BZZZT
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ZX8000  [desenvolvedor(a)] 24/abr./2020 às 3:55
Feedback on DEMO
Liked demo? Write us a feedback about it.

How hard is to beat Bzzzt demo?
Please share with us your thoughts!!! How difficult was to finish the first boss level? Did you break any of your fingers during playing the demo or it was just a piece of cake experience?

Controls
Let us know if Bzzzt controls are comfortable for you. We want to have controls tweaked as much as possible so every feedback is highly valuable for us.

Is this game just about jumping?
Demoversion contains only a fragment of gameplay mechanics. There is much more you will be able to do inside the game!

I ♥ Pixel art!
We decided to bring back to players the original 80's games experience and together with that we just decided to make this game a retro as much as possible but still with modern technologies support. No matter how your graphics card and monitor are set, this game will be always sharp and pixel perfect! 80's were 2d!


Thank you all for support!
Última edição por ZX8000; 29/abr./2020 às 4:45
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Exibindo comentários 4660 de 61
Ghisteslohm 21/fev./2023 às 7:13 
Visuals and music I enjoyed very much.
Standard button layout with dash only on one back button is a bit weird but since I can change the buttons that isnt really a problem. Personally like to have dash not on a trigger > so R1/RB it is for me.
Difficulty was rather easy but I play these types of games a lot.

Controls and control feel are the things I would criticize a bit: The controls absolutely work in the leveldesign so the feedback is probably a bit worthless but the controls dont feel super smooth. Especially dash and double jump. Its hard to put into words because I didnt ran into any problems but the controls itself just "didnt spark that much joy" for me.

For example TheMessenger is a platformer were just the controls, running, hitting, jumping just feel right instantly.
Or Meatboy has extremely fast controls that give a certain rush, even though it has weird momentum to get used to,
Here in Bzzzt you move rather slow, jump short and the dash kill the momentum.

Imo in a game like this its important just running and jumping in itself is fun.

Edit: Overall it definitely left a positive impression though
Última edição por Ghisteslohm; 21/fev./2023 às 7:13
ZX8000  [desenvolvedor(a)] 22/fev./2023 às 10:48 
Escrito originalmente por Ghisteslohm:
Visuals and music I enjoyed very much.
Standard button layout with dash only on one back button is a bit weird but since I can change the buttons that isnt really a problem. Personally like to have dash not on a trigger > so R1/RB it is for me.
Difficulty was rather easy but I play these types of games a lot.

Controls and control feel are the things I would criticize a bit: The controls absolutely work in the leveldesign so the feedback is probably a bit worthless but the controls dont feel super smooth. Especially dash and double jump. Its hard to put into words because I didnt ran into any problems but the controls itself just "didnt spark that much joy" for me.

For example TheMessenger is a platformer were just the controls, running, hitting, jumping just feel right instantly.
Or Meatboy has extremely fast controls that give a certain rush, even though it has weird momentum to get used to,
Here in Bzzzt you move rather slow, jump short and the dash kill the momentum.

Imo in a game like this its important just running and jumping in itself is fun.

Edit: Overall it definitely left a positive impression though


Oh, you are maybe the first player who thinks the controls are not good. :-o. So far I was getting only positive feedback on controls.
mahathmatito 15/mai./2023 às 19:20 
maybe a shot power...your game is amazing
ZX8000  [desenvolvedor(a)] 19/mai./2023 às 1:00 
Escrito originalmente por mahathmatito:
Maybe a shot power...your game is amazing
A player will be shooting only on very rare occasions (special stages). I am not planning to give the player this ability. Sorry. (But maybe next time!)
de.ef.ha 20/mai./2023 às 3:47 
Works great on Steam Deck. Cool music! Looking forward to full release.
ZX8000  [desenvolvedor(a)] 29/mai./2023 às 7:25 
Escrito originalmente por de.ef.ha:
Works great on Steam Deck. Cool music! Looking forward to full release.
Thanks a lot! I am super happy you like my game!
Bijeli brat 2/set./2023 às 2:02 
Finished demo on joystick and I love it. Played on normal difficulty and managed to complete all levels in time but I had to give some of them few tries. Music and art are great and im looking forward to see more. Also had to collect that 100 deaths achievment :P. Keep up the good work!
ZX8000  [desenvolvedor(a)] 19/set./2023 às 9:37 
Thanks a lot for your positive review!!! I am super happy you like my game!
ferecoba 13/out./2023 às 6:53 
Demo is wonderful, exquisite gameplay, pixelart and music, a jewel of game made by only one developer.
pewpew 13/out./2023 às 10:12 
One of the most fun demos i have ever played, love your art and music.
Jan-Máca 18/out./2023 às 11:07 
Levely ze starého dema už nebudou k dispozici?
ko.dll 18/out./2023 às 12:52 
Escrito originalmente por Jan-Máca:
Levely ze starého dema už nebudou k dispozici?
Staré demo mám uloženo a vydám ho asi samostatně. Nebo ho dám do branche zde na Steamu.
JudgeCeviast 9/nov./2023 às 20:48 
Spent 1 1/2 hours on normal difficulty getting most levels perfect and the last boss was painful almost like it was learning every time i died finding new ways to kill me after an amount of deaths. Some levels are harder then others and the controls are good. The turret levels take a lot of time and I'm usually 5-10 seconds past the timer. I probably died 300 times throughout this.

Spent another hour finishing the game completely, just takes more time with the turrets. Also finished insane mode and got all achievements, gonna go for leaderboard now and great game.
Última edição por JudgeCeviast; 10/nov./2023 às 12:30
Zelakon 14/nov./2023 às 13:28 
Escrito originalmente por ZX8000:
Oh, you are maybe the first player who thinks the controls are not good. :-o. So far I was getting only positive feedback on controls.

I can try to elaborate on what he means.

The controls themselves are really tight, and gameplay is programmed well; however there is an incongruity between the speed of movement and that of dashing, which prevents momentum and therefore a fluid experience.

The game is really solid in many ways, but the gameplay doesn't quite capture a certain magic that other precision platformers have managed.
Zelakon 14/nov./2023 às 13:33 
I've just finished the main game and really enjoyed it, but just wanted to say that you've got such rich and detailed pixel art that it seems a shame not to have designed anything 'under-the-surface' of what is presented to you in these face-value levels.

In other words, a few secret areas / hidden collectables behind walls (like in the following game) would've been nice:

https://store.steampowered.com/app/1055170/Sir_Lovelot/
Última edição por Zelakon; 14/nov./2023 às 13:42
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