STRIDE
DigiScot Sep 6, 2020 @ 8:39am
Grabbing the gun and other inconsistent controls
Enjoying playing this and defo looking forward to further development but the controls in current build are extremely frustrating. I am playing with Index controllers:

I find grabbing the gun to be really inconsistent and usually contributes to my death most of the time, seen myself grabbing all over under my pit trying to get it to no avail, needs a bigger hitbox!

Jumping is hit or miss, sometimes it just doesn't jump, not great in a precise platformer!

When climbing I was constantly finding myself "caught" with my left hand, despite trying hard not to use my left for grabbing at all, just seems way too sensitive to grabbing.

Otherwise, great game!
Originally posted by Joy Way:
Hi and thank you for your feedback! Please note that your controller will start vibrating when you reach the gun's grip area. The rest of the mechanics will be polished in nearest future.
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Showing 1-14 of 14 comments
deskrabbit Sep 6, 2020 @ 8:57am 
I always reach to roughly where my pec is rather than my armpit and I've never missed my gun, so maybe try that.

I also had a problem with the jumping, but I found it was actually because I wasn't pressing in the button enough to jump because I was pressing repeatedly and quickly. Still annoying, but you just have to make sure you press hard enough. Maybe if we could rebind jump to a joystick movement then it would work better?
Happy Larry Sep 6, 2020 @ 10:34am 
Sadly everone have the same problems.
BuddhaShaves Sep 6, 2020 @ 11:31am 
I feel like jump would be better on button down. Not sure what the advantage is to jumping on button release?
QUADILIOUS Sep 7, 2020 @ 6:54pm 
i find i cannot grab my gun when im doing some sort of climbing or wallrun action, but can mostly get to it when im running flat or whatever. its been a big issue too for me, regardless. ive also found wall running to be super inconsistent and sometimes my guy just wont perform a wallrun.
Amogus Sep 7, 2020 @ 10:25pm 
Originally posted by BuddhaShaves:
I feel like jump would be better on button down. Not sure what the advantage is to jumping on button release?
Because the way jump is designed is for holding A to be the "primer" and your arm swing to determine the height of the jump. Jumping on button down would either make it more difficult or completely remove the ability to choose how high you jump.
Last edited by Amogus; Sep 7, 2020 @ 10:26pm
deskrabbit Sep 8, 2020 @ 7:13am 
Originally posted by  Sir_Mossy :
Jumping on button down would either make it more difficult or completely remove the ability to choose how high you jump.
I never hold the button down and swinging my arms still makes me jump higher just by pressing.
AzureSylveon Sep 8, 2020 @ 9:08am 
I have the same problem, tested it too, where when you just tap the jump button, it will just not have you jump, I thought maybe my B button on my index controller was broken but no its just that on occasion the game will just not register a jump input and have the character jump, test it yourself, load up endless mode, and just stand there tapping the jump button every time you touch the ground, it'll not register some of the inputs and its extremely frustrating in gameplay.
A developer of this app has indicated that this post answers the original topic.
Joy Way Sep 9, 2020 @ 9:12am 
Hi and thank you for your feedback! Please note that your controller will start vibrating when you reach the gun's grip area. The rest of the mechanics will be polished in nearest future.
DigiScot Sep 9, 2020 @ 9:25am 
Originally posted by Joy Way:
Hi and thank you for your feedback! Please note that your controller will start vibrating when you reach the gun's grip area. The rest of the mechanics will be polished in nearest future.

Joy Way, I forgot I'd posted this an appreciate the response, just actually put another post to mention that if you look to the left or right, that vibration and hitbox doesn't exist, just spent last 5 minutes feeling myself up and down to confirm, defo something wonky.

Otherwise I'd just like to comment that I missed the part of swinging arms up during tutorial, once I replayed and picked up on that, the jumping has been much much better and more enjoyable.

The grab sensitivity is still a bit of a pain but find if I just use my right hand to grab and just grip constantly with left prevents a lot of the unintentional grabs, can't do that for too long tho, hand cramp!

Really fun game tho once you work around these problems, really into it!
Amogus Sep 9, 2020 @ 2:01pm 
Originally posted by Joy Way:
Hi and thank you for your feedback! Please note that your controller will start vibrating when you reach the gun's grip area. The rest of the mechanics will be polished in nearest future.
I very much appreciate being told that. I, for some unexplainable reason, never noticed that that was like that. I find it fascinating that I missed a haptic feedback in my controllers like that, since it tends to be rather obvious when it occurs.

Thanks for the heads up. If it was stated in the tutorial, it flew right over my head.
Th3Maester Sep 10, 2020 @ 11:30am 
Originally posted by deskrabbit:
I always reach to roughly where my pec is rather than my armpit and I've never missed my gun, so maybe try that.

I also had a problem with the jumping, but I found it was actually because I wasn't pressing in the button enough to jump because I was pressing repeatedly and quickly. Still annoying, but you just have to make sure you press hard enough. Maybe if we could rebind jump to a joystick movement then it would work better?

You could rebind via Steam
564.3 Sep 13, 2020 @ 5:06am 
I also miss some feedback on gun grabbing with the Index. I didn't even notice there was vibrations.

Most of the time I grab it properly, but maybe the area is relative to the HMD and sometimes I'm looking away or something. So even with better feedback, maybe a longer/bigger trigger area would be nice anyway.

Edit:
A kind of related thing is grabbing scale "bars": sometimes my hands stay stuck between two of them and I fall. In this situation, I guess it should snap on the lower bar and hold the body.

No problem with jumping (using A button), and last patch with a grip sensitivity adjustement is great.
Last edited by 564.3; Sep 13, 2020 @ 5:13am
Amogus Sep 13, 2020 @ 8:30am 
Originally posted by 564.3:
I also miss some feedback on gun grabbing with the Index. I didn't even notice there was vibrations.

Most of the time I grab it properly, but maybe the area is relative to the HMD and sometimes I'm looking away or something. So even with better feedback, maybe a longer/bigger trigger area would be nice anyway.

Edit:
A kind of related thing is grabbing scale "bars": sometimes my hands stay stuck between two of them and I fall. In this situation, I guess it should snap on the lower bar and hold the body.

No problem with jumping (using A button), and last patch with a grip sensitivity adjustement is great.
I can say that the grabbing area does change with the direction your HMD is facing. I tested this out, and as I gradually looked upwards, the grab region started to go backwards as well. I honestly have no clue if I've ever had this problem on other games, so it could just be what it is and nothing can really fix it.
564.3 Sep 13, 2020 @ 8:46am 
Yeah it's difficult to fix, it's a general problem with holsters in VR because we don't have body/hip tracking. Some IK guesswork can help (or be worse), but it's easier to learn the limits when we can see/feel the holster.

I tried a bit more, and if I'm careful I can feel the light vibration. Anyway in this game we don't have time to mess around, either I instantly grab the weapon or I aim with an empty hand.

But it seems I'm getting used to it, recently I grabbed the weapon every time. And I tend to anticipate more the areas with potential enemies.

Hope it can be improved, but it's a great game anyway :steamhappy:
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Date Posted: Sep 6, 2020 @ 8:39am
Posts: 14