Townscaper

Townscaper

Mr.Bear Jul 8, 2020 @ 10:00am
building suburbs? rectangle grid system?
this is something different and not really intended in this game, but I decided to create an american neighborhood. I found it pretty difficult to get the roads straight, and some of the houses look wonky. It still looks cool.

suggestion for developer: an option to have a rectangle grid system

here is the build if you were curious. not finished.
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Last edited by Mr.Bear; Jul 8, 2020 @ 10:29am
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Showing 1-11 of 11 comments
Lt. Frank Drebin Jul 8, 2020 @ 7:08pm 
I think a rectangle grid would totally sap the soul of the game. Every builder uses a rectangular grid, this asymmetrical one is beautiful, unique and adds to the charm in a big way
Mr.Bear Jul 8, 2020 @ 7:22pm 
Originally posted by The Crimson King:
I think a rectangle grid would totally sap the soul of the game. Every builder uses a rectangular grid, this asymmetrical one is beautiful, unique and adds to the charm in a big way
I can respect that, but maybe there could be an option to go for a rectangle grid and then the default gird
Last edited by Mr.Bear; Jul 8, 2020 @ 7:23pm
rennanr_ Jul 8, 2020 @ 7:37pm 
Originally posted by The Crimson King:
I think a rectangle grid would totally sap the soul of the game. Every builder uses a rectangular grid, this asymmetrical one is beautiful, unique and adds to the charm in a big way

exactly.
Edrae Jul 9, 2020 @ 12:21am 
I never try it and it can be tedious but before puting the first building, the world is randomly generated and virtualy infinite. So, one thing you can try is scrolling until you find some large area with straight lines and start building.
Very not sure you find what you want but nothing to loose.
k9mikeprime Jul 9, 2020 @ 12:57am 
Maybe having the option to switch between the two would be a solution. I also want to play with a rectangular grid for some of the projects. The game is a TOY so I should be able to play with it as I please.
rennanr_ Jul 9, 2020 @ 1:25am 
Originally posted by k9mikeprime:
Maybe having the option to switch between the two would be a solution. I also want to play with a rectangular grid for some of the projects. The game is a TOY so I should be able to play with it as I please.

if your toy is an action figure and you try to play with it as if it were a frisbee, you're gonna have a bad time. :sans:
Skivin Jul 9, 2020 @ 5:34am 
Originally posted by Señor Bundas:

if your toy is an action figure and you try to play with it as if it were a frisbee, you're gonna have a bad time. :sans:

A better metaphor would be that if your toy has kung-fu grip but you just want it to stop grabbing all your other toys and throwing them, it'd be kind of annoying if you can't turn the kung-fu grip off.

I totally agree that the crazy grid is a huge part of what makes Townscaper so cool, but it's totally understandable that people want to have square grids as an option. It would surely be way easier to implement than some of the other stuff people are suggesting like a first-person exploration mode and citizens that walk around the town. (Which would be cool as ♥♥♥♥, of course, but those are a lot of work compared to just adding a toggle to make new worlds have a square grid.)
rennanr_ Jul 9, 2020 @ 1:41pm 
Originally posted by Skivin:
Originally posted by Señor Bundas:

if your toy is an action figure and you try to play with it as if it were a frisbee, you're gonna have a bad time. :sans:

A better metaphor would be that if your toy has kung-fu grip but you just want it to stop grabbing all your other toys and throwing them, it'd be kind of annoying if you can't turn the kung-fu grip off.

I totally agree that the crazy grid is a huge part of what makes Townscaper so cool, but it's totally understandable that people want to have square grids as an option. It would surely be way easier to implement than some of the other stuff people are suggesting like a first-person exploration mode and citizens that walk around the town. (Which would be cool as ♥♥♥♥, of course, but those are a lot of work compared to just adding a toggle to make new worlds have a square grid.)

if the game had a square grid it would be just another minecraft look-alike.
Mr.Bear Jul 9, 2020 @ 1:50pm 
Originally posted by Señor Bundas:
Originally posted by Skivin:

A better metaphor would be that if your toy has kung-fu grip but you just want it to stop grabbing all your other toys and throwing them, it'd be kind of annoying if you can't turn the kung-fu grip off.

I totally agree that the crazy grid is a huge part of what makes Townscaper so cool, but it's totally understandable that people want to have square grids as an option. It would surely be way easier to implement than some of the other stuff people are suggesting like a first-person exploration mode and citizens that walk around the town. (Which would be cool as ♥♥♥♥, of course, but those are a lot of work compared to just adding a toggle to make new worlds have a square grid.)

if the game had a square grid it would be just another minecraft look-alike.
I think this is a suggestion that should be like number 6 or 7 on my wish list , was not meaning this to become a big issue.
Skivin Jul 9, 2020 @ 7:53pm 
Originally posted by Señor Bundas:

if the game had a square grid it would be just another minecraft look-alike.

Yes, of course, every game made out of squares is literally just Minecraft.

If the game had an option to toggle on square grids, it would be the exact same game, with an extra option.
i think rectangular is a great idea. ignore the deadbeats.
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Date Posted: Jul 8, 2020 @ 10:00am
Posts: 11