Siralim Ultimate

Siralim Ultimate

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Jun 29, 2021 @ 11:23am
Patch 0.10.X
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Showing 1-15 of 39 comments
Mega44 Jun 29, 2021 @ 12:37pm 
No turbo mode always on? This is really annoying, there are so many post here asking for this, there's no reason to not have it.
RIP Maniacs Jun 29, 2021 @ 12:52pm 
CHANGE: "Sacrifice" perk now sets health to 50% rather than dealing damage equal to 50% of max health. - RIP my whole team. Both my backer traits suck now. :lister: Please reconsider this in the next patch.

EDIT: Combos involving Purgatorian's ascension perk are able to (partially) emulate what I had intended through Sacrifice, although you can't use ascension perks as anointments so it's not viable if someone wants to use the goblet (I always do). This doesn't change my stance at all, but it is some form of alternative added this patch.

Meat Bomb: revamped. After this creature provokes, it deals damage to all enemies equal to 50% of its missing Health. Then, it is killed. - That's not a nerf, that's a retirement. Find a middle ground, this is easily ten times worse than before. The only plus to this is that extra traits on this creature will affect Meat Bomb's damage now, but after Bloodmage was nerfed to not work well with Maniacs the obvious home for them is Purgatorian, which has Life After Death. So that plus is irrelevant. If Maniac Mutant's Cannibalistic Tendencies kills before Meat Bomb damage is calculated, then it's only three-four times worse than before when used with specifically that interaction(takes twice as many traits and does half as much damage), but if Meat Bomb calculates first, almost every use case is laughably bad. I would have said you at least have Maniac Warrior's Nice Haircut to work with, but...

Nice Haircut: creatures now resurrect with 50% Health instead of only 1 health. - ...that synergy just got wrecked too. Maniac Builder's No Fear also doesn't work with Nice Haircut anymore. Maniac Chief's Detonation doesn't work with Meat Bomb anymore. The race is significantly less synergistic now, and just plain bad. All of a sudden the best Maniac is Huntsman, but only for completely different teams. I used to want my Maniacs dead; now they're truly dead and I don't want it. Please bring them back.

There are plenty of nice additions, though, so good work on those.
Last edited by RIP Maniacs; Jul 1, 2021 @ 11:29am
Thylacine Studios  [developer] Jun 29, 2021 @ 8:03pm 
Originally posted by Doc McChops:

Meat Bomb: revamped. After this creature provokes, it deals damage to all enemies equal to 50% of its missing Health. Then, it is killed. - That's not a nerf, that's a retirement. Find a middle ground, this is easily ten times worse than before. The only plus to this is that extra traits on this creature will affect Meat Bomb's damage now, but after Bloodmage was nerfed to not work well with Maniacs the obvious home for them is Purgatorian, which has Life After Death. So that plus is irrelevant. If Maniac Mutant's Cannibalistic Tendencies kills before Meat Bomb damage is calculated, then it's only three-four times worse than before when used with specifically that interaction(takes twice as many traits and does half as much damage), but if Meat Bomb calculates first, almost every use case is laughably bad. I would have said you at least have Maniac Warrior's Nice Haircut to work with, but...

Meat Bomb didn't even work until this patch (as of 0.9.X) due to a bug so I don't think you'll miss it as much as you think you will.
Last edited by Thylacine Studios; Jun 29, 2021 @ 8:10pm
schguki Jun 29, 2021 @ 8:09pm 
ty for the update!
dEATH tRANCE Jun 29, 2021 @ 11:40pm 
Originally posted by Thylacine Studios:
Originally posted by Doc McChops:

Meat Bomb: revamped. After this creature provokes, it deals damage to all enemies equal to 50% of its missing Health. Then, it is killed. - That's not a nerf, that's a retirement. Find a middle ground, this is easily ten times worse than before. The only plus to this is that extra traits on this creature will affect Meat Bomb's damage now, but after Bloodmage was nerfed to not work well with Maniacs the obvious home for them is Purgatorian, which has Life After Death. So that plus is irrelevant. If Maniac Mutant's Cannibalistic Tendencies kills before Meat Bomb damage is calculated, then it's only three-four times worse than before when used with specifically that interaction(takes twice as many traits and does half as much damage), but if Meat Bomb calculates first, almost every use case is laughably bad. I would have said you at least have Maniac Warrior's Nice Haircut to work with, but...

Meat Bomb didn't even work until this patch (as of 0.9.X) due to a bug so I don't think you'll miss it as much as you think you will.
I guess thats a good reason to make it bad, just keep nerfing health builds while every other thing remains meh.
Neilung Jun 30, 2021 @ 12:43am 
Guess all of the interesting synergies will be "balanced" out of the game by release date.
I don't even play Max HP builds, but I feel your pain.
Swon Jun 30, 2021 @ 12:44am 
Thank you very much for the update.
I have wanted to play for a long time but I see that there is a lot of depth in the texts, are there any translation plans for the future?

Thanks again, good game
RIP Maniacs Jun 30, 2021 @ 1:19am 
Originally posted by Thylacine Studios:

Meat Bomb didn't even work until this patch (as of 0.9.X) due to a bug so I don't think you'll miss it as much as you think you will.

https://youtu.be/bwcAB2utlAI

I've attached a video I just recorded showing Meat Bomb working in version 0.9.11.
If instead you're saying that Meat Bomb didn't work until after we hit patch 0.9.X, that hasn't been my experience either. Every version I've played on, Meat Bomb has worked. Perhaps I didn't play on the one or two sub-versions that it broke on.

If Meat Bomb hasn't been working, then why nerf it again (previous time being auxiliary nerfs to Max HP/Death builds in 0.9.X)?
Last edited by RIP Maniacs; Jun 30, 2021 @ 1:35am
Angry By Default Jun 30, 2021 @ 4:49am 
question: if i change to the test branch, when the patch goes live to the main game, do i keep the progress from the test branch?
havent tried it before so idk
Angry By Default Jun 30, 2021 @ 5:05am 
also this -> CHANGE: Several realm properties can no longer be found as hidden realm properties.
is there somewhere we can view the exact realm properties?
Kejal Jun 30, 2021 @ 7:15am 
After you entered a realm go to the map and press "F". It will show all realm properties. If you mean what realm properties are possible at all, this can be viewed in the codex.

As for the change to Sacrifice and co:
Chill. The change to Sacrifice is a good one because "taking 50% damage" was multiplied by traits/realm properties that increased your damage taken and could outright kill you. Setting health to 50% remidies that problem.
Last edited by Kejal; Jun 30, 2021 @ 7:15am
Louis Cypher Jun 30, 2021 @ 7:48am 
- CHANGE: Bloodseeker relic tier 1 perk has been changed to heal the creature instead of grant them Maximum Health.
- CHANGE: Bloodseeker relic tier 4 perk reduced from 15% to 3%.

Bloodseeker nerfed again? Come on!
Look now we have 3 healing effects: Leeching, Mending and the Rank 1 perk.
Only one of the two nerfes would be enough, wouldn't you agree :)
... Jun 30, 2021 @ 10:45am 
Nice work. :BRSThumbsUp:

Originally posted by No Game No Life:
question: if i change to the test branch, when the patch goes live to the main game, do i keep the progress from the test branch?
havent tried it before so idk

Yes. But back up your saves.
leqesai Jun 30, 2021 @ 12:19pm 
Originally posted by Dirtyhands:
- CHANGE: Bloodseeker relic tier 1 perk has been changed to heal the creature instead of grant them Maximum Health.
- CHANGE: Bloodseeker relic tier 4 perk reduced from 15% to 3%.

Bloodseeker nerfed again? Come on!
Look now we have 3 healing effects: Leeching, Mending and the Rank 1 perk.
Only one of the two nerfes would be enough, wouldn't you agree :)
Bloodseeker is still extremely overpowered.
With the new changes my team gains max health -much- faster than before. Capping the new 999 decillion value in roughly the same time it would take to hit the previous value.

Edit: to help understand. The change to rank 1 is actually a very significant buff that offsets the nerf to rank 4. There are creature traits that convert healing to max health and the way these interact now actually appears to result in a net gain over the previous iteration of Bloodseeker.

My team will go from 150k to millions of health in a single turn, then the millions become trillions etc. until hitting the cap within like 10-15 rounds (before getting to the second/third phase of "your pets are getting tired")
Last edited by leqesai; Jun 30, 2021 @ 12:23pm
RIP Maniacs Jun 30, 2021 @ 12:22pm 
Originally posted by Kejal:
As for the change to Sacrifice and co:
Chill. The change to Sacrifice is a good one because "taking 50% damage" was multiplied by traits/realm properties that increased your damage taken and could outright kill you. Setting health to 50% remidies that problem.
That's exactly the niche interaction I intentionally designed both of my backer traits around. That's why my team/traits break when it becomes this new Safe Mode version, and why I'd like it back. :cozyspaceengineersb:

You say "Sacrifice and co.", but notice that Bleed Out, the other Bloodmage perk that also does 50% of your Max HP as damage wasn't changed. So the two are now disparate, and there is no 'co.', at least this patch. Unless by 'co.' you mean the Maniac stuff, which can't really be roped into an interaction comment about Sacrifice. :cozyspaceengineersc:
Last edited by RIP Maniacs; Jun 30, 2021 @ 12:44pm
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