Siralim Ultimate

Siralim Ultimate

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jephrey64 Apr 15, 2023 @ 10:52am
macro export
It looks like import/export macro was removed while I was away from the game. Unfortunately, this means the game is unplayable for me, as automating spells granted by traits et al is central to my strategy. The game still does not list those spells, so it's impossible to automate many spells. Shame on the players who couldn't use it correctly and then complained so much that the dev removed the option. We need that option.
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Showing 1-5 of 5 comments
leqesai Apr 15, 2023 @ 12:30pm 
Which spells are not listed?
jephrey64 Apr 15, 2023 @ 12:37pm 
Originally posted by leqesai:
Which spells are not listed?

Any spell that you do not "know", i.e. that you don't have a spell stone for. Some abilities grant you spells when combat is initiated, such as the Imp Hexer's ability to grant Shellbust to all your creatures. These cannot be worked into a macro anymore.
leqesai Apr 15, 2023 @ 2:07pm 
Originally posted by jephrey64:
Originally posted by leqesai:
Which spells are not listed?

Any spell that you do not "know", i.e. that you don't have a spell stone for. Some abilities grant you spells when combat is initiated, such as the Imp Hexer's ability to grant Shellbust to all your creatures. These cannot be worked into a macro anymore.
Ah. Gotcha.

Its been so long since I've not had access to any spells I had no idea you couldn't macro spells that were not known.
jephrey64 Apr 15, 2023 @ 2:10pm 
Heh, yeah, that's the thing. The longtime fans aren't impacted as much. Unless you start a new file.
Orangeson Apr 17, 2023 @ 8:55am 
Yeah, it would be nice to be able to show all spells in the macro spell list. I remember when I picked up a banshee a while ago I had trouble with this. Luckily the spell was accessible from a God shop, so I was able to target farm it.
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Date Posted: Apr 15, 2023 @ 10:52am
Posts: 5