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Relatar um problema com a tradução
Standard button layout with dash only on one back button is a bit weird but since I can change the buttons that isnt really a problem. Personally like to have dash not on a trigger > so R1/RB it is for me.
Difficulty was rather easy but I play these types of games a lot.
Controls and control feel are the things I would criticize a bit: The controls absolutely work in the leveldesign so the feedback is probably a bit worthless but the controls dont feel super smooth. Especially dash and double jump. Its hard to put into words because I didnt ran into any problems but the controls itself just "didnt spark that much joy" for me.
For example TheMessenger is a platformer were just the controls, running, hitting, jumping just feel right instantly.
Or Meatboy has extremely fast controls that give a certain rush, even though it has weird momentum to get used to,
Here in Bzzzt you move rather slow, jump short and the dash kill the momentum.
Imo in a game like this its important just running and jumping in itself is fun.
Edit: Overall it definitely left a positive impression though
Oh, you are maybe the first player who thinks the controls are not good. :-o. So far I was getting only positive feedback on controls.
Spent another hour finishing the game completely, just takes more time with the turrets. Also finished insane mode and got all achievements, gonna go for leaderboard now and great game.
I can try to elaborate on what he means.
The controls themselves are really tight, and gameplay is programmed well; however there is an incongruity between the speed of movement and that of dashing, which prevents momentum and therefore a fluid experience.
The game is really solid in many ways, but the gameplay doesn't quite capture a certain magic that other precision platformers have managed.
In other words, a few secret areas / hidden collectables behind walls (like in the following game) would've been nice:
https://store.steampowered.com/app/1055170/Sir_Lovelot/