Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Funny because most abilities have a few more applications.
Like in the hospital mission, I can do the autopsy normally, or I can do it with the aid of blood magic to get... the exact same results! AFAIK, anyway. I certainly wished there were more combat options for it. While you can talk your way out of most confrontations, sometimes you may want to go into combat and it's odd to have to 'multiclass' a bloodmage into guns or melee combat to make sure you can fight competently as well.
Actually, other than the optional fights with Invidia and Giselle I don't remember any direct combat applications you can use it for. Maybe it's something they can revisit in a future update, but I'm still happy with my Tremere playthroughs if they can't.
On a related note, while I can see a similar discussion perhaps to be had about Oblivion, (Not sure about Chimerstry, as I haven't played Ravnos yet), I think Oblivion's uses are pretty good too. In combat it often can be used as an optional bonus, described as your shadows slowing down or immobilizing your opponent, and then you choose what course of action to actually take. I did a Lasombra play-through and found Oblivion plenty powerful, and using it in combat that way lets us pair it with whatever other skill set we want to build towards.
Anyway, while no discipline or skill will be as potentially powerful as in the tabletop RPG, where we can come up with all kinds of creative-but-unintended uses or houserules for them, I think the Night Roads devs have done a great job of keeping every discipline useful.