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The relative speeds of the mobs does feel 'sticky' or annoying, but I've not had any issues cause of it. Just lets me dps em down, once they no longer pop in a single hit. *shrug*
It feels like the cubes come relatively easy tho, I invested in cube drops first, then the char's then the buildings. The fun is unlocking it all after all, for many of us I'm sure.
Perhaps I might feel the same after I get further in, but I've tried 3 char's so far and certainly the 360 with knock back is used in all my best and most profitable runs, I've completed the missions with them while trying builds without it and experimenting with what little is unlocked so far.
its really not hard to get like 20-35 on a 120round run. and i dont even have all upgrades
the 360 wave is great. but not really needed to beat every char on 120 rounds.
its the beginnerfriendly easy to use ability
but also gets useless again later on if you continue in endless
I got all achievements at a bit over 40h and it got bland quick, other games like this have better randomness that make runs unique
Found it quite repetive after just 5 hours. All games feel the same and meta progression is really boring (IMO).
Expected a lot more from this game after all the good reviews
Progression is bad in my opinion. I played a few successful run without updating anything. The stations are not that good. I don't use the gold one, nor the nova nor the turrets.