Time Wasters

Time Wasters

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jasta85 Jun 30, 2023 @ 9:50am
Recommended strategies for don't move challenge?
So, new challenge just dropped, you play as Doc and after 10 seconds you are no longer able to move. You can take other pilots and weapons unlike solo, but man this challenge is rough.

I tried twice, one build focused on long range (wolfpack + nova) attacks to keep enemies at a distance, the problem with that is that it would kill them too far away so I wouldn't be able to get the xp they drop, and later waves would get too strong and destroy me since I couldn't keep up in levels.

A close range build I made wasn't able to stop enemies, particularly the ramming ones from closing in and killing me over time. Even parked on top of the repair planet it doesn't heal enough to keep me alive, dodging is such a big part of survival in this game.

Also, I took lasers as a weapon once and never saw them fire, not if that's a bug.

Any thoughts on how to get passed this?
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Showing 1-15 of 55 comments
Laserstormelpies Jun 30, 2023 @ 9:59am 
My idea is parking on the gold find planet and close to the gold vault, so the magnet grabs that and you get as much gold as possible in the early game. I came to a crushing defeat in stage 32 with the ennemies that are shooting, since their bullets killed me in about 10 seconds. Had azurene, ravebow and corrosia with me. Need to replace one of them with someone else i think. From the rosanova solo challenge i found that she can keep the entire screen empty with her high firerate all the way up to stage 120. so i will probably switch ravebow for rosanova and see how that goes.

Edit: you can also quickly grab 2 time cubes if theres early level up rewards that are all 3 characters or weapons that you dont want, so you can skip them or banish something

Edit 2: Nope this is not possible. rosanova is really pulling some weight and makes me survive stage 32 with around 40% hp left, but on stage 38 theres more shooting ships that go through my 100 shield and the rest of my 300 hp. i wonder if theres a character that can remove the bullets with their attack. would probably switch out azurene if someone is more suited for that. but my rosanova had a very high firerate and was close to getting the super weapon too. so nothing else i could have done there to play it better.
also that treasure ship at the beginning is super annoying.
Last edited by Laserstormelpies; Jun 30, 2023 @ 10:17am
jasta85 Jun 30, 2023 @ 10:05am 
Yea, unavoidable damage is why I chose to sit on the repair planet, if you can get repair high enough it could potentially fill most of your health bar each time it refreshses.

I do wonder though how you are supposed to beat the final boss, does it move around your ship so you can get to the central core?
Gaz ja nai Jun 30, 2023 @ 10:39am 
From the Doc solo run (where i sat on the gold find planet for 90% of it), if the static field is big enough with enough slow you can kill the shooting ships before they are close enough to hit you with the projectiles even if they fire, but that's almost full upgrade which is way more difficult with the upgrade pool being as bloated as it is.
Last edited by Gaz ja nai; Jun 30, 2023 @ 10:39am
Laserstormelpies Jun 30, 2023 @ 10:42am 
Corrosia, Luna, Rosanova
This combination made me feel super confident up until stage 80. not only did that snake push me away, but it also killed me within two attacks. i fired everything i had at its head but only got like 60% of its hp removed. Luna and her wolfpack are amazing in this though. You can keep moving your mouse in small circles around your ship to have the wolf pack form a circle around you that protects you from every single projectile. I didnt even lose hp up to stage 80 at all. I will continue to try this strategy. Maybe see if i can get slime trail done faster to attack the head better. Rosanovas weapon was completely finished. slime trail had 14/18 upgrades and static field was at 16/18. fully upgrading shield recharge rate is also recommended. though honestly... maybe with this new setup i can relocate some of these upgrades to the weapons since i wasnt hit at all thanks to the wolf pack. i also only had 3/12 hull upgrades so maybe i do change my attention from shield to hull now.
Laserstormelpies Jun 30, 2023 @ 10:43am 
Originally posted by NotGaz:
From the Doc solo run (where i sat on the gold find planet for 90% of it), if the static field is big enough with enough slow you can kill the shooting ships before they are close enough to hit you with the projectiles even if they fire, but that's almost full upgrade which is way more difficult with the upgrade pool being as bloated as it is.
yeah thats why the wolf pack becomes insanely useful
Hydra Corvi Jun 30, 2023 @ 10:47am 
This "challenge" is pretty unfun.
A lot of those survivor-type games have those and they are always terribly boring.
MisterBogy Jun 30, 2023 @ 10:56am 
Try it with Corrosia, TeslAI, and Rosanova, sitting on the Super Plasma Planet.
That's how I won.
Two things to note:
If you're short on Space Cubes, you can ignore any Boost-related upgrades on the crew, since they're pointless for this challenge.
You can manually aim Corrosia's slime trail. Draw a 4-spoked wheel if you're using a controller, and you'll finish MOST waves damageless.
Last edited by MisterBogy; Jun 30, 2023 @ 10:59am
kragaar Jun 30, 2023 @ 11:13am 
Did it with Corrosia, Rosanova and Azurine sitting on the gold vault. Draw a maximum range circle of slime once you're able so that, the static field and pushback from novas keep the shooty ships away. Probably easier if you park on the turret planet for extra firepower.

All the extra time cubes can be used to reroll for better upgrades since you can't turn them in.
sephzero Jun 30, 2023 @ 11:15am 
I beat it with Corrosia, Rosanova, and Luna. Sat on top of the gold vault to try to get as much level up as possible.

Largely focused on offensive with the slime trail as protective circle followed by circle of mines, and then static field. Mostly used the wolf ship as aim attacks or long distance distraction for some of the mobs.

Since a lot of knock back and long range killing really maxed out the gold magnet to pick up the stuff too. Only really took damage at the last part as vents smashed me a good bit before I took them all out. Other then that pretty much smooth.
Laserstormelpies Jun 30, 2023 @ 11:24am 
Originally posted by MisterBogy:
Try it with Corrosia, TeslAI, and Rosanova, sitting on the Super Plasma Planet.
That's how I won.
That worked. Thanks. Was still an intense battle.
jasta85 Jun 30, 2023 @ 11:48am 
I beat it just now: I used Doc, Luna and Vermillion and all their weapons plus plasma cannons (which were just filler). Vermillion was actually a surprising star of the show, super fireballs murder absolutely anything that gets in close range, plus she has massive gold magnet range, hull hp and shield recharge when standing still (which you are doing the whole game). All her upgrades are incredibly useful.

I sat on the repair planet the whole time and was lucky not to get knocked off, this was a big help as I did take some unavoidable damage such as the snake ship lasers and the fire ship hitting me with some of its fire. The only challenge was when enemies didn't get close, the only damage I had were wolfpack. However, when bosses did get close super fireballs took them down fast.
Gaz ja nai Jun 30, 2023 @ 11:52am 
AAAAAAA. Died to the stupid last boss's engines. Just wasn't killing the vents quickly enough. Gold vault, Corrosia, Rosanova, and Luna, had all supers. Still wasn't enough. This isn't fun, it's just frustrating.
Omegaprime02 Jun 30, 2023 @ 12:17pm 
I managed it on my second try, first try I sat in the space you can proc both Gold and Vault, got steamrolled the first time the ranged enemies showed up.

After that I sat back and did some thinking and ended up on the setup that got me through it:

Picks are if there are multiple at a time, grab them as they come up otherwise, treat upgrading the same.

Captains:
Doc/Static: for obvious reasons. Prioritized third, the zone stays small until you hit Super, it's not worth prioritizing. Grab his Magnet upgrades if you don't have them unlocked by default.

Corrosia/Trail: Gold gather, extended zone denial/slowing in the early game. Picked FIRST due to gold gathering, upgraded last with the exception of Orbit, you need the gather range.

Rosanova/Nova: Knockback and ranged attack (her 'aimed' attack). Picked Second, if with others, Upgrade priority one, the knockback is critical. Most of her abilities are going to be basically useless, Banish anything that requires Boosting (this includes the Hull upgrade, if your shield can't tank it you're already getting hammered and it's going to be a game over without a miracle).

Luna/Wolf Pack: Give things targets other than yourself, roving damage. Picked Third, you NEED to have her by the first ranged wave though, if you don't have her by the end of the first boss she becomes priority one. Upgrade last EXCEPT for hull, the pack needs to live to give you cover, otherwise she'll be the carry toward the end, but she can be ramped-up last. Also banish her Boost upgrades, they're useless.


Space Cube Upgrades:

Disable all of the planets except Plasma, you're never going to be able to activate them, and ramp Plasma as hard as you can, the extra damage output will help, especially later.

After that ramp your captains as hard as you possibly can, every upgrade you get out of the pool is going to put you ahead.

For the flat Upgrades focus on Shield and Hull, asteroids are useless here due to how they spawn, Space Cubes shouldn't be a focus, and Crit is temperamental by design. Any overflow goes in here, the others are far more important.

Strategy:
Park on Super Plasma, this will give you additional clear power for the entire match, this will be invaluable during the boss fights, ESPECIALLY FLAME.

The instant you get Trail, target it in a circle around yourself and then disable the aim mode until later, once you upgrade to Super, feel free to try and fill, but the max-range circle is critical. Prioritize Slow, the longer they're trapped, the more damage your other abilities will be able to hammer them.

Once you get the Wolf Pack, disable their aiming outside of boss fights (I never turned them on, but some people might be able to manipulate their AI to one's advantage), you want them away from you to create breathing room. Prioritize Health and Number.

Disable aiming on Static to let the mines distribute on their own, they're going to end up being your last line of defense in most cases. Prioritize Range and Slow.

Nova is going to be your workhorse, prioritize Knockback above EVERYTHING else, Normally you're going to be letting it run autonomously, with the slow from Trail and the knockback here enemies will have a ton of trouble even reaching you, but if an elite starts to get to close focus them down, later on it'll throw them off the screen in some cases.


That's basically how I beat it, the only time I had real issues was with the Engine phase of the final boss, but I got through it.
Last edited by Omegaprime02; Jun 30, 2023 @ 12:23pm
Gaz ja nai Jun 30, 2023 @ 12:44pm 
This challenge is just a restartfest and RNG. THe last run the flamer ship just happens to stick the flamer on me the whole time. You get unlucky with the upgrades and you're still level 10 at wave 20.
Last edited by Gaz ja nai; Jun 30, 2023 @ 12:45pm
gegeIII Jun 30, 2023 @ 12:47pm 
Originally posted by MisterBogy:
Try it with Corrosia, TeslAI, and Rosanova, sitting on the Super Plasma Planet.
That's how I won.
Two things to note:
If you're short on Space Cubes, you can ignore any Boost-related upgrades on the crew, since they're pointless for this challenge.
You can manually aim Corrosia's slime trail. Draw a 4-spoked wheel if you're using a controller, and you'll finish MOST waves damageless.

thanks worked for me , survived with only 20 hp , but got it

at least we unlocked something with this challenge
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