Time Wasters

Time Wasters

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Hyperduel Jul 7, 2023 @ 1:27pm
Kat Boss Rush (Strategies)
I was able to beat it first try with the following (there may be more optimal builds but this seemed quite sensible given the very close range fighting of all the bosses on screen)...

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Doc, Vermillion, Raven (Stay Near Super Plasma Planet As Much As Possible)
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SUPER Static Field (prioritize)
SUPER Rockets
SUPER Katanas

Maxed / Overclocked Super Plasma Planet
Maxed Boxing Gloves
Maxed Shields / Shield Recharge
Maxed Hull

** Vermillion was chosen for extra hull + stationary shield recharge (and not her fireballs which I didn't end up using)...although Ram may have been a better choice as he also gives +110 hull plus specializes in Boxing Gloves...but doesn't have the shield recharge :)

https://steamcommunity.com/sharedfiles/filedetails/?id=3000660863
https://steamcommunity.com/sharedfiles/filedetails/?id=3000660815
Last edited by Hyperduel; Jul 7, 2023 @ 1:37pm
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Showing 1-15 of 26 comments
DSJ and Co. Jul 7, 2023 @ 2:58pm 
i did it personally using doc/raven/teslAI myself doing a similar thing of staying near the plasma planet with their respective weapons
wasn't first attempt but second attempt at least, its good to be able to burst down bosses quickly with the setup especially the double/quad fireship waves before the asteroids to grab as many time cubes as possible to mass grab upgrades
definitely a much smoother challenge than doc's
Hyperduel Jul 7, 2023 @ 3:06pm 
I just did another run with the same characters as above, but swapped out the boxing gloves for super fireballs instead...and I think this seems to work slightly better.

But anyhow yeah, this challenge is somewhat easier than the first one.
jasta85 Jul 7, 2023 @ 3:11pm 
Originally posted by Hyperduel:
I just did another run with the same characters as above, but swapped out the boxing gloves for super fireballs instead...and I think this seems to work slightly better.

But anyhow yeah, this challenge is somewhat easier than the first one.

Being able to move is a really big deal in this game, especially against bosses. Once you get their patterns down you can generally avoid getting hit. The Dr challenge was tough because you couldn't move.
Rockitão Jul 7, 2023 @ 5:03pm 
I did it first try, realy easily, a combination of Doc + Luna + Vermilion

Doc's aura can eliminate projectiles, vermilion fireball can add more damage to "melee" range to aid kat's lightsabers, I think Luna can be replaced for Azurene or Raven maybe it'd be more effective

Most bosses are straightforward, you can dash through them and do a lot of damage because of Kat's ability, snakes can be a bit annoying because of lasers, go straight for snake's head

edit: and try to stay behind the flamethrower bosses
Last edited by Rockitão; Jul 7, 2023 @ 5:12pm
The_Watcher Jul 7, 2023 @ 5:41pm 
Switch Raven for Azurene
Kat faster attack is bad for regular swarms but good for single target dps
Doc grabs vults and deletes normal projectiles with Static
Vermillion with Fireballs and max range to get more dps
Azurene Focus fire max

This deletes bosses very quickly, Raven is better at crowd control but Azurene makes your shield bypass its delay and helps with Fireships. Fly right up and decapitate the snakes as they are your biggest threat. Up until they start doing contact damage you don't even need to worry about mitigation, though once they do boost is important. You can faze into them and slice them apart fast. Super plasma should be used against Fireship only wave.
MeteoImpact Jul 7, 2023 @ 6:03pm 
Easy challenge but pretty chaotic and fun. Also highlights some optimisation the game could use when dealing with bosses; dashing through bosses, even just using Kat/Doc/Azurene/Rosanova in this mode causes the game to chug pretty badly. If you were to do something like Doc/Corrosia/Ravebow which gets laggy on bosses even normally, I'm worried how the game's going to hold up😅
PrimeSonic Jul 7, 2023 @ 6:36pm 
I managed to get to the final wave, but it's a hectic mess when you're surrounded and bosses damage you by touch in the later waves.

Every death so far has been from getting cornered or otherwise pinched between ships with no way out.

And with how stingy this mode is with gold, it's hard enough getting to super weapons, let alone maxing out Hull to be able to tank more of those hits.

If anyone has any tips on how to better deal with getting smacked around, I'll take some.
Rekal Jul 7, 2023 @ 7:06pm 
Originally posted by PrimeSonic:
If anyone has any tips on how to better deal with getting smacked around, I'll take some.
Same as a regular game. Boost block. It's pretty hectic but there is no constant stream of body blocking regular enemies so you can charge your boosts regularly for those emergencies.

Tips on money, the vaults are pretty effective ways to level up...as long as you're killing the bosses and Overclocking the Refinery planet. Static Field will protect you from the Time Destroyer and the Turret Ship so get in their and get the kills ASAP. I spent most of my boosts early just getting into position for the Katana.

Firebird is annoyingly tanky, Snake is just plain annoying, and the flame thrower's flame spit was the only thing that ever damaged my hull in my first run. Focus on the Time Destroyer and Turret ships when things get crowded and you'll still have the vaults rolling in.

Also, keep in mind that only the current "boss" will respawn infinitely so prioritize taking out the leftovers when the wave changes.
jasta85 Jul 7, 2023 @ 9:05pm 
Tesla, Vermillion, Azuremane and Kat worked for me, you won't have to worry about projectiles at all, just beams, fire and collision. If you put points into the starting upgrades for these that boost shields that should keep you decently tanky through the mid game so you can focus on offense and try to get your weapon to super. Kat swords, fireball and plasma cannon when maxed out will melt through ships fast. Doc's field only need to be upgraded enough to destroy projectiles, other than that it can be ignored.

It is a bit RNG as far as what upgrades you'll get, my first run was terrible, I wasn't able to get a single weapon to super by the time I got to the later waves. My second run was much better, and I was able to win pretty easily.

For ships with a lot of forward facing weapons, you can get behind them a lot since you are not stuck in the death circle until the final boss, so you have a lot more room to maneuver. Snake ships are probably the most dangerous since they actively try and ram you and that can push you into other ships.
NomiSaltium Jul 7, 2023 @ 9:16pm 
Kat, Doc, Azurene and Ravebow worked really well for me. Only weapons are katanas and static field. Overclock the katanas and don't overclock any other weapon: it's Kat's challenge for a reason.

https://steamcommunity.com/sharedfiles/filedetails/?id=3000834524

https://steamcommunity.com/sharedfiles/filedetails/?id=3000834558

Once you get the super katanas and overclock them, you can boost into bosses, shred them quickly, and get lots of gold vaults. Perhaps Luna would've been a better crew member than Azurene because of the shield recharge while moving.

I could've gone much further than wave 240, but I ended it on purpose out of boredom, since it would be pretty much the same gameplay over and over again.

Destructible bullets are not a problem overall because the katanas shred through them. Static field helps a bit by slowing them down.
PrimeSonic Jul 8, 2023 @ 8:33am 
Originally posted by Rekal:
Originally posted by PrimeSonic:
If anyone has any tips on how to better deal with getting smacked around, I'll take some.
Same as a regular game. Boost block. It's pretty hectic but there is no constant stream of body blocking regular enemies so you can charge your boosts regularly for those emergencies.

Tips on money, the vaults are pretty effective ways to level up...as long as you're killing the bosses and Overclocking the Refinery planet. Static Field will protect you from the Time Destroyer and the Turret Ship so get in their and get the kills ASAP. I spent most of my boosts early just getting into position for the Katana.
I think this made all the difference. Having the extra gold got me the upgrades I needed to get super weapons quickly and get enough extra shields and hull to survive the inevitable bumps with the later elites.

Thanks! Good tip.
Gaz ja nai Jul 8, 2023 @ 10:05am 
Super plasma cannon with focus can shred bosses almost as fast as the katana and from longer range. It's much more versatile than katana for the elite elite waves (where they have contact damage).

This mode is really fun, but it has some performance issues with the firebirds and snakes.
Last edited by Gaz ja nai; Jul 8, 2023 @ 10:06am
KyrosQF Jul 8, 2023 @ 12:26pm 
The game can really snowball once super plasma planet is strong.

And the game goes infinite VERY easily to the point where you can afk until asteroid phase, collect everything, afk until asteroid phase, collect everything, afk through elites x2, kill the final boss then repeat. You'll still want to keep a primary weapon like plasma cannon upgraded to kill the final boss since the elite circle will go right over the planet eventually.

Refer to screenshots in post #11.
Last edited by KyrosQF; Jul 8, 2023 @ 12:27pm
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