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Does the ModUI sidebar open? Can you see the settings of LFP?
[16:59:26.207] [ERROR] Exception while Contacting RemoteAPI Host (https://api.melonloader.com/api/v1/game/townscaper): System.Net.WebException: An exception occurred during a WebClient request. ---> System.NullReferenceException: Object reference not set to an instance of an object
at System.Net.AutoWebProxyScriptEngine.InitializeRegistryGlobalProxy () [0x0005b] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.AutoWebProxyScriptEngine.GetWebProxyData () [0x00007] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.WebProxy.UnsafeUpdateFromRegistry () [0x0001a] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.WebProxy..ctor (System.Boolean enableAutoproxy) [0x0000d] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.WebProxy.CreateDefaultProxy () [0x00012] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Configuration.DefaultProxySectionInternal.GetSystemWebProxy () [0x00000] in <d2957de1c3fd4781a43d89572183136c>:0... etc
I came to the Steam forums and 10 minutes later I was walking around my town in first person view! It would be wonderful to have something like this implemented officially, especially if it was interactive (going in a door and coming out another, sitting in chairs, looking through binoculars, scaring away birds when you walk near etc.) but for now this mod does a nice job! Thank you!
Not recently. I've pushed that aside for a bit, because I'm going to release "LittleMultiPlayer" this week. :D
The last thing I did on LittlePeople was testing graphic styles for the people. Say hello to "Mo": https://www.youtube.com/watch?v=dnz96dlFKe4
drawn by Sem/TinyCop, another modder.
Glad you like it :)
There are more features on my list that I want to integrate. I will get to that after the LittleMultiPlayer release. Like a "build gun" ... like in Portal. Just without the portals and instead appearing and disappearing blocks ;)
while youre at it, i suggest making some sort of "entering a door teleports you to a nearby adjacent door" system for exploring more complicated networks of houses. I don't know how to mod so certainly take that with a grain of salt.
I was just saying how cool multiplayer would be in this, how odd. glad to hear its in the works!
It may sound a bit strange ... but the doors are surprisingly hard to find in the game. :D
Been looking for a good way for quite a while now.
The LittlePeople need to know the position and existence of doors too, so they can pop in and out. But I will find them in the end ;)
i hadnt considered that the doors arent actually doors. as far as the game is concerned, theyre just more contextual scenery items, right?
maybe doing a lookup of that particular model? shot in the dark :)
Even worse ... the windows are actually doors too. And everything changes on every click.
In theory I could just search through every object that is in the scene and check "are you door?" but "are you a window also?", then never mind. But doing that on every click would be ... kinda bad for performance.
So I need to find the right position in the game where it decides to place a door or not. Then I can inject my mod to wait and listen for added/removed doors. "Oh you want to create a door? thats nice, let me just quickly note the position ... thaaaaank you"
maybe some sort of "bake door position" function that scans the map as a once-over instead of realtime? at the cost of having realtime doors you could save performance while still being able to implement any kind of detection algorithm you want