Siralim Ultimate

Siralim Ultimate

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Sep 25, 2020 @ 9:33am
(Test Branch) Patch 0.4.0
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Thylacine Studios  [developer] Sep 25, 2020 @ 9:33am 
Trait Changes:
- Abnegation: increased damage from 30% to 50%.
- Acclimation: revamped. Your creatures take 25% less damage from spells for each turn they've taken in the current battle. This trait does not stack.
- Affluence: now has a maximum damage bonus of 300%.
- All For One: increased chance from 15% to 20% per creature.
- Ambush: revamped. At the start of this creature's turn, it attacks the closest enemy below it on the Timeline.
- Amethyst Attunement: revamped. All creatures' Ethereal Spell Gems are created with only 1 Charge.
- Anomaly: revamped. The damage this creature deals with attacks and spells is based on its Defense rather than its Attack or Intelligence.
- Atrophy: increased chance from 10% to 25%.
- Augmentation: now grants a buff for each buff, debuff, and minion the target had before it died rather than only debuffs.
- Bathed In Light: increased healing from 60% to 75%.
- Betrayal: now works with all damage, not just attacks.
- Blink: now also increases the attacker's attack damage by 75%.
- Blood Weapon: healing bonus now applies to all sources of healing, not just the buffs mentioned in the description.
- Boastful Protector: revamped. While this creature is provoking, it has a 25% chance to avoid damage.
- Book of the Dead: revamped. At the start of battle, this creature casts its first 2 non-Ethereal Spell Gems that summon minions.
- Book of the Heretic: now increases spell potency instead of only damage.
- Brain Bash: the target is now guaranteed to be afflicted with Confused.
- Brilliant Creation: increased stat bonuses from 10% to 15%.
- Calamity: revamped. This creature deals additional damage equal to 75% of its missing Health.
- Cannot Shot: now also affects the target.
- Celestial Fortitude: decreased health threshold from 30% to 20%.
- Center of the Universe: gems gained from this trait no longer have properties.
- Chain Spells: now casts 2 spells instead of 1.
- Charge: revamped. At the start of your creatures' turns, this creature has a 25% chance to attack a random enemy.
- Cold Blood: now applies to all damage, not just from attacks. Damage range is now from 50% to 250% instead of 75% to 200%.
- Coming Down: increased chance from 10% to 25%.
- Coming Undone: creatures now gain these stats instead of stealing them.
- Congregation: increased stat bonus from 25% to 35%.
- Conservation of Energy: chance increased from 25% to 35%.
- CURUKUKU!!: increased chance from 35% to 50%.
- Deadly Instincts: damage is now based on the creature's health instead of that of the enemy. Increased amount of damage from 30% to 75%.
- Debacle: increased chance from 10% to 25%.
- Detonation: decreased damage from 100% to 50%.
- Diffusion: revamped. After your creatures gain a minion from another creature, your other creatures gain that minion as well. This trait does not stack.
- Dimensions: revamped. At the start of this creature's turn, it casts 5 random spells, one from each class.
- Doppelganger: removed damage penalty. Name changed to Vendetta.
- Elimination Process: revamped. After this creature attacks, it deals 100% of that damage to the target.
- Equilibrium: now works with all damage, not just attack damage.
- Eradication: increased chance from 20% to 25%.
- Everything to Gain: now caps at 5 spells.
- Evocation: increased bonus from 30% to 35%.
- Extension: no longer increases enemies' debuff duration, but grants your creatures' minions 1 stack.
- Follow the Leader: increased chance from 5% to 10%.
- Foot Eater: increased amount of speed stolen from 40% to 50%.
- Galvanization: increased Barrier potency from 35% to 50% of health.
- Goad: increased number of attacks from 1 to 2.
- Great Fall: increased chance from 5% to 10%.
- Gulper: now includes minions.
- Here to Die: now afflicts Bleed instead of Snared.
- Here Until Forever: now gives a Barrier that absorbs damage equal to 200% of the creature's Maximum Health instead of Shell.
- Higher Understanding: increased chance from 5% to 10%.
- Hugs and Kisses: revamped. After this creature takes damage from an attack or spell, it afflicts the enemy with a random debuff.
- Kirisute Gomen: revamped. After this creature attacks, and the damage exceeds 25% of the target's Maximum Health, this creature and the enemy are killed.
- Long Live: increased health threshold from 50% to 65%.
- Meat Bomb: decreased damage from 200% to 100%.
- Miracle of the Mind: increased chance from 25% to 50%.
- Moonlight: decreased stat bonus from 10% to 7%.
- Multicast: decreased potency penalty from 50% to 30%.
- Multistrike: decreased damage penalty from 50% to 30%.
- Naivety: reduced health threshold from 25% to 15%. Now works from any damage, not just from enemies.
- Necessitarianism: revamped. This creature has 100% more stats, but deals 70% less damage.
- No Fear: increased health threshold from 25% to 35%.
- Nostalgia: revamped. At the start of your creatures' turns, they cast a random spell that belongs to their class. This trait does not stack.
- Overkill: revamped. After this creature attacks, and the damage exceeds 35% of the target's Maximum Health, enemies take 70% of this damage as well.
- Pain Flurry: now casts a spell from each class instead of only Chaos and Death.
- Pain Redefined: increased damage taken from 10% to 20%. Decreased number of buffs gained from 2 to 1.
- Pandemonium Brilliance: increased chance from 20% to 50%.
- Pariah: now activates when an allied creature is killed as well.
- Patch Up: reduced healing from 40% to 20%. Now works with all damage.
- Pica: now works on resource nodes as well.
- Piercing Dragon Claws: now also works with minions.
- Pyromancy: now only works on spells that are cast manually. Increased damage from 20% to 35%.
- Quad Hits: decreased damage from 50% to 30% per attack.
- Rapid Evolution: revamped. At the start of battle, this creature fuses with a copy of a random Imler adjacent to it.
- Rapid Regeneration: revamped. At the start of each creature's turn, this creature recovers 10% of its missing Health.
- Ravage: reduced damage bonus from 65% to 50%. Now works with spells.
- Reinvigoration: increased health from 15% to 50%.
- Reign of Chaos: increased additional casts from 1 to 2.
- Rend and Tear: increased damage bonus from 50% to 100%.
- Rescue Ride: also gives the resurrected creature Shelled.
- Resilience Aura: increased health amount from 20% to 50%.
- Righteous Concession: revamped. This creature and the creatures adjacent to it are resistant to debuffs.
- Sentinel: no longer reduces damage. Now also grants "Defensive" buff, and now affects the creature that has this trait as well.
- Shield Aura: now works with spell damage as well. Reduced activation chance from 50% to 35%.
- Soul Swap: renamed to Solence and revamped. After this creature is attacked, it sets the enemy's stats equal to its lowest stat.
- Snuff: reduced number of turns worth of damage from 10 to 5.
- Spectrum of Eternity: now only works when the spell is cast manually. Increased activation chance from 35% to 50%.
- Spell Tap: no longer stacks.
- Spirit Link: revamped. Your Imlers and Imlings take 10% less damage for each Imler and Imling fighting on your side. Maximum 90% damage reduction.
- Spook: no longer grants Invisible after the creature defends.
- Square Nothing: reduced damage from 100% to 60%.
- Steady Gaze: activation chance increased from 30% to 40%.
- Stricken: now afflicts 2 debuffs, up from 1. This trait no longer stacks.
- Surprise!: no longer grants any buffs if this trait is used by the player.
- Threshold: the creature no longer takes damage from this trait.
- Trove: now only shares the creature's first 3 spell gems.
- Tumble Over: increased chance from 5% to 10%.
- Ultimatum: damage is now based on the creature's health instead of the enemy's health. Increased health percentage from 25% to 50%.
- Vigilance: removed the increased damage penalty.
- Vicious Bite: increased damage bonus from 1.5% to 2%.
- Wild Stabs: minimum number of attacks increased from 1 to 3.
- Wrecking Ball: now affects the target rather than a random enemy.
- Wrong Side: increased chance from 30% to 40%.
- Zero to One: now casts the spell on the target instead of a random enemy.
Thylacine Studios  [developer] Sep 25, 2020 @ 9:33am 
Perk Changes:
- Anguish Through Awareness (Animator) - increased the maximum rank from 3 to 5. The number of perk points required to max out this perk remains the same.
- Cogmind (Animator) - no longer steals the gems, but gains copies of them. Also added a maximum of 5 gems that can be copied.
- Damnation's Edge (Animator) - Animatus gains a copy of the trait rather than stealing it.
- Dark Anima (Animator) - revamped. Your Animatus always has the Animated Gem minion.
- Dancing Blade (Animator) - revamped. Your Animatus always has the Animated Weapon minion.
- Death and Decay (Animator) - now casts Corpse Explosion for each dead enemy instead of only once.
- Desensitization (Animator) - revamped. Your Animatus is resistant to debuffs.
- Grimkeeper (Animator) - now also works with minions.
- Molecular Betrayal (Animator) - now gains these stats but doesn't steal them from the creature.
- Battle Mage (Cabalist) - increased chance to cast from 1% to 2% per rank. Also changed number of ranks from 35 to 50 and re-balanced number of points required.
- Familiar (Cabalist) - increased chance from 1% to 2% per rank.
- Hand of the Magi (Cabalist) - increased potency from 1% to 2% per rank.
- Quickdraw (Cabalist) - increased chance to cast from 1% to 2% per rank.
- Apotheosis (Cleric) - increased chance to gain a buff from 1% to 2% per rank.
- Greater Healing (Cleric) - increased healing given and received from 2% to 4% per rank.
- Saving Grace (Cleric) - increased the strength of the barrier received from this perk from 1% to 2% per rank.
- Revelation (Cleric) - increased the resurrection chance from 1% to 1.5% per rank and increased the maximum number of ranks from 15 to 20.
- Daybreaker (Defiler) - increased damage bonus from 5% to 10%.
- Hopelessness (Defiler) - revamped. Enemies' buffs last for only 1 turn and their minions have double the chance to leave battle.
- Ancestry (Druid) - revamped. At the start of battle, if you have at least 5 creatures missing from your group, your creatures gain 1 (per rank) random trait(s) that belong to their race. Maximum of 2 ranks. (Note: these traits can no longer sometimes be duplicates of traits the creature already has.)
- Aptitude (Druid) - revamped. Your creatures have a 7% chance to cast spells an additional time for each creature missing from your group. This effect can occur repeatedly until it fails.
- Brood (Druid) - decreased maximum number of ranks from 30 to 20 and adjusted the point cost accordingly.
- Cornered (Druid) - decreased maximum number of ranks from 30 to 20 and adjusted the point cost accordingly.
- Guerilla Tactics (Druid) - decreased chance from 10% to 7% per missing creature.
- Lone Wolf (Druid) - decreased maximum number of ranks from 12 to 10.
- Pack of One (Druid) - revamped. Your creatures have a 7% chance to attack an additional time for each creature missing from your group. This effect can occur repeatedly until it fails.
- Reclusive Remedy (Druid) - revamped. If you have at least 5 creatures missing from your group, your creatures are resistant to debuffs.
- Sole Survivor (Druid) - decreased maximum number of ranks from 12 to 10.
- Mirror Image (Evoker) - added the text "This effect can occur repeatedly until it fails" to the description. This is always how it worked, so the functionality itself remains the same as it was before.
- Spell Corruption (Evoker) - increased maximum rank from 50 to 100 and decreased perk point cost from 2 to 1.
- Spell Mending (Evoker) - increased maximum rank from 50 to 100 and decreased perk point cost from 2 to 1.
- Spell Power (Evoker) - increased maximum rank from 50 to 100 and decreased perk point cost from 2 to 1.
- Magma Diver (Hell Knight) - revamped. Your creatures always have Splash and Savage.
- Censure (Inquisitor) - increased damage from 1% to 2% per rank.
- Defy Evil (Inquisitor) - revamped. Your creatures' damage from attacks and spells ignores [1% per rank] of the enemies' Defense. Maximum of 10 ranks.
- Flagellation (Inquisitor) - increased damage from 25% to 35%.
- Heresy (Inquisitor) - now works with debuffs as well. Reduced damage from 50% to 30%.
- Lay to Rest (Inquisitor) - revamped. Enemies can only resurrect once per battle.
- Miracle (Inquisitor) - increased maximum ranks from 15 to 25 and decreased perk cost from 4 to 3.
- Shining Force (Inquisitor) - increased health threshold from 35% to 40%.
- Thylacine's Fury (Monk) - reduced damage from 100% to 50%.
- Conquest's Triumph (Necromancer) - the cast no longer needs to be done manually to activate this perk.
- Midnight Bargain (Necromancer) - increased maximum ranks from 25 to 50. Decreased perk cost from 4 to 2 per rank.
- Miraculous Recovery (Paladin) - increased healing per rank from 1% to 2%.
- Controlled Anger (Reaver) - now occurs after 2 turns instead of after 3 turns.
- Mental Clarity (Reaver) - now occurs after 2 turns instead of after 3 turns.
- Proliferation (Reaver) - increased damage bonus per turn from 10% to 30%.
- Reverberation (Reaver) - now occurs every 2 turns instead of every 3 turns.
- Sap (Reaver) - increased damage per rank from 1% to 5%.
- Skirmish (Reaver) - this perk can now activate repeatedly until it fails.
- Fade (Sorcerer) - now only works with attack and spell damage, but the health threshold requirement has been removed.
- Psychic Scream (Sorcerer) - increased chance to afflict Silence from 2% to 4% per rank.
- Singe (Sorcerer) - increased chance to afflict Scorn from 2% to 4% per rank.
- Battalion (Tribalist) - now grants a maximum of 6 buffs.
- Feign Death (Tribalist) - amount of health after resurrection is now always 50%.
- Fluster (Tribalist) - decreased chance per creature from 7% to 5%.
- Hybridization (Tribalist) - decreased maximum number of ranks from 10 to 5.
- Overwhelm (Tribalist) - decreased chance per creature from 7% to 5%.
- Purebred (Tribalist) - decreased maximum number of ranks from 10 to 5.
- Synergy (Tribalist) - renamed to Union.
- Ties That Bind (Tribalist) - decreased maximum number of ranks from 10 to 5.
- Bafflement (Trickster) - revamped. At the start of battle, 1 (per rank) enemy(s) are afflicted with Confused.
- Stratagem (Trickster) - revamped. Your creatures deal 2% (per rank) damage while they're Invisible.
Thylacine Studios  [developer] Sep 25, 2020 @ 9:34am 
Spell Changes:
- Aftermath: revamped. Caster attacks the target once for each turn the caster has taken in the current battle.
- Ascension: chance to activate is now 50% (down from 100%).
- Annihilate: reduced charges from 10 to 7.
- Breath of Life: increased charges from 3 to 5.
- Counterspell: increased damage bonus from 10% to 20%.
- Crucifixion: revamped. Target takes a large amount of damage, plus 35% more damage for each minion the caster has.
- Corpse Explosion: revamped. Enemies take a small amount of damage for each dead creature on the battlefield. Also increased charges from 8 to 12.
- Dark Transformation: revamped. Target gains a moderate amount of Attack, Intelligence, Defense, and Speed for each minion it has. Also increased charges from 10 to 13.
- Decay: now works on all enemies. Decreased charges from 20 to 8.
- Divinity: no longer affects buffs.
- Earthquake: revamped. Enemies take a large amount of damage and their minions are removed. Also increased charges from 4 to 5.
- Epiphany: decreased charges from 15 to 7.
- Fury Swipes: decreased number of attacks from 5 to 3.
- Glacier: revamped. Target takes a large amount of damage and is afflicted with Frozen. Also increased charges from 8 to 10.
- Glory: decreased charges from 15 to 10.
- Guardian Force: decreased charges from 15 to 10.
- Homing Arrow: decreased defense penetration from 100% to 50%.
- Humility: decreased charges from 20 to 14.
- Ignis Fatuus: decreased damage bonus from 50% to 25%.
- Inner Strength: increased charges from 5 to 7.
- Kick: reduced damage bonus from 50% to 25%. No longer removes target's debuffs.
- Lifeline: increased charges from 5 to 8.
- Living Bow: revamped. Caster casts 3 random Arrow spells. This spell is an Arsenal Spell. Also increased charges from 4 to 8.
- Living Necklace: increased charges from 5 to 12.
- Murder of Crows: revamped. Random enemies take a moderate amount of damage 3 times, plus 2 more times for each dead creature on the battlefield.
- Rabid Dementia: no longer grants Berserk. Increased attack damage from 100% to 200%.
- Secret Stuff: increased damage bonus from 100% to 200%.
- Seismic Crash: increased chance to OHKO from 20% to 25%.
- Shellbust: decreased damage from 200% to 150%.
- Shock: no longer removes enemies' debuffs.
- Snowstorm: increased chance to afflict Frozen from 30% to 50%.
- Spell Blast: increased damage bonus from 5% to 10%.
- Spirit Breaker: increased damage bonus from 35% to 50%.
- Terror: now afflicts Fear instead of Weak.
Thylacine Studios  [developer] Sep 25, 2020 @ 9:34am 
Relic Changes:
- Aeolian (Rank 100): now works on spells as well.
- Apocranox (Rank 10): now also activates if the bearer casts a single-target spell on the enemy.
- Azural (Rank 10): now activates when attacked as well, but the chance for this perk to activate has been reduced from 100% to 50%.
- Erebyss (Rank 10): now activates when attacked as well.
- Friden (Rank 10): now also activates if the relic attacks the enemy.
- Friden (Rank 20): now activates when the bearer is attacked.
- Meraxis (Rank 100): now activates when the bearer dodges instead of attacks.
- Mortem (Rank 10): now also activates when the bearer casts a spell.
- Mortem (Rank 20): now also activates if the bearer casts a single-target spell on the enemy.
- Tartarith (Rank 10): now also activates when the bearer is attacked.
- Tenebris (Rank 20): now also activates if the bearer casts a single-target spell on the enemy.
- Torun (Rank 70): now increases damage from spells in addition to attacks.
- Torun (Rank 90): now works on spells as well.
- Venedon (Rank 10): now also activates when the bearer is attacked.
- Vulcanar (Rank 10): now also activates if the bearer casts a single-target spell on the enemy.
Thylacine Studios  [developer] Sep 25, 2020 @ 9:34am 
Status Effect Changes:
- Barrier (Buff): default amount of health used to determine barrier strength has been increased from 30% to 50%.
- Burn (Debuff): default amount of intelligence used to determine damage dealt has been increased from 30% to 50%.
- Disarmed (Debuff): now only affects Trick Slots, Spell Slots, and Trait Slots.
- Mend (Buff): increased healing from 25% to 30%.
- Poison (Debuff): default amount of attack used to determine damage dealt has been increased from 30% to 50%.
- Rebirth (Buff): increased health from 30% to 50%.
- Repelling (Buff): increased chance from 35% to 50%.
- Spiderlings (Minion): revamped. After this minion's master takes damage from an enemy, each of its Spiderlings explode, dealing damage to the enemy equal to 50% of the master's Current Health. Maximum of 9 stacks.
- Splash (Buff): decreased damage from 100% to 50%.
- Unstable Horror (Minion): damage is now based on the master's highest stat instead of its lowest stat.
Last edited by Thylacine Studios; Sep 25, 2020 @ 11:40am
Thylacine Studios  [developer] Sep 25, 2020 @ 9:34am 
That's all for the patch notes - enjoy!
Tozo Sep 25, 2020 @ 9:44am 
Awesome Work :D
I assume the Burn (Debuff) is supposed to say Intelligence and not Attack?
Also, are Spiderlings going to be re-added to the random minion pool now that their effect is reworked?

Also I suppose that means Unstable Horror was supposed to be based on your stat. Hopefully it’s fixed now, but it seemed like it was doing damage based on enemy stats (at least sometimes?).

But I’m for sure going to miss some of that stuff, especially fighting Hemomancers, but wow! Lot’s of big changes, haha!
Last edited by 素晴らしいポッサム; Sep 25, 2020 @ 11:20am
Thylacine Studios  [developer] Sep 25, 2020 @ 11:40am 
Originally posted by 素晴らしいポッサム:
I assume the Burn (Debuff) is supposed to say Intelligence and not Attack?
Also, are Spiderlings going to be re-added to the random minion pool now that their effect is reworked?

Also I suppose that means Unstable Horror was supposed to be based on your stat. Hopefully it’s fixed now, but it seemed like it was doing damage based on enemy stats (at least sometimes?).

But I’m for sure going to miss some of that stuff, especially fighting Hemomancers, but wow! Lot’s of big changes, haha!

Fixed the patch notes, thanks! And you're right, Unstable Horrors are using enemy stats right now so I will have this fixed ASAP.
RIB BLUP Sep 25, 2020 @ 9:40pm 
Holy mother, that's a lot of patch notes. Very impressed.
Also I was always a little confused because my Center of the Universe rarely (if ever) actually gave the ethereal gems randomized traits. This clears it up, haha.
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