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Een vertaalprobleem melden
I think the main issue is that the game feels like it was made more for teams of 3/4. 6 units lets me have 2 extra mages that build mana for 3/4 mana spells on the first turn. Instead of choosing one damage dealer like an assassin, archer, berserker or mage, I can have all of them, and I don't have to worry much about defense because the damage I can do on turn 1 leaves me pretty safe.
I think the game feels good at 3 units because while the first turn advantage the player has is still big, the damage that 3 units can do usually isn't quite as crazy, and only 3 units can't cover every weakness a team might have, so turn 2 and 3 matter a lot more. But when you can move 6 units all at once it's more than twice as unfair to the enemy team.