Time Wasters

Time Wasters

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Proton Studio  [developer] Mar 10, 2023 @ 8:42am
Thoughts & Suggestions
Share your thoughts and experiences here.
Suggestions may make it into future updates.
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Showing 61-75 of 373 comments
Matalus Mar 15, 2023 @ 8:25am 
Loving the game played about 4 hours so far, appreciate solid input compatibility and button prompts going from MKB to Gamepad, it's nice to be able to jump between my PC and Steam Deck.

Would love to see some additional weapon variety as things progress

one bit of feedback is the Lasers appear to either be bugged or just really ineffective I can't even tell if they are working

Also possibly this is a learning curve, but I'm having a hard time figuring out how to make Corrosia useful, all the other captains have solid builds, but Corrosia without having any outward firing weapon seems to be naturally vulnerable to getting swarmed and not being able to shoot a hole in the swarm to narrowly stay alive.

One suggest might be giving Corrosia a certain base amount of boost invulnerability (iFrame) so she can just boost out of mobs and try to encircle them with her slime trail
Some goofi dummi Mar 15, 2023 @ 3:54pm 
The SS gold bug re spawning would be interesting to have every so many waves so its more viable to put points into its unlocks.

Is there any plan to make it so waves go to a procedural difficulty progression after you do the last bosses? kinda like a endless survival mode with increasing buffs to enemies every so many waves

great game for early access, the high risk almost instant death damage and lack of iframes when taking damage makes the game really fun and engaging! love to see what updates you guys bring to it! :hthappy:
lufialunar Mar 15, 2023 @ 8:14pm 
Would love another map, more planets, maybe a destroy the enemy planet or outpost type mission. would love some lore. I made up my own :) like we are fighting in the past/present/future at the same time! this is how you get three crew members. :)

a little bit more enemy variety would be great. maybe that could be related to maps.
Silent & Sly Mar 16, 2023 @ 1:21am 
I seem to be able to take damage and recharge/repair initially, but all most all my games ends with me suddenly dying in a very unsatisfying way.

I feel that when you "collide" into an enemy, you should be immune to taking damage from hitting that same enemy for a short duration; as currently it seems that you keep getting damaged non-stop till your ship explodes before I can react.
lufialunar Mar 16, 2023 @ 9:12am 
try boosting, or leveling up the boost defense. the only enemies right now ARE ram types. the bosses are the only ones with bullets.
Newburn Mar 16, 2023 @ 4:59pm 
Shields and Hull need to be more realistic. There isn't really any point to putting upgrades into shields or hull as they can go to zero in an instant whether you have 5 shields or 35. You can have 35 shields and 200 hull and die just as fast as when you have 5 shields and 90 hull... ie, instantly.
Man_CRNA Mar 16, 2023 @ 5:07pm 
It's been a long time since I've had so much fun and so much frustration with a single game. I love the game. It's got a great base and fun gameplay. I can be having a stellar run with a fantastic upgrade path and BOOM -instant death-

It's so deflating feeling. It also makes any shield or hull upgrades feel completely useless. Boost upgrades, boost block, shield recharge time - all useless. Not only that, but if you build a heavy boost build, it's dangerous to actually utilize it because you instantly die from contact with white ships on higher waves. Basically anything 40+ wave will kill you almost instantly.
lufialunar Mar 16, 2023 @ 8:37pm 
weird. I have all of those in my builds and make it to 120. I focus Az/Ver/Luna with their respective weapons and a nova weapon. I dont touch planets upgrades. I save my time cubes for the shop. I always make sure to go for the space cube as soon as it is off cooldown, for progression. i move around slowly ad stay on the gold planet for bonus and try to focus on DMG upgrades first. Use the boost in one direction when i see a gap, since the enemies like to bunch up when they spawn. once I boost past I just do a lazy circle around the group boosting when i need to. If I get hit I will head over to the hull repair place if i have it unlocked... having 35 shields with 270+ health has saved me a lot when RNG enemies someone bunch up on me. I am able to make it out with less then 100 hp most of the time. Boosting defense does help.
Daekesh Mar 17, 2023 @ 3:21am 
I finally managed to beat level 120, but there was no achievement or anything. The game just ended. I'd love for some awards or even just an endless mode that just repeated the levels adding health to the ships each time.

Something Vampire Survivors does, too, with weapons is show the actual dps of the weapon, not just how much damage it did. A damage/dps breakdown per wave would be nice, but seems extravagent!
Nick Mar 17, 2023 @ 3:32am 
Originally posted by Daekesh:
I finally managed to beat level 120, but there was no achievement or anything. The game just ended. I'd love for some awards or even just an endless mode that just repeated the levels adding health to the ships each time.
steam achievements are getting added with the update that should happen today, which will include achievements for beating level 120
Last edited by Nick; Mar 17, 2023 @ 3:32am
Buster Mar 17, 2023 @ 7:49am 
Please add some Bounce Physics when you ram into a enemy so you don't get stuck on them and instantly die. It pretty much doesn't matter how much health you have. You can have 200 hull and 20 shields but ram into an enemy and your dead instantly as they get stuck to you. A smaller hurtbox for the player would also help.

The White enemies need their health reduced too its just to high. Especially early on.
They will also form a sphere around the outside of the perimeter of the NET trap, so when the NET goes down you can't escape your forced to ram into one, since you can't do enough damage to the white enemies to get them out of your path ending runs before they can even start. It's bogus they need to be nerfed.

These buggers have so much health to I spend more time fighting them then the BOSSES, and there supposed to be the normal enemies.

I also think the Turret Planet is really really weak, it needs a massive buff.

Also I would like to see more music tracks.
Last edited by Buster; Mar 17, 2023 @ 9:04am
The Almighty 404 Mar 17, 2023 @ 10:34am 
I love Ram's gameplay and the new invincibility system, but I found a problem with the firebird boss. If for whatever reason you end up behind it when it fires, it'll push you out of the arena boundaries, which means that even with the invincibility added you'll be unable to make it back to the safe area before dying. It was already true before, but the very close range playstyle of the boxing gloves made it even more evident.
My suggested fix is this : if the player gets too far from the walls of the area into the danger zone, he should be warped back.
Vikorieous Mar 17, 2023 @ 11:24am 
Love the game. just started playing a day or 2 ago. I have a couple of suggestions 1st is Ram is too strong. i hadn't even seen the platinum boss til i played ram today and not only did i get to it with ease i beat it, the diamond boss and champion boss on second run with ram. 2nd suggestion is (and im sure you've heard plenty) boost needs a rework. i think most people want it more as a dodge then a speed boost. i think iframes or big knockback when its used would help a lot, maybe even if it blinks (teleports) a short distance instead. then with these changes make me dance through space. A meteor shower where red warning lines appear on screen and you have to quick boost out of the way of them in rapid succession. An electrical storm that stops you from using boost could be interesting as well.
Terrawen Mar 17, 2023 @ 12:08pm 
I think this goes without saying and I'm sure everyone will agree that Ram needs to be reworked into a cute waifu as a top priority moving forward.
voakir Mar 17, 2023 @ 12:10pm 
The difference in power between super and normal weapons incentivizes you to choose your weapons based on your crew and limits trying out different weapon builds.
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