Siralim Ultimate

Siralim Ultimate

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Hope we can defuse and get keys/scrolls easier
Farming scrolls for a full team is too painful, and if you want to change a member you need to do another 50 levels at least.

Also to get Royal's perk fully unlocked you need to ascend all other classes, too many keys needed.
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Once you get all the Gods to 50, the keys are pretty easy to obtain in decent numbers. You can buy keys for 20 emblems, then get 10 for each God you beat, so it ends up costing you 10 keys, while you gain 7-8 keys per realm you run if you clear it.

As for scrolls, they're slow to get, and not really worth the effort. The stat bonus is less important than the traits on your team when you reach the end game. I don't recommend worrying about them, as a good build makes those stats mostly irrelevant.
sytel Feb 8 @ 7:44pm 
De-fusion, or some other quicker way to get copies of creatures you already know, would be a nice touch.
Originally posted by sytel:
De-fusion, or some other quicker way to get copies of creatures you already know, would be a nice touch.
In most cases, it's pretty easy to get additional copies to make new fusions, it's only certain rarer monsters that are supposed to be special and difficult to obtain that you can't just get a new one of.

  • Getting new ones usually just means going to where you fought the creature and killing it.
  • With God Shop spawns, you have to pay 10 emblems, but that's honestly pretty affordable, especially when you reach a point where you're getting 5-8 emblems per run of a realm.
  • Mimics can be farmed in Arachnid Nest.
  • Dumplings which are intentionally rare, which I'm generally fine with, they can be pretty powerful.
  • Exotics are actually easy to get go infinite with. Find an exotic, summon it, fight mirror orbs to build up knowledge, then a single Hunt mission ensures you can summon it by candle forever, making those essentially free once you reach that point.
  • That just leaves Godspawns, which require a special mission and 50 emblems to summon. Like the Dumplings, this is intentional, and should probably not be made easier to obtain.

The only reason to need reverse fusions is if you made a mistake with something super rare. However, due to the cloud saving system, even that is easy to avoid. You can backup your save, experiment with fusing rare things, test out the build, and if it doesn't work out, you can roll back your save.

There's also the fact that fused creatures don't save all the data of the creature you fused to, such as scrolls used and personality, so if you unfused a creature, you would have to reroll that info, or copy it from the personality of the first creature in the fusion, or in the case of scrolls, just lose out on scrolls used.

The first two options are both exploitable. Power is the only resource used, and you get far more than you need as it is, making this essentially free. Being able to reroll the data randomly means if you don't like the initial summon, you don't need to do anything to get another shot at it, until you get the exact setup you want. Copying the data means you can essentially save a few creatures for the sole purpose of choosing the exact personality and/or stat scrolls you want to copy to a new summon, and free stat scrolls is takes them from something you have to work toward, to something that's way too easy to get in unlimited quantities. It's too exploitable to add with the current system, and a significant overhaul in how data is stored would be required just to add the feature back, meanwhile an answer to the potential problem of "I changed my mind" or "that didn't work as well as I thought it would" is already available. I'm not sure it'd be worth it to add.
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