants to talk in the internet tbh
Anyway... I don't want my last word on this topic to be petty arguing and bickering, so I'll close on a more positive note. After all, video games are supposed to be fun, and that kind of inane arguing is not fun.

Despite the game railroading you in some respects, I do still feel that the game, to some degree allows you to choose your own ending. You could end it with Shinichi ending up alone if you want, although that would obviously make for an unsatisfying ending, and a short experience. If you want a straightforward vanilla romance, you can end it after the first route. If you want a tragedy, end it after the second route. If you like the idea of ending up with "yandere" Miyuki the game gives you that option too. And then, there is the final choice at the end, if you make it that far. This was actually an easy choice for me, although I'm sure some people found it hard to choose.

As someone who is generally not big on romance stories, I feel that choosing Aoi at the end is the more satisfying experience. Like I mentioned earlier, you can get Miyuki at any point. But the end here is the only point where you can truly get Aoi, and you have to work long and hard to get there. And you aren't making that choice as Shinichi, but as yourself. I think this makes Aoi's ending feel more satisfying and earned. You had to fight for it. It wasn't just handed to you. I don't need to know what happens in Miyuki's ending. Its not important. This is emphasized in the post game, where the one you didn't choose is removed, and you only see the one you chose. I don't plan on playing through the game again. And even if I did, I really can't imagine choosing Miyuki. That's out of the question for me.

Despite Aoi's lack of appearance for much of the final act, I still feel that there is a pretty good narrative with her love story throughout. And even in the final act Aoi's presence is still felt. She is mentioned numerous times, and Miyuki may use her image in one form or another (which did make her seem jealous and pathetic in my opinion). Many of the sex scenes in that final act seemed to be Miyuki trying to stick it to Aoi in some way. Even if you aren't thinking about Aoi at that point, Miyuki obviously is. And then there is the ending. I won't go into detail, but in retrospect it is probably the best that they could come up with, because its the only way you could conceivably "be with" Aoi after the game ends. Again, if you choose to go along with it, which I'm sure many don't (that could make for an interesting topic though).

Having said all that, I can understand if some decided that their love story was about "saving" Miyuki instead. That's not my story, but if its yours, then good for you. As I already stated, I personally would have liked to see Miyuki get some kind of punishment. But I understand that japanese culture isn't big on that sort of thing. In particular, many anime and video games from that country seem to profess ideas of forgiveness and redemption above all else, and this game seems to be no exception to that. Which is fine. Its not the route I would have gone, but whatever. Those are my thoughts.
Messaggio originale di Blegchk:
What if you didn't even WANT to pursue Miyuki first in the first place??

Only thing I can offer to counter that is that this game is really a commentary as how we as players feel entitled to characters, and I take this game as more of an expressionistic example of that. It is constantly subverting your expectations, and while I know it might defeat the purpose, but I think the game is making a statement on the choices we make.

You don't have to go on Miyuki's route, but we don't get a satisfying ending or what we want as a player without going further. I think the devs were more concerned with taking us on that journey and having us experience that commentary and less about an experience with each heroine.

Do you disagree?
Messaggio originale di Blegchk:
Messaggio originale di Fawx72:

Only thing I can offer to counter that is that this game is really a commentary as how we as players feel entitled to characters, and I take this game as more of an expressionistic example of that. It is constantly subverting your expectations, and while I know it might defeat the purpose, but I think the game is making a statement on the choices we make.

You don't have to go on Miyuki's route, but we don't get a satisfying ending or what we want as a player without going further. I think the devs were more concerned with taking us on that journey and having us experience that commentary and less about an experience with each heroine.

Do you disagree?

I can't say that you're wrong? But I also don't know if I can agree either. It just forces your hand in a way that, even if you still continued anyways just to get a story? Speaking from a GENERAL perspective? People are still putting money towards these things, you put something of value FORWARD to be able to experience this.

It's just a bit ridiculous in my mind to not see it all the way through. (But this isn't me saying you said this either necessarily.) It really would be a waste in a way if you were dead set on not doing a particular route in a hypothetical scenario, and just stopped at the bad/alone ending in the game.

Now, I'm not saying I didn't like Miyuki's route and or story of this whole game altogether, but it's still distasteful to be held accountable for actions that, if it weren't for the game, literally ENFORCING you to take (eventually if nothing else) to advance it, then things wouldn't have gone down the way it did.

Now what COULD'VE still been interesting to me is how things went down if you DID manage to do Aoi's route first, and then proceeded to Miyuki's. How would Aoi act, seeing as she was already self-aware even before Miyuki, among many other eventual plot points that you can only question how drastically different they could be in the first place, assuming you were with Aoi first.

These are just too heavy of questions for me personally to just not try to sit and imagine for a moment, and now at the end of the day, it just feels like wasted opportunity once again. As WanderingSilver pointed out/mentioned, Miyuki just, for me, REEKS of creator's pet. And honestly it sucks bad because, it doesn't stop at reeking, but as I've already said, it shows with how the screen-time balance between her and Aoi is.

Aoi's definitely not absolutely without screen-time in Miyuki's meta segment, but if she's not being completely debased by Miyuki altogether, she's not even herself, it's just Miyuki "cosplaying" as her, reaching out to you on game exit or when the plot is again, advancing.

This is my most biased statement in this thread, but I mean it, and think it holds up VERY true as I say, It REALLY is suffering to be an Aoi fan.

This is true and is actually the reason why you get the credits and the thanks of the game AFTER you completed Miyuki True Ending, but not with Aoi, is on propurse. The fact you choosed Aoi's to the game is kind of a message than you still aren't prepared to see the true, and the team knows too because at least the bias was 40% Aoi and 60% Miyuki on Nitro+ HQ.

This is a anti-eroge, you're not supposed to show empathy with Aoi and the game does everything, including NTR, to make your feel rejection to the idea of being with Aoi, heck, you put Shinichi in the same position as you when you read another VN's when is sex time. And if you do, the game let you choose and get a True ending but you're not suposed to see the true of the game after all.

This is a game about confronting the player, not giving them a good time, and when it does, is almost uncomfortable, just like Miyuki having sex with YOU but you can't click anything because you're don't have control of what Miyuki does in that time. That's why i can't even think of "What if Aoi..." because you get what if with Aoi every single time you play another VN and you "teach love" to the heroins, and Aoi's concept show you that your hunger and idealism of that will make you hurt yourself more.

Aoi's is a tool inside of ToToNo, a tool for sex, a tool for projection, and a tool for Miyuki, and this exactly why giving her something else will just damage the experience. I tried to say this with OP but he can't just open his mind that maybe, we're no different from Aoi when we play this game once you get the True ending with her, and that's why the game (Nitro+) doesn't show you what the team has to say.
Messaggio originale di Blegchk:
Messaggio originale di Sone Miyuki:

why you get the credits and the thanks of the game AFTER you completed Miyuki True Ending, but not with Aoi, is on propurse. The fact you choosed Aoi's to the game is kind of a message than you still aren't prepared to see the true, and the team knows too because at least the bias was 40% Aoi and 60% Miyuki on Nitro+ HQ.

Aoi's is a tool inside of ToToNo, a tool for sex, a tool for projection, and a tool for Miyuki, and this exactly why giving her something else will just damage the experience. I tried to say this with OP but he can't just open his mind-

and that's why the game (Nitro+) doesn't show you what the team has to say.

You really think your interpretation is fact. "He can't just open his mind", do you really think that you're superior thinking this? I'm not going to tell you that you are or aren't. But all I'm going to say is that..

Messaggio originale di Sone Miyuki:
"why you get the credits and the thanks of the game AFTER you completed Miyuki True Ending, but not with Aoi, is on propurse."

"and that's why the game (Nitro+) doesn't show you what the team has to say. "

This couldn't be ANY more wrong. I don't know how this started up about the Liner Notes. I'm almost certain it has something to do with whether or not the game was patched probably, but I'm not about to go detective and investigate this.

Either way that's not the point, the point is I chose Aoi's ending, got credits, thanks, and even the liner notes. I READ the liner notes as well. Doesn't change a lot of my thoughts and opinions, but I don't think myself superior, or necessarily in the absolute right over them.

You already think your opinion is the be all, end all. With that in mind, you're the worst kind of person to discuss this sort of thing with. You're not prepared to be the one to open your mind in exchange.

You want others to open their minds for you, but not open yours in exchange. That's just a one-sided discussion, and they're smart for not having it, but just to see if I'm wrong, I'm almost willing to actually try to discuss anything with you, but the keyword here is almost. I'm not going to. I'm going to intricately explain what I think, and all you're going to do is get rude with me like you did them.

People absolutely do discuss on the internet. Some even flat out LIKE to. But the difference between here and those people that do, you do it for argue sake, and to insult and debase opposing opinions. I'm not for that.

Now, you can absolutely object to anything I've said here. I'll even LISTEN. But if you get rude or try to insult me for anything I've said, because you may not like what I'VE said, but I didn't insult you either, then obviously I won't discuss anything. I may be in the wrong as well for "analyzing" you, because analyzing someone you don't know well is a VERY good way to not only unintentionally offend and or get something wrong and look stupid. I'm just confident that what I've said is pretty true.

Maybe when it comes to other things you're sincerely open-minded for all I know. But even if that's true? You're very close-minded here, and the HERE is what matters for this discussion.

If you want to lecture me about how should i talk in the internet, let me tell you, you're just wasting your time, I tried to focus in the game, you're so open minded than you close your own mind my fellow king.
I feel like this post on vndb summed up my feelings on this game and/or ending and why I chose Miyuki:


""Whereas Miyuki despite going ♥♥♥♥♥♥♥ crazy, actually made me feel feelings and junk. It's a really weird concept to have a heroine who is in love with YOU and not the character on the screen. And honestly it made me feel uncomfortable playing the game at times. But really, it just clicked. And in the end when you're given the choice between the two girls, despite fighting against Miyuki practically the whole game, I had to choose her because I actually cared about her as character. And the alternative was Aoi who was just... intentionally not much of a character at all.

I think what they were going for was a setup where Aoi is more like the personification of a visual novel itself. She's the goal of collecting the CGs and reaching all the endings and seeing everything a game has to offer.

And Miyuki is more a representation of that concept of pure undying love that many games try to express. Only it's taken to the furthest extremes possible.""


I really enjoyed how Miyuki was in love with YOU and not the blankish protagonist.
Ultima modifica da Ultima; 24 ago 2020, ore 19:53
Messaggio originale di Ultima:
I feel like this post on vndb summed up my feelings on this game and/or ending and why I chose Miyuki:


""Whereas Miyuki despite going ♥♥♥♥♥♥♥ crazy, actually made me feel feelings and junk. It's a really weird concept to have a heroine who is in love with YOU and not the character on the screen. And honestly it made me feel uncomfortable playing the game at times. But really, it just clicked. And in the end when you're given the choice between the two girls, despite fighting against Miyuki practically the whole game, I had to choose her because I actually cared about her as character. And the alternative was Aoi who was just... intentionally not much of a character at all.

I think what they were going for was a setup where Aoi is more like the personification of a visual novel itself. She's the goal of collecting the CGs and reaching all the endings and seeing everything a game has to offer.

And Miyuki is more a representation of that concept of pure undying love that many games try to express. Only it's taken to the furthest extremes possible.""


I really enjoyed how Miyuki was in love with YOU and not the blankish protagonist.

I appreciate you taking the time to comment. Its interesting seeing different points of view. I can see how someone might choose Miyuki if they see things that way. Having said that, the person who wrote that obviously has a very different view on the characters than I do.

It is true that Aoi was "not much of a character" at the start of the game. But that changed over time. Aoi started developing actual emotions. Happiness, sadness, fear, anguish. We saw her express all of these things. When Miyuki threatened to "cut ties" with Aoi, she was genuinely upset by that. She had started off only wanting to befriend Miyuki with the goal of pushing Miyuki towards Shinichi, but at some point that changed. Aoi grew to care about Miyuki, and Shinichi (the player). This is why she tries to seduce Shinichi late in the first route. It wasn't because she was trying to collect CGs. It was because she was going to disappear, and forget what happened. She specifically said that the reason she didn't want to forget was because she had grown to care for Shinichi (player), and didn't want to lose those memories. She even felt guilt about seducing shinichi, saying "Miyuki, sorry", right before she does it.

In the second route we see this progress further. After Shinichi starts a relationship with Aoi, we see that she has essentially become a different person. She's no longer emotionless. She has a personality. She's childlike, despite her "slutiness". She's earnest in her feelings for Shinichi. She says that she was "touched" when Shinichi compliments her cooking, despite it being bad. She cries at the thought of losing him. Aoi had grown to genuinely care about Shinichi/the player. This is what caused her emotions to reawaken, and become more like a real person. This is shown again at the end, when Aoi is brought back. She expresses happiness and relief at coming back, and seeing Shinichi/player again. When Miyuki shows up, Aoi expresses anger towards her. But also shows genuine remorse for "cursing" Miyuki. Aoi didn't care about how this would affect Miyuki at the time she did it, because her emotions hadn't fully reawakened. But by the end of the game, she realized how much it affected Miyuki, and felt bad about it. She was even willing to sacrifice herself just so Miyuki could be happy again.

To me, this all demonstrates a lot of character development for Aoi. She went from being an emotionless robot like girl, to being a fully realized person with her own desires and emotions. That, to me, was the real point of Aoi's character. She falls in love with you, and this brings a life and happiness to her that she never had before. I'll refrain from commenting on Aoi's ending since I know not everyone has seen it. Suffice to say, that ending only further confirmed this for me.

As for Miyuki... I won't say that she doesn't have any sympathetic qualities, but I feel like her evil deeds overshadowed whatever sympathy might have been there. To me, she came off as obsessive and selfish, being willing to hurt anyone and everyone to get what she wanted. She complains about Aoi "Cursing" her, but then hypocritically changes/affects the lives of everyone else, not caring as long as she's happy. There is a tragic element to Miyuki, but she still essentially became a villain. By the end, the story seemed to take on an almost fairy tale quality, with Miyuki being the evil queen, and Aoi being the princess you had to rescue (albeit a rather unconventional one).

But that's just my own interpretation, and how I saw things. It is interesting that people can look at the same character and see two very different things. But that's why that choice at the end exists.
Such interesting thread, I chose Aoi. But I had a hard time, cause I felt so bad, knowing how painful it would be to that version of Miyuki, even tho a different one would be born. Also, because I have a hard time saying no when someone asks me with heart ache, I felt guilt, it's what I felt. I chose Aoi pained as I was doing something wrong. I had to. Because I'm drawn to her personality. I'm a really jealous guy, and even tho i love yanderes, i also love kuuderes. They arent so different. One is devoid apparent of emotion, the other, has too much, but will act like they dont sometimes.

I consider myself to have some kuudere in me, and to have been in an actual relationship with something of a yandere. Both heroines made me feel strong emotions. But the damage was done, our memory can't be "loaded", only saved, and we have 1 slot. Into that slot went all the pain induced by Miyuki's acts. Even if I forgave her, I wouldn't ever feel the same way about her. Aoi, on the other part, was so infantile, so childish, a blank slate. She's the most vulnerable character I can think of, and I'm drawn to that.

I felt during the last choice, knowing Aoi would dissapear for the sake of Miyuki, she deserved better. Painful game, but I don't regret anything. I can't recall any other game giving me the chills like this. Euphoria made me cry tho... but chills, anxiety? ♥♥♥♥.
Totono doesn't have a happy ending. It has a resolution; that's it. Aoi loses her individuality and Miyuki loses her memories, and who you choose doesn't change that. Miyuki wasn't rewarded, she was turned back into an ignorant video game character. She lost her sentience. Aoi lost her individuality. It's up to you which is worse, but they're both pretty bad. Reminds me of Cyberpunk's endings.
Messaggio originale di 0-0-Bram:
Totono doesn't have a happy ending. It has a resolution; that's it. Aoi loses her individuality and Miyuki loses her memories, and who you choose doesn't change that. Miyuki wasn't rewarded, she was turned back into an ignorant video game character. She lost her sentience. Aoi lost her individuality. It's up to you which is worse, but they're both pretty bad. Reminds me of Cyberpunk's endings.
Are you sure about that? The ending seems to imply that Shinichi and Miyuki will go on living their lives after the player leaves, and may develop a romance with each other. Which shouldn't be possible if they're not sentient. Honestly, the game seems to imply that on some level they always were sentient, but were just ignorant to their true nature as game characters.
Messaggio originale di WanderingSilver:
Messaggio originale di Tentacle Grape:

so you like heroines NTR-ing you?

personally there are lines that should never be crossed. no matter how guilty or how much they regretted it. once they tasted the bad apple, they will know its actually pleasurable even if poisonous and they'll do it again. sorry but that's not a poison I'm willing to taste.

First of all, there were extenuating circumstances. It was made clear that she wasn't just cheating for fun. She needed to do it, otherwise she would disappear from the world, and lose her memories, and everyone would forget her too. Under those extreme conditions, I think many people would do the same.

Secondly, whatever Aoi did, what Miyuki did was still, in my book, way worse. I'm not just talking about that one scene. But also all of the other things too. Miyuki basically became a monster, doing horrible things for selfish reasons. I don't know how people say that Aoi cheating was unforgivable, but then say they're okay with Miyuki after everything. But that's just my personal perspective.

Also, I don't have a problem with "open relationships" as long as you're being honest and have permission. But maybe I'm just weird for thinking that murder and torture is worse than fornication.

So you're a cuck?

I think this game really just boils down to either:
-You like to be a cuck
-You like yanderes.

On a Quintessential Galactic Existence scale.
Ultima modifica da bob jackson; 1 gen 2022, ore 1:43
Messaggio originale di WanderingSilver:
I kind of wonder about that. Is she really meant to be every female character in a visual novel?

My understanding is that yes, she is. You may not like or agree with it but that was the intent of the creator.

Messaggio originale di 0-0-Bram:
Totono doesn't have a happy ending. It has a resolution; that's it. Aoi loses her individuality and Miyuki loses her memories, and who you choose doesn't change that. Miyuki wasn't rewarded, she was turned back into an ignorant video game character. She lost her sentience. Aoi lost her individuality. It's up to you which is worse, but they're both pretty bad. Reminds me of Cyberpunk's endings.

Ah, you are so on point here! Loved the way you spell it out.
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