Siralim Ultimate

Siralim Ultimate

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JuniferBerries 12 ABR 2023 a las 16:10
Mimic forcing a forfeit?
I was grinding up emblems to buy something from one of the gods. I encountered a mimic. Whenever I'd try to attack it says, "This mimic is level 20." I couldn't do anything other than defend or provoke and had to forfeit... which I then learned kills the entire team forcing me to get my fortune back up.

Why did this happen? If I add something to my build that does damage on provoke or defend would that fix it? Or is it just a random bug?
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Mostrando 1-15 de 26 comentarios
Firlefanz 12 ABR 2023 a las 16:47 
This is the first time I've ever heard about Mimics behaving this way. o.o
Where did this happen (realm depth/realm)?
JuniferBerries 12 ABR 2023 a las 16:59 
Publicado originalmente por Firlefanz:
This is the first time I've ever heard about Mimics behaving this way. o.o
Where did this happen (realm depth/realm)?
Blood Grove level 20.
Firlefanz 12 ABR 2023 a las 18:00 
Publicado originalmente por JuniferBerries:
Publicado originalmente por Firlefanz:
This is the first time I've ever heard about Mimics behaving this way. o.o
Where did this happen (realm depth/realm)?
Blood Grove level 20.
...apparently we're not supposed to kill Mimics this early in the game? o.O
Just started a new game to try reproduce this occurence, but I had no luck finding a Mimic so far.

From what you're describing it doesn't sound like a bug, more of an earlygame limitation set for... idk... game balancing reasons?
JuniferBerries 12 ABR 2023 a las 19:36 
Publicado originalmente por Firlefanz:
Publicado originalmente por JuniferBerries:
Blood Grove level 20.
...apparently we're not supposed to kill Mimics this early in the game? o.O
Just started a new game to try reproduce this occurence, but I had no luck finding a Mimic so far.

From what you're describing it doesn't sound like a bug, more of an earlygame limitation set for... idk... game balancing reasons?
Well I'm a Defiler and making me get locked into a battle I can't fight (mimic was permanently sleeping and I could not attack) is just mean. At least it looks like the only consequence was making me spend the time to get 100% fortune back?
JuniferBerries 13 ABR 2023 a las 4:55 
Just to clarify. I just got this game on the suggestion of a friend. This is my first playthrough. I'm not done with the story, but I had grinded to get a full team of efts and I want to get them again so that I don't lose the levels on my current ones when I fuse. It was on this that I encountered this bug/oversight in code? If we're not supposed to encounter them on that floor, they shouldn't spawn. It feels weird to lock me into a never-ending "battle" where neither party can move.
Firlefanz 13 ABR 2023 a las 6:47 
Publicado originalmente por JuniferBerries:
Just to clarify. I just got this game on the suggestion of a friend. This is my first playthrough. I'm not done with the story, but I had grinded to get a full team of efts and I want to get them again so that I don't lose the levels on my current ones when I fuse. It was on this that I encountered this bug/oversight in code? If we're not supposed to encounter them on that floor, they shouldn't spawn. It feels weird to lock me into a never-ending "battle" where neither party can move.
Don't worry about levels. During the story (something around realm depth 40/45) you'll unlock the level up feature at the Fusionist, which allows you to increase the level of a creature to the highest value you have reached so far.
Additionally, enemy creatures will gradually grow stronger and at a certain point will always have a higher level than your creatures (we're talking hundreds, thousands or even millions here). It isn't as bad as it sounds though. You could say the game doesn't play fair, but you have many options to make your team so hideously overpowered that differences in level don't really matter anymore.

Concerning the Mimic incident, I didn't have any luck encountering one yet and my creatures are beyond level 20 now... :/
You better get used to facing unwinnable battles though, this game is all about team synergy/refinement and you'll face opponents that will counter your strategy and either outright obliterate your critters or lock you into a stalemate. The key to success here is preparation and you'll learn to do that properly with time and experience.
Radiowavehero 13 ABR 2023 a las 8:16 
Seems like a bug to me, the mimic shouldn't have spawned, something caused it spawn , game prevented you from attacking it.

I would report it.

Some random tips you can ignore if you want to figure things out on your own

Unwinnable battles won't be an issue until after the main story, don't get scared off by that.

Just take the monsters as you get them, try not to waste time leveling or grinding for emblems unless you are having trouble with a boss but I suppose if you really like Efts and don't mind grinding go for it.

You mostly want the enemies attacking your class monster Dread Spectre because of its effect of reducing stats, so try provoking with it.

Killing a boss and getting new points to unlock new class talents is a big power spike. Like wane and unholy night early on or Languish if you want to use all Efts,

Levels don't matter for fusion.

Seriously just don't fuse a whole team at once since that would force you to go back to low zones, fuse 1 monsters , play a realm or two to catch the new monster up to the rest and fuse again,

Also higher level doesn't mean higher stats when you fuse, the game uses the monsters base stats so fusing level 1 monsters has no drawback other than taking a little longer to level them but taking the time to level a whole nother team up to match the level of your current team would be even slower than just doing it 1 by 1 with the low level tagging along to higher level zones.
Última edición por Radiowavehero; 13 ABR 2023 a las 8:33
JuniferBerries 13 ABR 2023 a las 8:48 
Publicado originalmente por Radiowavehero:
Seems like a bug to me, the mimic shouldn't have spawned, something caused it spawn , game prevented you from attacking it.

I would report it.

I think it's a level cap thing? The highest level of blood grove (the god I want the tokens for) that I can do is 30. 31 gives the totem guy who gives different rewards. I've been re-running 30. My monsters level as I go. I just had the same thing happen despite killing 2 mimics on this floor previously. The message this time being "The mimic is level 38." I switched from defiler to necromancer and just defended and the perks managed to kill this mimic instead of hard-lock me. I can't find where the threshold is though because I don't know if it goes off of the highest level on your team, the average, or what.

In regards to the monsters, I know it's base stats. I just didn't want to lose my leveled up ones as I didn't want to have to re-level them whenever I wanted to unlock a new thing. I have to grind up the new team to story-level and right now I just want to fuse them and craft the items, then go between story and grind. I can do one at a time, but it still takes time. The last monster I added to my current party took many many runs before actually catching up to the rest of the team.

And there's a few different ideas I have for combinations so I wanted to experiment.

My dread guy is low level since I replaced him really early. I don't really like his skills as I prefer a turn 1 victory and his skill needs him to get hit first.

I am back to the story. The story requires new story beats every 3 levels and 3 levels are very fast to go through so I was enjoying the mind-off grind. We're back to story though so no worries! I do appreciate the tips
Última edición por JuniferBerries; 13 ABR 2023 a las 9:05
Shadeon 13 ABR 2023 a las 9:25 
If I recall correct, Mimics you fight in the wild have 5 random buffs at start of battle. If that Mimic had Invisible as one of its buffs, that might explain why the game wouldn't let you attack it at all.

In which case, defend/provoke/skip turn so that the Mimic eventually has its turn, thus removing its Invisible perk, and you'll be able to attack it.
HeraldOfOpera 13 ABR 2023 a las 14:05 
Publicado originalmente por Shadeon:
If I recall correct, Mimics you fight in the wild have 5 random buffs at start of battle. If that Mimic had Invisible as one of its buffs, that might explain why the game wouldn't let you attack it at all.

In which case, defend/provoke/skip turn so that the Mimic eventually has its turn, thus removing its Invisible perk, and you'll be able to attack it.
Notably, permanently snaring them by the nature of how Defiler works would prevent that turn from coming. Mass Dispel or similar effects are necessary in that case, or just mass/random targeting in general.
jephrey64 15 ABR 2023 a las 11:18 
Be aware that to go far into the game, you will probably have to use macros, so that you can use turbo mode in combat. In '21, he crippled the macros so that ethereal spells (spells you gain in combat but do not "know" in the usual sense) cannot be included in macros. You may find eventually that this makes all ethereal spells effectively useless, which may affect your decision to try and complete the game.
leqesai 15 ABR 2023 a las 12:31 
Publicado originalmente por jephrey64:
Be aware that to go far into the game, you will probably have to use macros, so that you can use turbo mode in combat. In '21, he crippled the macros so that ethereal spells (spells you gain in combat but do not "know" in the usual sense) cannot be included in macros. You may find eventually that this makes all ethereal spells effectively useless, which may affect your decision to try and complete the game.
You can use macros to cast ethereal spells.
jephrey64 15 ABR 2023 a las 12:33 
Publicado originalmente por leqesai:
Publicado originalmente por jephrey64:
Be aware that to go far into the game, you will probably have to use macros, so that you can use turbo mode in combat. In '21, he crippled the macros so that ethereal spells (spells you gain in combat but do not "know" in the usual sense) cannot be included in macros. You may find eventually that this makes all ethereal spells effectively useless, which may affect your decision to try and complete the game.
You can use macros to cast ethereal spells.

Please explain how, without using Spell ID numbers.
leqesai 15 ABR 2023 a las 13:59 
Publicado originalmente por jephrey64:
Publicado originalmente por leqesai:
You can use macros to cast ethereal spells.

Please explain how, without using Spell ID numbers.
You pick the spell from the list of spells in the macro list...
If the spell is available (ethereal or otherwise) it will be cast.

To clarify, you can cast ethereal spells provided you have access to the spell gem in the castle.
Última edición por leqesai; 15 ABR 2023 a las 14:08
jephrey64 15 ABR 2023 a las 14:09 
Publicado originalmente por leqesai:
Publicado originalmente por jephrey64:

Please explain how, without using Spell ID numbers.
You pick the spell from the list of spells in the macro list...
If the spell is available (ethereal or otherwise) it will be cast.

Your solution requires that you already know the spell. That's not how the game works. You are assuming a save file with a few hundred hours in it, where you have collected every spell. The macro list will only offer spells that you have spell gems for. In practice, you'll get access to scores of ethereal spells long before you know them. And by "long before", I mean a few hundred hours. Try starting a game, say as a warden, and trying it. It can't be done.
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