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Would love to see some additional weapon variety as things progress
one bit of feedback is the Lasers appear to either be bugged or just really ineffective I can't even tell if they are working
Also possibly this is a learning curve, but I'm having a hard time figuring out how to make Corrosia useful, all the other captains have solid builds, but Corrosia without having any outward firing weapon seems to be naturally vulnerable to getting swarmed and not being able to shoot a hole in the swarm to narrowly stay alive.
One suggest might be giving Corrosia a certain base amount of boost invulnerability (iFrame) so she can just boost out of mobs and try to encircle them with her slime trail
Is there any plan to make it so waves go to a procedural difficulty progression after you do the last bosses? kinda like a endless survival mode with increasing buffs to enemies every so many waves
great game for early access, the high risk almost instant death damage and lack of iframes when taking damage makes the game really fun and engaging! love to see what updates you guys bring to it!
a little bit more enemy variety would be great. maybe that could be related to maps.
I feel that when you "collide" into an enemy, you should be immune to taking damage from hitting that same enemy for a short duration; as currently it seems that you keep getting damaged non-stop till your ship explodes before I can react.
It's so deflating feeling. It also makes any shield or hull upgrades feel completely useless. Boost upgrades, boost block, shield recharge time - all useless. Not only that, but if you build a heavy boost build, it's dangerous to actually utilize it because you instantly die from contact with white ships on higher waves. Basically anything 40+ wave will kill you almost instantly.
Something Vampire Survivors does, too, with weapons is show the actual dps of the weapon, not just how much damage it did. A damage/dps breakdown per wave would be nice, but seems extravagent!
The White enemies need their health reduced too its just to high. Especially early on.
They will also form a sphere around the outside of the perimeter of the NET trap, so when the NET goes down you can't escape your forced to ram into one, since you can't do enough damage to the white enemies to get them out of your path ending runs before they can even start. It's bogus they need to be nerfed.
These buggers have so much health to I spend more time fighting them then the BOSSES, and there supposed to be the normal enemies.
I also think the Turret Planet is really really weak, it needs a massive buff.
Also I would like to see more music tracks.
My suggested fix is this : if the player gets too far from the walls of the area into the danger zone, he should be warped back.